Wallpaper Engine

Wallpaper Engine

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Ghost Jun 18, 2020 @ 4:38am
How to add custom iCUE profile to my scene wallpaper in editor?
I know Wallpaper Engine generates its own optional LED effects for every wallpaper now but I want to add my own to my scene wallpaper. I presume I have to export an iCUE profile and import it in the Wallpaper Engine Editor or something?

Seems like it should be obvious but I can't find a tutorial anywhere.
Originally posted by Biohazard:
Wallpaper Engine copies an image from the wallpaper and transforms this into the LED colors, it's not using iCUE profiles.

You can create a custom effect by creating a new layer anywhere in the scene (it doesn't have to be visible) and enabling the option 'Limit iCUE to this layer' on the right side. This is what the two Razer wallpapers do, the Razer bedroom wallpaper has a rainbow effect which works by taking an image with the rainbow colors and adding a scroll effect to it.
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Biohazard  [developer] Jun 18, 2020 @ 5:12am 
Wallpaper Engine copies an image from the wallpaper and transforms this into the LED colors, it's not using iCUE profiles.

You can create a custom effect by creating a new layer anywhere in the scene (it doesn't have to be visible) and enabling the option 'Limit iCUE to this layer' on the right side. This is what the two Razer wallpapers do, the Razer bedroom wallpaper has a rainbow effect which works by taking an image with the rainbow colors and adding a scroll effect to it.
Last edited by Biohazard; Jun 18, 2020 @ 5:12am
Ghost Jun 18, 2020 @ 6:42am 
Originally posted by Biohazard:
You can create a custom effect by creating a new layer anywhere in the scene (it doesn't have to be visible) and enabling the option 'Limit iCUE to this layer' on the right side. This is what the two Razer wallpapers do, the Razer bedroom wallpaper has a rainbow effect which works by taking an image with the rainbow colors and adding a scroll effect to it.

Oh I see, I thought maybe there was some way to customise each key individually without relying on an image or a layer?
Biohazard  [developer] Jun 18, 2020 @ 7:26am 
No, you can do that via iCUE.
Ghost Jun 18, 2020 @ 9:05am 
Originally posted by Biohazard:
No, you can do that via iCUE.

Yeah but there's no way to tie it to a wallpaper in wallpaper engine. Oh well.
fug4life Jun 18, 2020 @ 3:00pm 
Just wanted to chime in and say while you can't 'tie' it. Depending on the complexity of the profile you can in theory up to a certain degree 'mimic' it.
Ghost Jun 19, 2020 @ 8:54am 
Originally posted by fug4life:
Just wanted to chime in and say while you can't 'tie' it. Depending on the complexity of the profile you can in theory up to a certain degree 'mimic' it.

You mean like mimic it by using a specific color image as a layer in Wallpaper Engine's editor?
Tim  [developer] Jun 20, 2020 @ 5:03am 
That's what he means, yeah. You can just place a "hidden" layer (as the bottom-most layer for example) in the center of the wallpaper and then tick the "Limit iCUE & Chroma to this layer" option on that layer. The layer can just be a tiny 128x128 image layer that you can modify with effects or SceneScript and Wallpaper Engine will then use that for this layer exclusively. Another example would be what we have done with the Razer Bedroom wallpaper that comes pre-installed with Wallpaper Engine, which also uses an exclusive layer like that.
fug4life Jun 20, 2020 @ 5:16am 
Indeed that is what I mean you can even with some patience map specific keys for your keyboard

Here is an example where I imported an animated sequence of layers (sprite) in order to spell 'super hot' on the keyboard (which is quite advanced/time consuming).

https://i.imgur.com/Sxh2JSa.gifv

You can see some more examples of 'dedicated' LED layers here:

https://imgur.com/a/rZFBHrp

However once you've mapped the keys to match the size of the layer a lot is possible.
I'll probably make an asset to help users with this.
Last edited by fug4life; Jun 20, 2020 @ 5:26am
fug4life Jun 20, 2020 @ 5:33am 
The Official Razor Bedroom wallpaper is a great start to peek in and see how its done (It is where I started).

If you're serious about having ago at creating your own I have made an asset with 12 effects to also be inspected or used how ever you want.

https://steamcommunity.com/sharedfiles/filedetails/?id=2127479561&searchtext=

G'luck and by all means ask for help if you're unsure about anything!
Last edited by fug4life; Jun 20, 2020 @ 5:34am
fug4life Jun 20, 2020 @ 5:36am 
While I'm here:

@Biohazard, I never could get 'thisObject.ledsource' to switch between layers. Is it defunct?
I wanted to be able to allow the user to switch between dedicated and fullscreen capture.
Last edited by fug4life; Jun 20, 2020 @ 5:39am
Biohazard  [developer] Jun 20, 2020 @ 8:07am 
'ledsource' cannot be changed from scripts, maybe it shows up in the auto generated property list, but it's not supposed to be changeable.
fug4life Jun 20, 2020 @ 9:24am 
Ok, thanks good to know.
Ghost Jun 22, 2020 @ 5:34am 
Originally posted by fug4life:
Indeed that is what I mean you can even with some patience map specific keys for your keyboard

Here is an example where I imported an animated sequence of layers (sprite) in order to spell 'super hot' on the keyboard (which is quite advanced/time consuming).

https://i.imgur.com/Sxh2JSa.gifv

You can see some more examples of 'dedicated' LED layers here:

https://imgur.com/a/rZFBHrp

However once you've mapped the keys to match the size of the layer a lot is possible.
I'll probably make an asset to help users with this.

That is very helpful, thank you.
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Date Posted: Jun 18, 2020 @ 4:38am
Posts: 13