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The only thing I can suggest is to check the advanced audio settings in Windows here: https://www.howtogeek.com/352787/how-to-set-per-app-sound-outputs-in-windows-10/
You can choose the device that Wallpaper Engine outputs to there, look for wallpaper32.exe/wallpaper64.exe and pick the device that is supposed to upmix the sound.
The default audio device (creative card) is configured to upmix stereo 2.0 sound to all channels, to 7.1
But 5.1 or 7.1 sound is directly audibled to the speakers.
I always tought that scene wallpapers are stereo sound and was confused why it was not umpixed to 7.1. But I madae a mistake in my post above! Today listened closely to all speakers and scene wallpapers make sound on the side speakers, so 5.1 sound, while the rear speakers stay silent.
Now I understand that the audio driver don't mix up the wallpaper engine 5.1 scene sound, because it umpixes only stwereo sources.
Whell, so to have not 5.1 but 7.1 sound, I need a way to force wallpaper engine to use 2.0 stereo sound! (so that the sound driver would umpix it to 7.1)
Is there a way to force WE use stereo sound output?
SFML has no updates available but we could see if OpenAL can be updated and maybe they resolved the issue since it seems to be odd that either OpenAL or SFML would pick 5.1 output if there is 7.1 output available.
So I guess the sound output in WPE is like it should be but my Creative soundcard days are over since Soundblaster 16, so I don't know. Just saying... ^^
In Voice Meter Banana I configured the virtuall device to upmix to all speakers, then to assigned the output from this virtual device to the default physical audio device. And thaht works! :)