Tales of Berseria

Tales of Berseria

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Impala Jan 26, 2017 @ 4:19pm
Mashing buttons
I feel like I am mashing buttons, can anyone give some basics on fighting? Maybe a beginner combo or something
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Showing 1-15 of 16 comments
Impala Jan 26, 2017 @ 4:29pm 
Bump for anyone not having tech issues, my game is running flawlessly on 1080p
TheBlueFox Jan 26, 2017 @ 4:59pm 
Combat in this game is based around two things, Elements and Affinities.

Each enemy has some kind of Racial beast it belongs to, whether it be Fiend, Undead, Plant, etc. Enemies also tend to have elemental weaknesses and strengths. You can view these by holding the target button.

If you look at your Artes, the commands you can do to make attacks, you'll see that many of them have an icon for an element (Or a grey star for void, which is sort of like no element) And possibly a monster type.

If your attack coincides with the monster's type or its elemental weaknes, you'll do a power hit. From then on in the combo, ALL hits will (Should) be power hits.

The basic method of dealing good damage is to start off with an attack that deals a power hit, and continue to chain attacks from there
Arn Jan 26, 2017 @ 5:00pm 
Don't repeat the same arte though because the game punishes you.
TheBlueFox Jan 26, 2017 @ 5:02pm 
Monsters, like players, also have separate defenses against PHYSICAL damage and ARTE Damage.

Physical damage is usually a melee attack, and Arte damage is usually from spells. Hidden artes are often combinations of both. The math in each game tends to vary, but I believe I read that Hidden Artes use the LOWER of your Physical and Arte attack vs the LOWER of the enemy's Physical or Arte defense, meaning Hidden artes are better on characters with balanced stats.
TheBlueFox Jan 26, 2017 @ 5:06pm 
In this game, you have a limited amount of resources to spend on attacks. You can see this at the bottom of the screen near your healthbar represented by blue diamonds.Usually, you start out with 3, which is enough to deal 3-4 attacks before running out of stamina.

In order to pull off longer combos, you need more of these. You get them by performing guard breaks and other tricks, sometimes guarding at the last second or sidestepping at the last moment can trigger it. The more diamonds you have, the more attacks you can deal without having to stop.

These are the basics, try to master these and then branch from there. You'll soon figure out how to mix in sidesteps to reach ends of the combo faster and extend it (Sidesteps take the place of an attack mid combo) and utilizing your characters special trait to cut down enemies with ease.
Arn Jan 26, 2017 @ 5:07pm 
Hidden Arte formula uses both physical and arte attack vs enemy physical and arte defense.
was going to ask about this because in the demo, it skims over the controls really quick so I ended up just button smashing
Impala Jan 26, 2017 @ 5:22pm 
Should I rebind the buttons for each arte? Right now I am using the default and it seems that all the buttons do the same thing

I guess my question is, how do I know what artes to assign to what buttons
Last edited by Impala; Jan 26, 2017 @ 5:22pm
Arn Jan 26, 2017 @ 5:25pm 
All artes link without much trouble unless the previous arte end in the air(so you need to use an arte usable in air).

You won't learn a bunch of artes at the same time so you can start testing them around while you learn them.
Impala Jan 26, 2017 @ 5:38pm 
Side question, I see you can level up weapons, is there any point grinding a weapons level before upgrading to a new one?
la_nague Jan 26, 2017 @ 5:42pm 
for the combo penalty, do i need to switch between arte types (hidden and normal etc) or just between the actual attack name, for example dont do 3x "hidden tiger" attack. (name made up)
OnlyOffensive Jan 26, 2017 @ 5:42pm 
You need to read description for every art and put paralysing Rising kick on last position for max effect. Starting default combo should give you basics and you can create your own for different types of fight. each combo is 4 staged and alot of moves have side effects like kick or knock, you can mix kicks into air attacks combo etc, you really should just practice.
OnlyOffensive Jan 26, 2017 @ 5:46pm 
Originally posted by Impala - Trump 2020:

I guess my question is, how do I know what artes to assign to what buttons

Just go into artes menu, there are all 4 stages and every stage starting attack, you can change attacks for every stage there and build your own combos, you can even double up same moves into chain, some of these were good in another tales games, not sure about this one.
Arn Jan 26, 2017 @ 5:46pm 
Originally posted by la_nague:
for the combo penalty, do i need to switch between arte types (hidden and normal etc) or just between the actual attack name, for example dont do 3x "hidden tiger" attack. (name made up)
Just don't repeat the same arte in a combo unless you reset it, if you usel 4 of the same arte in a row you will not only do less damage they will also have less accuracy so enemies can easily counter you.
Simon Jan 26, 2017 @ 6:44pm 
Basically, by mastering equipment to max, you can keep the first skill on the equipment , called "master skill", tied permanently to your character even when you unequip it.
If you open your equipment menu and then press X (or any other button the the bottom part tell you to), you can check their skills
Last edited by Simon; Jan 26, 2017 @ 6:54pm
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Date Posted: Jan 26, 2017 @ 4:19pm
Posts: 16