Tales of Berseria

Tales of Berseria

View Stats:
mypony89 Jul 3, 2017 @ 10:04am
Mods for difficulty
I'm thinking about purchasing this since it's on sale and I've been doing some reading. Much of the reading I've seen is how easy this is even on the harder difficulty and that seems to be because of how OP Velvet is. So I'm wondering if there is a mod which fixes this or makes the difficulty settings more difficult.
< >
Showing 1-15 of 18 comments
Simon Jul 3, 2017 @ 10:41am 
It is not entirely true. That statement varies depending on how you level your characters, your equipments, your gameplay skill like dodging, "soul" usage management etc. It also depends whether the enemy is resistant or weak to physical attacks.

Velvet can be OP and also not OP depending on how you play. Velvet is only OP most of the time when you play on Easy, Normal, Moderate.

On Hard, it will be a little bit more challenging but still pretty easy once you master the battle system and grind a little bit for levels.

Once you reach Intense (an extra difficulty that can be unlocked by defeating a certain in-game optional boss), BOSS monster will give you quite a tough time. "Dangerous encounter", with swarms of enemies will also be very hard sometimes. And can KO your whole party if there are a lot of casters or fast moving enemies if you are not careful.

On Chaos (another unlockable difficulty), it is freaking hard.
Last edited by Simon; Jul 6, 2017 @ 12:39am
Citronvand Jul 3, 2017 @ 11:10am 
I'm playing on hard for my first playthrough and some bosses, especially dangerous encounters, can kill me quickly if I'm not careful. I did try out intense briefly; while I can manage dangerous encounters most of the time, my party members can't and they get KO'd a lot which means lower grade. + the fact that enemies are more damage spongey, so I'm staying on hard.

It is currently a bit easy, but only because I've grinded a bit. I'm level 34 at the moment and facing level 30 enemies. But I still need to watch out in dangerous encounters, 1-2 good stun and I'm dead.
Songbird Jul 3, 2017 @ 11:21am 
Originally posted by Simon:
It is not entirely true. That statement varies depending on how you level your characters, your equipments, your gameplay skill like dodging, "soul" usage management etc. It also depends whether the enemy is resistant or weak to physical attacks.

Velvet can be OP and also not OP depending on how you play. Velvet is only OP most of the time when you play on Easy, Normal, Moderate.

On Hard, it will be a little bit more challenging but still pretty easy once you master the battle system and grind a little bit for levels.

Once you reach Intense (an extra difficulty that can be unlocked by defeating a certain in-game optional boss), BOSS monster will give you quite a tough time. "Dangerous encounter", with swarms of enemies will also be very hard sometimes. And can KO your whole party if there are a lot of casters.

On Chaos (another unlockable difficulty), it is freaking hard, unless if you grind a lot.

Velvet is still ridiculously OP on Chaos. Believe me. You literally just spam Break Soul, mash to end of the combo, Break Soul again the moment you do the finisher. For Dire Foes/Code Reds you may need to avoid using attacks the enemy resists and have allies that will help you trigger a weak point combo. Generally the only lose conditions when playing Velvet are being sniped by spells when your finisher kills something and there's nothing in Break Soul range, or against Dire Foes/Code Reds when all your allies die quickly and you start getting blocked too much (can be a real issue early game when you don't have access to several effective types--you don't get Fiend outside of the Fiend finisher, Jet Blizzard, which sucks and misses like crazy, until level 41 for example).

Velvet's Break Soul makes her invincible (as you will simply stop taking damage at 1 HP, do the finisher, and be able to use another Break Soul before your i-frames from the finisher end), removes all status effects, makes her immune to being staggered... basically there is literally nothing that will be able to stop your rampage as long as you have souls, and with a decent amount of focus you'll always have souls unless you're using too many attacks with absorb HP and no status effect/stun, or status effects the enemies resist.
Last edited by Songbird; Jul 3, 2017 @ 11:26am
Simon Jul 3, 2017 @ 11:45am 
Yup. She is OP as long as there is enough souls even on Chaos. But it is pretty hard to do so in the first playthrough
Nito Jul 3, 2017 @ 12:00pm 
Yup it is easy doesnt matter the dificulty but

me being lvl 32 and Eizen is super op since he stuns,downs,poison like every 2 attacks and his soul break rapes ass when enemies are stunned or downed

