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unless you are doing some playback scripting on video texture, there should not be any problem
I understood nothing.
If you are making a video wallpaper, then you should make the audio part of the video. Video wallpapers are just like normal video players, the audio and video is played by the same system and will be synchronized. So this would work as you would expect in any other video player.
If you are making a scene wallpaper, then this is using a "video texture" and it is not a plain video player anymore. Synchronizing an audio file with a video texture in this case is unfortunately not possible and not something we can currently add. We are legally limited to using certain video systems and they don't allow us to synchronize multiple videos or audio files that are played with a completely different system. In general, this kind of behavior is more in line with a video editor, which does not work in "real time" but it "prerenders" everything into a video. Scene wallpapers are completely real time and not prerendered, so they are the opposite of that.
The other 2 wallpapers benefit from the first post, but only the second benefits from the second post.
Yes, it is a scene wallpaper, I believe.
I'd like to know of a video editing software that gives me the option to cut/edit video and audio layers without adding a watermark?
I saw the animation thing somewhere, would that work with syncronizing audio with a video texture?
"Real Time" and "Prerender" doesn't tell me 100% what kind of loading it is.
"Stream from Disk" and "Stream from Memory" does tell me more.