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You can access this object with thisLayer.getTextureAnimation()
Texture animations are guaranteed to display each frame at least once, so using getFrame in the update function is reliable. Timeline animations are different, since they are smooth and you are practically never exactly "on" any frame but rather between two frames (if that makes sense).
Maybe this is enough to get you started, but we can also help you finalize the script if you're stuck or something is unclear.
Thanks for the offer to help me out. I'm going to check out if I can fiddle something together and if things go south I now where to find you guys to call for help.