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Raportează o problemă de traducere
https://steamcommunity.com/app/431960/discussions/2/3211505894112969691/
That's bad..
And about apng.. is it planned to support animated png? Because gif has only 256 colors..
Btw, I tried to make sprite sheets with TGA, the border looks good, but it seems like some frames are not visible and the tga-picture disappears sometimes during the animation.
Is there a size limit? It has 4200x2023 pixel
I would like to make sprite sheets with tga.
With png it works good, but not with tga
png:
https://www.youtube.com/watch?v=8zZLQi_ohzc
tga:
https://www.youtube.com/watch?v=RYt3uPaGeKE
https://i.imgur.com/TlZ6tGm.png
char_cranky.tex-json:
{
"bleedtransparentcolors" : true,
"clampuvs" : true,
"format" : "rgba8888",
"nonpoweroftwo" : true,
"spritesheet" : true,
"spritesheetsequences" :
[
{
"duration" : 4,
"frames" : 56,
"height" : 289,
"width" : 525
}
]
}
I like PNG too, but then I have this weird border and no delay time for each frame.
And with TGA I have frame problems.
I found new problem with a gif file:
(some frames "stuck", but only in Wallpaper Engine)
https://i.imgur.com/fsRAOXn.gif
But if you delete frame 2 and 5 (closed eyes) then it works.
https://i.imgur.com/hb0Qt17.gif
Not exactly true. You can set the frame duration on import of the sequence for all frames and if you need a particular frame to have a higher delay you can rename it before the import. WE will recognize that and sets the delay after the import. I use that often to have an animation start after a certain amount of time.
For example:
picture_001_t10000.png
picture_002.png
picture_003.png
The "_t10000" tells WE to wait 10.000 ms, if you want higher delay just raise the number.
I didn't know that, thank you :). I tried it, it works fine :).