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But you can't mix it with scenes then of course, which is probably what you wanted to do. A PNG sequence will just have the same issues eventually, it would be way too many textures to load (GBs of VRAM necessary).
Some other advanced thing you could check out try is changing the format to DXT5, it would use a quarter of texture memory then, allowing you display larger GIFs that need less VRAM. It looks usually bad with point filter enabled though and takes a lot of time to compile depending on the file.
Tried it with a new empty project but no luck. :-/
2018-04-27T08:53:03Z: NVAPI init: Error
2018-04-27T08:53:03Z: QDC paths 1, modes 2, query 2, method 0
2018-04-27T08:53:03Z: QDC Monitor path 0. Source name \\.\DISPLAY4, target name \\?\DISPLAY#ACR00D3#5&3b5d942a&0&UID521#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7}, adapter name \\?\PCI#VEN_1002&DEV_6798&SUBSYS_30011682&REV_00#4&28cd24b9&0&0008#{5b45201d-f2f2-4f3b-85bb-30ff1f953599}. Source mode 1 / 0, target mode 0
2018-04-27T08:53:03Z: QDC path 0 DISPLAYCONFIG_SOURCE_MODE flags 1 (virtual mode 0, source index 1) position 0 0 width 1920 height 1080 rotation 1
But i guess it has something to do with the length of the GIF. Cuted out 400 frames and suddenly the import works.
If it runs out of memory it could be anywhere in the middle of the process.
But thanks for your help, Biohazard.
In case my explanation is not that clear here´s the short version
Frame 1, transparent --> No Preview-Text in the Preview Window, import doesn´t work
cut out frame 1, the new frame 1 also completely transparent --> No Preview-Text is gone. import works
Man, this gif ♥♥♥♥ is ♥♥♥♥♥♥♥ with my brain.
The GIFs I have seem to show up as a preview indeed, only the first frame since I just made it open and convert that, but at least it returns something there.
I´m also good with just cutting the first frame. No problem. Guess you have more important things to do to get WE out of early access. ^^