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Image effects are always applied only to the selected layer though, so you could split the image in two and only apply effects to the foreground. But I'm guessing you already know that and actually mean something else?
(Just to note, thirteen layers might be a lot, are they all covering the whole screen too? The GPU performance would probably be impacted by so many layers if they cover the whole screen too.)
I'm working on optimizing it now, doing pretty good so far.
EDIT: Alright, my optimizations are a success! Now my wallpaper uses only about 300 MB of memory, should be fine for anyone who's not using very old integrated graphics cards.
Cannot figure out how to do that. My goal is i want to use the blur effect on only one single layer (a bubble particle fx layer) but this layer has to be before my main background layer. So when i´m putting the composition layer with blur before the layer with the bubble it is also before the main background an blurs it too.
Cannot figure out how to do this correct.
It won't be in the next update. I think it's on the todo list but this is likely going to be a big task again so at this point I still can't say when I add this.
I'm currently trying to put an effect on a particle system (a shake on a glyph, to be precise), but it seems there is no way of doing that. (well, for shaking it is possible by working with the particle tool) but it would be way better to be able to apply "effects" (like shake, rotation, blur, nitro...) on "particle". I thought the composition layer was a way to go, but since it apply to everything under it for now, it's not really a viable solution.