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Velvet can be OP and also not OP depending on how you play. Velvet is only OP most of the time when you play on Easy, Normal, Moderate.
On Hard, it will be a little bit more challenging but still pretty easy once you master the battle system and grind a little bit for levels.
Once you reach Intense (an extra difficulty that can be unlocked by defeating a certain in-game optional boss), BOSS monster will give you quite a tough time. "Dangerous encounter", with swarms of enemies will also be very hard sometimes. And can KO your whole party if there are a lot of casters or fast moving enemies if you are not careful.
On Chaos (another unlockable difficulty), it is freaking hard.
It is currently a bit easy, but only because I've grinded a bit. I'm level 34 at the moment and facing level 30 enemies. But I still need to watch out in dangerous encounters, 1-2 good stun and I'm dead.
Velvet is still ridiculously OP on Chaos. Believe me. You literally just spam Break Soul, mash to end of the combo, Break Soul again the moment you do the finisher. For Dire Foes/Code Reds you may need to avoid using attacks the enemy resists and have allies that will help you trigger a weak point combo. Generally the only lose conditions when playing Velvet are being sniped by spells when your finisher kills something and there's nothing in Break Soul range, or against Dire Foes/Code Reds when all your allies die quickly and you start getting blocked too much (can be a real issue early game when you don't have access to several effective types--you don't get Fiend outside of the Fiend finisher, Jet Blizzard, which sucks and misses like crazy, until level 41 for example).
Velvet's Break Soul makes her invincible (as you will simply stop taking damage at 1 HP, do the finisher, and be able to use another Break Soul before your i-frames from the finisher end), removes all status effects, makes her immune to being staggered... basically there is literally nothing that will be able to stop your rampage as long as you have souls, and with a decent amount of focus you'll always have souls unless you're using too many attacks with absorb HP and no status effect/stun, or status effects the enemies resist.
me being lvl 32 and Eizen is super op since he stuns,downs,poison like every 2 attacks and his soul break rapes ass when enemies are stunned or downed
do like me make dangerous encounters like fighting enemies normally gives 100 something xp doing DE gives me 500~600 fighting just 2 monsters at the same time instead of 200 i gain 600 :P but the monsters get broken AF they stun you almost every single hit and 3 hits youre dead and with post bonus fight the character that got last hit gets around 900 xp each fight
Now all that being said - am I saying the game is difficult? No there's so many ways to deal with bosses and most enemies aren't smart and just so many mechanics that can be taken advantage of even in a fresh chaos run, but it's not THAT simple either if you don't grind/go out of your way to enhance everything for an absurd amount of base souls.
Dangerous encounters got me around 10 game overs on my 20 hrs gameplay bosses and code red rarely take down one of my chars
i started on hard i am doing as muchh dangerous encounters as possible monsters on the area are like 38 and boss 38~40 and i am already at 45 huhuh
In my experience, it actually just comes down to luck, especially before the guard break acerite. If the enemy just starts to block almost immediately after you Break Soul, you're out of luck and are gonna have to hope you can spawn a soul before your teammates suicide or you screw up and get comboed to death. On the other hand, if your are able to trigger a weak point combo, which requires AI cooperation, you'll likely take a good 50% of the enemy's health before it ends since everyone will be piling on stuns constantly. Although, Dire Foes seem to be ridiculous right at the moment you first unlock them and you might have to wait a while (I was doing like absolutely no damage to them even on Hard at that point on my first playthrough.)
well the dangerous encounters go for your lvl like they are normally 38 i get one DE they turn 45 and were 42 on this area....