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From my personal experience I can recommend to never go above 1024 px in width or height for large image sequences. Doing so will get you a high chance that it's not going to work. I used reduced images and scaled them up in the editor after the import. Lacks a bit of quality of course, but it was working back then.
That was before the introduction of video textures. Today I would recommend importing the sequence as a video texture to have full control over the image quality and less impact on vram. You can key out the background of a video texture with an internal effect in WPE if you need transparency. ^^
Quality is my big concern so I may not scale down those images unless there's no other way.
I tried making them into a video but the output quality is terrible. Can you suggest me some ways to convert those images to video that can keep its quality?
I prefer exporting the video in a lossless output format like uncompressed avi or h.264 with the lossless or best preset and then convert it with Handbrake into a video that WPE can use.
https://steamcommunity.com/sharedfiles/filedetails/?id=2889327492
I made heavy use of video textures in this wallpaper of mine. The lights on the left and right side for example. This would've not been possible with image textures in 4k without totally blowing peoples video ram. It's an awesome feature in WPE which I use all the time. Well worth the trial and error hassle until you find the right workflow. ^^
the image sequencer has limitation at that resulution you can only use maybe 60 image
I can highly recommend Handbrake to convert videos for WPE (or any other use case). I'll use it for like 10 years+ coming from FFMPEG and avidemux and Handbrake is just plain easy to setup and use. No need to know a lot of in-depth stuff about video codecs. The GUI is designed to reduce the settings to the main functions so people can convert videos easily without messing with a ton of options that they've never heard of. Great program and with the implementation of the SVT AV1 codec, it's even better now. ^^
One thing that I've learned from AE's note is
Yeah, Handbrake is great, sometime I use it to convert my video or burn in subtitle.
But I don't think Handbrake can create video from image sequence, or am I wrong?
For WPE I would stick at the h.264 codec for compatibility reasons. H.265 is also an option but could lead to problems for users who use the WPE video framework Media Foundation. For h.265 you have to install and switch to DirectShow LAV or buy the plugin Microsoft offers, so a standard Windows installation can play h.265 content with the Windows Media Player.
If you want to be sure every WPE user, that has at least Windows 10, could see your video textures out of the box then just stick to h.264.