Tales of Berseria

Tales of Berseria

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ICStars77 Feb 13, 2017 @ 7:58pm
Shigure fight
Man that was a fun fight - probably one of the most entertaining boss fights in the entire game. Was somewhat easy honestly (on intense level 40), but was super fun. Would have been cool if it was a 1v1 instead think it might have been even more epic but really enjoyed that fight.
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Showing 1-9 of 9 comments
salatrin Feb 14, 2017 @ 3:02am 
if your talking about the fight in the volcano, having Roku in the active party in that fight makes it much easier since he blocks every mystic arte attempt of Shigure(for those wanting the witness to the mystic achievement, make sure you have Roku in the subs for a bit in that fight to see his real mystic, then put him in active party to see the blocked mystic as you need to see both for achievement)
OnlyOffensive Feb 14, 2017 @ 3:10am 
Yea the only "unique" fight in whole game. I actually started without rokurou and got his full mystic arte and rokurou saying unique line if hes not in party and after you release him he will block next one.

Too bad it is one of the kind fight like this in whole game, they sure could do more work in this direction. Honestly i was surprised how dull last boss is compared to Zesteria for example. There was unique strategy for boss and multiple interesting phases, in berseria last boss left the feeling of standart code red monster, nothing more.
Last edited by OnlyOffensive; Feb 14, 2017 @ 3:12am
MooTR Feb 14, 2017 @ 3:58am 
Originally posted by OnlyOffensive:
Yea the only "unique" fight in whole game. I actually started without rokurou and got his full mystic arte and rokurou saying unique line if hes not in party and after you release him he will block next one.

Too bad it is one of the kind fight like this in whole game, they sure could do more work in this direction. Honestly i was surprised how dull last boss is compared to Zesteria for example. There was unique strategy for boss and multiple interesting phases, in berseria last boss left the feeling of standart code red monster, nothing more.

well tales of berseria past of zestiria lmao you understand that dont you? you want shepherd to turn to beastly? wtf last boss on zestiria is god of calamity lmao and you comparing the two boss
Last edited by MooTR; Feb 14, 2017 @ 4:01am
OnlyOffensive Feb 14, 2017 @ 4:03am 
Do you realize that these fights are developed by people right? They have alot of opportunities to develop complicated fights, it has nothing to do with their "lore". Anyway i think empyrean that participate in that fight and going into armatization and being a "real god" can count as an opponent worthy of extra mechanics. I mean how is adding phase that is purely damage based, using that pistol is dependant on who boss is. That was really cool designed, boss in berseria is basically dummy compared to that design.
Once you threw something extra like in Zesteria you gona stick to your standarts, last boss in Berseria is a major laydown in combat section for this series. And as i said they didnt do much for bosses anyway, having 1 unique fight for all game.

Im not a fan, but i saw fights in naruto something game, which is also bandai game, and there ALL fights have secret endings, techniques, Mystic artes dodges etc, making you wander if they actually tried in this game.
Last edited by OnlyOffensive; Feb 14, 2017 @ 4:11am
MooTR Feb 14, 2017 @ 4:28am 
Originally posted by OnlyOffensive:
Do you realize that these fights are developed by people right? They have alot of opportunities to develop complicated fights, it has nothing to do with their "lore". Anyway i think empyrean that participate in that fight and going into armatization and being a "real god" can count as an opponent worthy of extra mechanics. I mean how is adding phase that is purely damage based, using that pistol is dependant on who boss is. That was really cool designed, boss in berseria is basically dummy compared to that design.
Once you threw something extra like in Zesteria you gona stick to your standarts, last boss in Berseria is a major laydown in combat section for this series. And as i said they didnt do much for bosses anyway, having 1 unique fight for all game.

Im not a fan, but i saw fights in naruto something game, which is also bandai game, and there ALL fights have secret endings, techniques, Mystic artes dodges etc, making you wander if they actually tried in this game.

play naruto then lmao wait for better tales that you like
OnlyOffensive Feb 14, 2017 @ 4:35am 
I only said that i was sad that they only made one unique fight and last boss wasnt even at the level of previous game, which is kinda strange for series games. Don't need to be defensive over flaws of the game, it doesnt change the fact. I had fun in this game, but improving is always possible.
Kimundi Feb 14, 2017 @ 5:29am 
This cutscene at the end, and the fight itself. As a player I was really waiting for the conclusion of this story, and I'm not disappointed!
Fel Feb 15, 2017 @ 6:36pm 
If you fight with Rokurou as your character in that fight (because it cancels his mystic arte, so it's worth it), it makes for a fight that's not far from a 1v1.

Just for fun, I wanted to try and beat it on chaos in the first playthrough, I had to significantly improve my gear (+8 boots for 400 healing when doing timed side steps, and stacking the "X% chance to not lose souls when using soul break" seem to be key).

That fight was very tense, but it was definitely one of the best fights I had in a long while, as Shigure doesn't bring mobs, and doesn't rely on cheap moves.
He even has a fairly big window before his attacks that lets you plan your side steps and counters, making it a real test of skills rather than lucky breaks on high difficulties.
ICStars77 Feb 16, 2017 @ 9:56am 
Originally posted by Fel:
If you fight with Rokurou as your character in that fight (because it cancels his mystic arte, so it's worth it), it makes for a fight that's not far from a 1v1.

Just for fun, I wanted to try and beat it on chaos in the first playthrough, I had to significantly improve my gear (+8 boots for 400 healing when doing timed side steps, and stacking the "X% chance to not lose souls when using soul break" seem to be key).

That fight was very tense, but it was definitely one of the best fights I had in a long while, as Shigure doesn't bring mobs, and doesn't rely on cheap moves.
He even has a fairly big window before his attacks that lets you plan your side steps and counters, making it a real test of skills rather than lucky breaks on high difficulties.
Yea haven't tried this one on chaos yet (have a save to do so at some point), but on intense it honestly wasn't hard but super fun cause like you said was a pure skill matchup. The only hard part is when he does his combo break soul attack (can't remember name, reminds me of rangetsu heron though) - honestly never found a great way of dealing with that other than guard and side step --> switch blast xD. Other than that though pretty telegraphed attacks but yea just wish there was a 1v1 option with rokurou who I used anyway. Guess I could just put everyone on defensive only which would be pretty much the same.
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Date Posted: Feb 13, 2017 @ 7:58pm
Posts: 9