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Wallpaper Engine renders real time with 'bilinear filtering' from the graphics card this is just inherently producing this. You can actually disable that for your images in WE, but I wouldn't recommend it, if you can export your images so that they look nice with bilinear filtering you will get better overall quality.
https://answers.unity.com/questions/10302/messy-alpha-problem-white-around-edges.html