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But Aseprite do not even have baseline features for artboards to be useful.
Please explain, how it will be useful?
I think the best application for this would be for quickly making sprite sheets while keeping individual pieces separate visually when working on them. For example, I could have one artboard for a downward walk sprite, another for left, right, up, and any other individual pose for a character. It'd be more organized to have separate artboards in the same project rather than trying to shove all the poses into one canvas or having four+ separate project files.
Its not like having one project will help much because there are little in a way of "effectively sharing assets" when you animate.
But I can get the idea of having artboard when you animate bunch of complex assets like several swappable parts in a sprite.
Now I'm wondering how its gonna be implemented, if its ever gonna be a thing.
Like canvas size is not a thing in that regard because you rarely ever work with composition.
Having several artboards with separate frames gonna do a job.
But if you prefer to work with layers, there sould be an option to interpolate layer combinations into frame batches and back.
Like if you making 6 frames of walking animation, but you have 5 layers with different hats for a character, you should be able to transform 5 artboards with 6 frames each into 30 frames animation and back, for "frames to spritesheet".
Heck in that case "transposeable palettes" should be a thing. Like, you making tileset and you can create separate artboards with swapped colors (and ability to do "artboard to frames").