Wallpaper Engine

Wallpaper Engine

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Gridim Dec 11, 2018 @ 10:52am
Make Light Shafts with sounds
Hello, I have to make a Lucio Overwatch wallpaper by myself, I give the link here : https://steamcommunity.com/sharedfiles/filedetails/?id=1587990536
My question is : I'd like to make the green light shafts only when a music is playing. Here, they are all the time but I can't make by sound react.. I need help please !
I want no green light shafts at all when there is no music. They appear at the same like now but when music is playing.
Thanks.
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Showing 1-15 of 15 comments
Biohazard  [developer] Dec 11, 2018 @ 12:07pm 
If you access the particle editor on the right, choose the emitter and enable the audio response at the bottom. By default it will react to bass.

Make sure to get the latest update from today because the drop down menu wasn't accessible due to a scroll bar bug.
Gridim Dec 11, 2018 @ 12:59pm 
Thanks a lot. I have the lastest update, that's good but I have made like you told me but lightshafts dissapeared and nothing happened. It's empty. Like I erased green lightshafts... Help please !
Biohazard  [developer] Dec 11, 2018 @ 1:20pm 
Are you playing music with bass? With the default settings it will only spawn particles when bass is detected. You can change the frequencies it reacts to in those settings.

Try it on a particle that spawns faster like the rain particles to see that it works. The light shafts don't spawn quickly by default.
Gridim Dec 11, 2018 @ 1:26pm 
Ok it seems to be good but when I put frequency min : 0 and frequency max : 10...
What does it mean please ..?
Yes, I listen on "Foregone Destruction" on Youtube "Unreal Tournament 3 music", nice bass on it.
But with it, nothing happened if I put the default option..
Don't understand what happened if I touch Exposant, Limits X and Y and same to Frequency.. That's not very easy.
Biohazard  [developer] Dec 11, 2018 @ 1:34pm 
The options are explained here: https://wallpaper-engine.wikia.com/wiki/Particle_Emitter_Sphere_Random

You need to know what an 'exponent' is, yes, but you can also just ignore that option if you don't know. On the other hand, I regularly get requests to add even more options to this which would make this several times more complex than it is now...
Gridim Dec 11, 2018 @ 1:45pm 
With pleasure, love your Wallpaper Engine, lot's of hours of job I think. Thank you for your help Biohazard !
Gridim Dec 11, 2018 @ 2:10pm 
Sorry, last question : Is it possible to add a music visualizer please ? A simple bar that oscillates when there is music.
Biohazard  [developer] Dec 11, 2018 @ 2:15pm 
Originally posted by Fox040:
With pleasure, love your Wallpaper Engine, lot's of hours of job I think. Thank you for your help Biohazard !

Thanks, looks like you got it to work. Maybe what you want to do could work better if you increase the rate of the emitter even more, but I'm afraid I don't have any other suggestions.

With particles it's probably trickier to get the audio response to look the way you want than with i.e. the shake effect. If the emission rate is low or the lifetime too long it won't be so obvious (that's why it is easier to use with the rain effect).

Originally posted by Fox040:
Sorry, last question : Is it possible to add a music visualizer please ? A simple bar that oscillates when there is music.

Yes, but first I will implement scripting support.

There are too many options and things to consider - even with the audio effects like I mentioned before. So when there's scripting, everyone can share scene elements with total custom behavior over Workshop and not everything needs to be pre-built specifically by me first.
fug4life Dec 11, 2018 @ 3:35pm 
Glad I stumbled across this tonight.
Gridim Dec 12, 2018 @ 3:55am 
I think it's already not so bad for me. "the best is the enemy of good" as we often say haha.
Dunno if I made with rain particles, what would be the result at the end ? Need something looks similar like Lucio shots in the game. I like with green shafts, not so bad.
I can't wait to futures music oscillators in Wallpaper Engine !
I love creating on this software.
Thank you for your help !
Biohazard  [developer] Dec 12, 2018 @ 5:51am 
Originally posted by Fox040:
I think it's already not so bad for me. "the best is the enemy of good" as we often say haha.
Dunno if I made with rain particles, what would be the result at the end ? Need something looks similar like Lucio shots in the game. I like with green shafts, not so bad.
I can't wait to futures music oscillators in Wallpaper Engine !
I love creating on this software.
Thank you for your help !

Oh, no, the rain was just an example for comparison, if you use the audio response on it, it's easier to see how it matches the sound than on other particles (because rain drops spawn fast and don't exist for a long time). The light shafts you have fit much better, yeah.

Originally posted by fug4life:
Glad I stumbled across this tonight.

I hope you'll get this one to work again with the new user properties: https://steamcommunity.com/sharedfiles/filedetails/?id=869945315 :P

The bindings should work on particles and models too since yesterday, at least the particle instance color can be bound.

I guess I should make the bind option also allow binding of the schemecolor property.
Last edited by Biohazard; Dec 12, 2018 @ 5:53am
butcho Dec 12, 2018 @ 6:20am 
Originally posted by Biohazard:
You need to know what an 'exponent' is, yes, but you can also just ignore that option if you don't know. On the other hand, I regularly get requests to add even more options to this which would make this several times more complex than it is now...

To whom do i have to sell my soul to get more audio effects like maybe the water ripple effect that kicks in when a beat drops or something similar? ;-)

And how about configuring some kind of "extended settings" for users who might want to experiment a little more with extra options? Like in other programs where you can switch to more complex settings if you want without risking to scare off less experienced user with to much input. Just an idea.
Biohazard  [developer] Dec 12, 2018 @ 7:13am 
Originally posted by butcho:
To whom do i have to sell my soul to get more audio effects like maybe the water ripple effect that kicks in when a beat drops or something similar? ;-)

If you want to control any of the properties of the water ripple effect by audio then this will also become possible through scripting later. I will probably supply some sample script bindings including audio in the editor too that can be applied to anything.
butcho Dec 12, 2018 @ 7:43am 
Nice, looking forward to it.
fug4life Dec 12, 2018 @ 10:36am 
@Biohazard, yes its next in line to be fixed.

Yeah, at first after patch I was like 'oh particles can only be checked boxed' 😞then next day I looked again and saw that you could after all set color'
😊


After looking around the editor I really appreciate how much work that must have been for you. I've added, color, slider and checkboxes for stuff.
Really like how you designed it and how I can set multiple assets and effects to a single bind.

So cheers Bio 💙

Now I'm just playing around with lightning and the options in randomshpere the link really helped.
Last edited by fug4life; Dec 12, 2018 @ 11:53am
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Date Posted: Dec 11, 2018 @ 10:52am
Posts: 15