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If one of them is using .webm then that would explain it.
and also how do I know if any of my application is using .webm?
If all goes wrong I might just leave it as permanent mute
Also i've seen your guideline of excluding wallpaper engine from shadowplay with hexeditor and applied it.
But sadly it doesn't work. any suggestions?
Your method of hex editing made the fps counter disappear
But the sound kept getting chipped
It was because of the nvdia shadowplay's instant replay
if I turn it on the chipping occurs. If i turn it off it everything's well
So can you make auto mute function even when the instant replay is on?
I'd like to keep it on.
Until then I'll just turn it on/off every time i game
Does it happen with the 64-bit version too?
I just need Nvidia to stop manipulating my program and leave it alone. They have added the 64-bit version in their 3.11 release to the exclusion list, but I don't know if that suffices or not. Since you saw the hex editing tutorial, you can probably tell that I've been trying to do their job for them, I think I've reached the limit of what I can do about their tools at this point.
But I'm fine. Thanks for your cooperation. Love your software
EDIT: One of the above posters pointed out Nvidia Instant Replay and I guess I didn't believe them, but disabling that fixed it even without a computer restart? That's really strange, but hey.
IMPORTANT EDIT: It does in fact mute your recordings like it will record your mike but you will have no game sound.
:v