do like me make dangerous encounters like fighting enemies normally gives 100 something xp doing DE gives me 500~600 fighting just 2 monsters at the same time instead of 200 i gain 600 :P but the monsters get broken AF they stun you almost every single hit and 3 hits youre dead and with post bonus fight the character that got last hit gets around 900 xp each fight
Songbird Jul 3, 2017 @ 12:12pm 
Eizen still has the same vulnerabilities every character other than Velvet has: enemies can interrupt him by hitting him from the side, paralysis basically removes him from the game until cured, and he can be stunned and one-shot or gang-banged (will happen all the damn time during Dangerous Encounters on high difficulties). Eizen in particular also has fairly focused attacks, which can make crowd control an issue. He's still easier to play than Rokurou (who moves all over with his attacks and has a lot of startup on several) or the true mages who have only hidden artes, many with a year of startup and/or endlag, and malak artes that leave you very open to enemies you weren't hitting with your combo.
Nito Jul 3, 2017 @ 12:33pm 
Not really the first part i agree he is interrupted a lot but his soul break is ridiculously powerful and you just need to fast change him to cure the status (this happens a lot but he has ressurection and with soul break teleportation to a stunned enemies) that changes get the attack to push enemies + whirlwind punch = gather enemies and high range or use the eleventh hour + lighthouse it is stun or down Rokurou sucks his range is like not moving mages to be good only high level they take too much time
ICStars77 Jul 3, 2017 @ 2:09pm 
Originally posted by Lupus Albus:
Originally posted by Simon:
It is not entirely true. That statement varies depending on how you level your characters, your equipments, your gameplay skill like dodging, "soul" usage management etc. It also depends whether the enemy is resistant or weak to physical attacks.

Velvet can be OP and also not OP depending on how you play. Velvet is only OP most of the time when you play on Easy, Normal, Moderate.

On Hard, it will be a little bit more challenging but still pretty easy once you master the battle system and grind a little bit for levels.

Once you reach Intense (an extra difficulty that can be unlocked by defeating a certain in-game optional boss), BOSS monster will give you quite a tough time. "Dangerous encounter", with swarms of enemies will also be very hard sometimes. And can KO your whole party if there are a lot of casters.

On Chaos (another unlockable difficulty), it is freaking hard, unless if you grind a lot.

Velvet is still ridiculously OP on Chaos. Believe me. You literally just spam Break Soul, mash to end of the combo, Break Soul again the moment you do the finisher. For Dire Foes/Code Reds you may need to avoid using attacks the enemy resists and have allies that will help you trigger a weak point combo. Generally the only lose conditions when playing Velvet are being sniped by spells when your finisher kills something and there's nothing in Break Soul range, or against Dire Foes/Code Reds when all your allies die quickly and you start getting blocked too much (can be a real issue early game when you don't have access to several effective types--you don't get Fiend outside of the Fiend finisher, Jet Blizzard, which sucks and misses like crazy, until level 41 for example).

Velvet's Break Soul makes her invincible (as you will simply stop taking damage at 1 HP, do the finisher, and be able to use another Break Soul before your i-frames from the finisher end), removes all status effects, makes her immune to being staggered... basically there is literally nothing that will be able to stop your rampage as long as you have souls, and with a decent amount of focus you'll always have souls unless you're using too many attacks with absorb HP and no status effect/stun, or status effects the enemies resist.
That's also assuming you grind/farm up tons of mats to have a lot of souls. On my first playthrough I did almost no random encounters (pretty much fought every enemy once that was it) except for code red enemies and by the time I got to the final boss had maybe 6 souls or something almost none and didn't even have T3 MA as I was too underleveled. Sure regular encounters you could pretty much spam soul break as you were usually hitting more than 1 enemy at a time, but bosses/code red enemies it was rare to get more than 2-3 chains in a row and if I simply chained the second I ran out I was insta-dead. Most boss fights/code red fights were easier while controlling rokurou honestly at least on intense, and while doing a fresh chaos run (technically not possible but only bringing over the type of acerite that grants you chaos mode) you get floored especially early if you're just trying to cheese with velvet.

