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Both of these engines have quite a steep learning curve. If you are just starting and don't mind to use something that is much easier to learn(but harder to make something impressive in), I can recommend Love as a first stepping stone ( https://love2d.org/ ). That said, there are some games that use Love2d. like Balatro
i heard really good things about Godot especially since its open source, i might give that a try but seems like i got alot to lookup and learn
If you want to make simple rpg games, you can go for RPG Maker VX. That way you only need to bother about basic rpg stuffs, and not need to work on many other aspects, like interface and game system.
If you want to have more freedom when developing your game, or want to develop other kinds of game, you can go for Godot.
Once you get how the nodes system, what they do and how GDScript works, you'll literally be flying all your way through developing your game.
You'll only have a bit more extra work because you'll need to work on other aspects of the game, like interface and game logic, but gladly the engine helps easing a lot that process, so it's not as taxative as writing everything your game needs (yep, I know by experience).
1. When searching for 3rd party guides/tutorials, keep in mind that there have been some major breaking changes between Godot 3 and Godot 4(which is the current version). Code and guides written for Godot 3 will not work with Godot 4, and while in many cases it is possible to adjust them for the new version, I will still recommend to skip anything that is not made for Godot 4.
2. Start small and slow. Godot(and other engines) are complex pieces of software that have to do many things at once. Your first projects have to be small so that you don't run into the wall of having to learn too many new things at once.
3. https://gdquest.itch.io/learn-godot-gdscript is a good introduction to GDScript.
there is pico-8[www.lexaloffle.com] and picotron[www.lexaloffle.com] by lexaloffle games, those need to be paid.
and there is tic-80[tic80.com] which is free (with paid pro, although you can build the pro version yourself from github source, if you don't want to spend any money for it).