Aseprite

Aseprite

ztvmark Nov 3, 2020 @ 6:34pm
Multiple Artboards
Multiple Artboards would be good to work faster as in other programs


For example adobe xd:
https://helpx.adobe.com/la/xd/help/working-with-artboards.html

Or illustrator:
https://helpx.adobe.com/illustrator/using/using-multiple-artboards.html

could they be added to the software?
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Showing 1-4 of 4 comments
DASH.RABBIT Dec 30, 2020 @ 8:26pm 
Oh this would be a really cool feature actually!
Nohead Jan 1, 2021 @ 2:27pm 
I get that its a cool feature for web design.
But Aseprite do not even have baseline features for artboards to be useful.
Please explain, how it will be useful?
DASH.RABBIT Jan 2, 2021 @ 8:20pm 
Originally posted by Nohead:
I get that its a cool feature for web design.
But Aseprite do not even have baseline features for artboards to be useful.
Please explain, how it will be useful?

I think the best application for this would be for quickly making sprite sheets while keeping individual pieces separate visually when working on them. For example, I could have one artboard for a downward walk sprite, another for left, right, up, and any other individual pose for a character. It'd be more organized to have separate artboards in the same project rather than trying to shove all the poses into one canvas or having four+ separate project files.
Nohead Jan 3, 2021 @ 6:10am 
Originally posted by Rude Baby Red:
I think the best application for this would be for quickly making sprite sheets while keeping individual pieces separate visually when working on them. For example, I could have one artboard for a downward walk sprite, another for left, right, up, and any other individual pose for a character. It'd be more organized to have separate artboards in the same project rather than trying to shove all the poses into one canvas or having four+ separate project files.
I kinda get it. It still feels weird though.
Its not like having one project will help much because there are little in a way of "effectively sharing assets" when you animate.
But I can get the idea of having artboard when you animate bunch of complex assets like several swappable parts in a sprite.

Now I'm wondering how its gonna be implemented, if its ever gonna be a thing.
Like canvas size is not a thing in that regard because you rarely ever work with composition.
Having several artboards with separate frames gonna do a job.
But if you prefer to work with layers, there sould be an option to interpolate layer combinations into frame batches and back.
Like if you making 6 frames of walking animation, but you have 5 layers with different hats for a character, you should be able to transform 5 artboards with 6 frames each into 30 frames animation and back, for "frames to spritesheet".

Heck in that case "transposeable palettes" should be a thing. Like, you making tileset and you can create separate artboards with swapped colors (and ability to do "artboard to frames").
Last edited by Nohead; Jan 3, 2021 @ 6:12am
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