Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Plenty of games with multiple endings pick one as the "canon" ending. Otherwise, you've got to realize, they'd have to make as many games as there were endings in the previous game. That's insane.
You didn't nuke the Dark Ones in 2033, but Artyom did.
Lets be honest, a game is not a book. A book tells you a certain Linear story, its a linear experience. You cannot change this at all. A game is a lot less linear in the way that you can perform actions different from the original story. For example: you can sneak, but you can also go in guns blazing. I dont know what the book is like but the game is already different just because you can choose how to play(heck, if you do it correctly you can spare entire enemy outposts and do not say you cant because theres even an achievement for this, which could possibly affect things you do in the future).
What if you are someone that has not read the book (you can think of many different reasons), but did see the game on the steam store during a sale because it looks unique to other games that are around or you just like the setting. You buy the game and play it your way, and it gives you a choice that you can make at the end of the game. This is how the game was for you and how you remember it, it leaves a certain impression.
And then 2-3 years later a sequel is released, awesome! You remember the ending you saw in the first and suddenly the second game says: no it did not go that way and this is what happened, deal with it. It sort of breaks immersion.
Voodoo did not say the game was bad or anything, just that its strange that the ending he saw is not how it resumes. No matter how the rest of the second game is, the story is different to what is supposed to happen if you got the other ending in the first one. Therefor I do agree that 4A should have taken this into account. They let the player make a choice in the first game, and should have designed the second game around that. Right now its just designed around 1 choice. The way it is now, they shouldnt have given the player a choice in the first game to begin with.
If you cant follow consequences of freedom of choice you have players in one game, and forcing them to single route, why bothering to give them freedom anyway?
Thats why its so frustrating - its like if mom sais to kid "candy or toy?" kid says "toy" and mom buys kids a "candy" ignoring his choice. This would frustrate kid much more than if mom did not ask him what he want and bought candy directly.
Same thing happens here. I wanted to see toy and 4A forced me to get candy, and thats after they asked what i want - its aint right.
This cant be fixed by dialogs only? really? Go play Mass effect and Witcher and sequels. They handled everything about consequences of choice (except for ending of ME3, 4 colorful explosions was big fail) half of witcher 2 absolutely different depending on side you selected- its not that hard to rewrite story and make alternate route that will lead to same consequences even without altering levels and animation. I did this many time at my job, so i know what im talking about.
Sure, if nothing significant happened in the endings, you can just mention it in a couple dialogues or replace a character who died with a new one... but that's lame.
At the end of Metro 2033, Artyom committed genocide on the strongest species in the game world. It's a huge event. You can't simply gloss that over with a few lines of dialogue in the next game. You'd have to make two games, then four games, then eight.
Plus, the canon story already exists because of the novels. Artyom always nuked the Dark Ones. The other ending was more of a "what if" scenario. It was a *bonus*.
You really do sound like a kid having a tantrum because he's not getting what he wants. YES, we do realize you would have liked a game based on the other ending and are disappointed that you didn't get it. But if you just stop screaming for a second and at least try to understand *why* you can't have it, you'll be one step closer to becoming a mature person.
That makes sense.
The French translation just calls them the "Darks" (Sombres).
So why would it be impossible for the devs to design the game around the 2 choices? I wouldn't really know what's the best way so I do understand that it can be hard but that's their job, not mine. The player should not be thinking about how the devs should have tackled this problem, instead the player should continue enjoying how the story played out for them. If the game was designed around the 2 choices, that would have been excellent game design.
And yeah, I mean; the devs don't cater to your personal needs. They used the ending they thought they could make the better game off of. If the Dark Ones were your buddies, where would all this conflict come from? The whole situation would be different, and probably more positive.
Then remember that this isn't Mass Effect, it's a linear FPS where the whole story is planned out in advance with only a single path you can take, aside from varying routes through certain levels. It's not really feasible to support both stories, especially as with the adult dark ones still alive the six months betweent he two games would have likely played out very differently.
As for Dark Ones vs Blacks. This is one of those areas where translating between languages gets "interesting". Voodoo states that this is what they're called in Russian and I see no reason to doubt him, however when translating it to English the translator has to deal with the fact that that word has racist connotations in English, and so changed it to something that gets the authors point across in the way originally intended.
Which sounds cooler, in English "dark ones" for sure. In Russian, who knows? Certainly not me, but I'd suspect that given things like the tendency to call communists "reds" that calling them "blacks" makes a lot more sense in Russian than it does in English.
Thank you for this. At a glance, the title of this thread could easily be seen as a racial slur. I never saw it that way - just thought it was an odd way of putting it, and the poster was either some non-English speaker or some jerk kid. Not to say that non-Americans are jerks or kids - just both groups often have the talent to basterdize (sic) the English language.
Actually, when taken in context, "Blacks" just seems a silly word for those mutants. Tthe word doesn't carry the sinister weight that "Dark" can. Sure, we have our black cowboy hats and Darth Vader all in black, but black always clarifies the thing. (Even "Darth" is kinda like "Dark".) Dark can clarify things too, but can stand alone much better.
Dark can also mean edgy, mysterious, and even indulgant - so sinful, too.
So I guess "Dark Ones" is: "Mysterious, sinister, possibly evil entities/creatures." Regardless of an potential slur, "Blacks" doesn't mean that in English.
So thanks again for the mini-Russian lesson. I found it very interesting.
p.s. Really, Steam? Basterdize, when spelled correctly, is a perfectly valid word. There is no reason to censor bastardize.
In Russia (and ex-russian territories such as Ukraine) we dont have such thing as polite correctness, we are harsh and sincere in our nature so we call things and people the way we see them, the simple way - commies are red, so they called red, dark ones black - so they called black, nazy are nazy, but we used to call them faschists. If we see r.e.t.a.r.d.s. - we call them same way, we dont have to call them "brain-impailed people", if we see fat people, we call them fat people, not "big" or "vertically stretched". So for most of russians the way europeans and american consider every harmless word as insult looks quite weird and stupid. Steam is also good-bad example of USA polite correctness gone to extremes - censoring so many words, even another version of BOOBS that starts by T XD