Now all that being said - am I saying the game is difficult? No there's so many ways to deal with bosses and most enemies aren't smart and just so many mechanics that can be taken advantage of even in a fresh chaos run, but it's not THAT simple either if you don't grind/go out of your way to enhance everything for an absurd amount of base souls.
Nito Jul 3, 2017 @ 4:37pm 
♥♥♥♥♥♥♥♥♥ man bosses and code red are weak AF just get the guard break and defend until guard break charges get Eizen with his "ranged meelee" break their guard and repeat till they are dead

Dangerous encounters got me around 10 game overs on my 20 hrs gameplay bosses and code red rarely take down one of my chars
ICStars77 Jul 3, 2017 @ 11:45pm 
Originally posted by Zalera:
♥♥♥♥♥♥♥♥♥ man bosses and code red are weak AF just get the guard break and defend until guard break charges get Eizen with his "ranged meelee" break their guard and repeat till they are dead

Dangerous encounters got me around 10 game overs on my 20 hrs gameplay bosses and code red rarely take down one of my chars
Funny cause bosses and code-red enemies literally 1-shot me on my fresh chaos run.
Nito Jul 5, 2017 @ 6:28pm 
Originally posted by ICStars77:
Originally posted by Zalera:
♥♥♥♥♥♥♥♥♥ man bosses and code red are weak AF just get the guard break and defend until guard break charges get Eizen with his "ranged meelee" break their guard and repeat till they are dead

Dangerous encounters got me around 10 game overs on my 20 hrs gameplay bosses and code red rarely take down one of my chars
Funny cause bosses and code-red enemies literally 1-shot me on my fresh chaos run.


i started on hard i am doing as muchh dangerous encounters as possible monsters on the area are like 38 and boss 38~40 and i am already at 45 huhuh
ICStars77 Jul 6, 2017 @ 7:47am 
Originally posted by Zalera:
Originally posted by ICStars77:
Funny cause bosses and code-red enemies literally 1-shot me on my fresh chaos run.


i started on hard i am doing as muchh dangerous encounters as possible monsters on the area are like 38 and boss 38~40 and i am already at 45 huhuh
Point being kinda hard to talk difficulty when you powergrind the whole game and while on hard.
Songbird Jul 6, 2017 @ 8:21am 
Originally posted by ICStars77:
That's also assuming you grind/farm up tons of mats to have a lot of souls. On my first playthrough I did almost no random encounters (pretty much fought every enemy once that was it) except for code red enemies and by the time I got to the final boss had maybe 6 souls or something almost none and didn't even have T3 MA as I was too underleveled. Sure regular encounters you could pretty much spam soul break as you were usually hitting more than 1 enemy at a time, but bosses/code red enemies it was rare to get more than 2-3 chains in a row and if I simply chained the second I ran out I was insta-dead. Most boss fights/code red fights were easier while controlling rokurou honestly at least on intense, and while doing a fresh chaos run (technically not possible but only bringing over the type of acerite that grants you chaos mode) you get floored especially early if you're just trying to cheese with velvet.

In my experience, it actually just comes down to luck, especially before the guard break acerite. If the enemy just starts to block almost immediately after you Break Soul, you're out of luck and are gonna have to hope you can spawn a soul before your teammates suicide or you screw up and get comboed to death. On the other hand, if your are able to trigger a weak point combo, which requires AI cooperation, you'll likely take a good 50% of the enemy's health before it ends since everyone will be piling on stuns constantly. Although, Dire Foes seem to be ridiculous right at the moment you first unlock them and you might have to wait a while (I was doing like absolutely no damage to them even on Hard at that point on my first playthrough.)
Nito Jul 7, 2017 @ 9:21am 
Originally posted by ICStars77:
Originally posted by Zalera:


i started on hard i am doing as muchh dangerous encounters as possible monsters on the area are like 38 and boss 38~40 and i am already at 45 huhuh
Point being kinda hard to talk difficulty when you powergrind the whole game and while on hard.


well the dangerous encounters go for your lvl like they are normally 38 i get one DE they turn 45 and were 42 on this area....
ICStars77 Jul 7, 2017 @ 10:02am 
Originally posted by Zalera:
Originally posted by ICStars77:
Point being kinda hard to talk difficulty when you powergrind the whole game and while on hard.


well the dangerous encounters go for your lvl like they are normally 38 i get one DE they turn 45 and were 42 on this area....
They're still weaker compared to normally high leveled enemies - example dangerous encounter with orcs in the first snow area have like 4k hp at level 100something and die in half a second where as normally enemies at that level will be a bit harder. Also dire foes grant a lot of grade and getting more grade = more abilities learned = easier fights. Yes code red enemies grant high grade as well but if you're not fighting frequently you won't have many skills learned going into the fight whereas you likely would from farming dangerous encounters. Dangerous encounters also drop lots more gear = enhancing higher = easier fights, this isn't the case for code red enemies. Lots of reasons.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jul 3, 2017 @ 10:04am
Posts: 18