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I completed the game and headed here to make a thread only to see your post and say that berseria's story was the worst. The characters are very unlikable and the ending was awful.
Well, for me the story and the characters were excellent. But, as you said, the ending is very poor. And if you played Tales of Zestiria, the game/ending will just make you sad...
OK.
and here you have it, an amazing game Berseria.
Now i feel like i want to replay Zest.. lol
As long as Tales of Symphonia 2 exists, this will never be on the bottom. Plus you know, Graces exists also. "B-b-but he's mah fwiend" STFU Asbel.
Again i didnt play them that many, but i think legend of heroes much more interesting although also pretty generic, but made much better as a whole game, maybe i was just lucky i didn't see more of these kind of game and this one is on great level compared to them.
Yes, and you keep flowing with same repetetive skits about brothers, sisters, creeds etc. No unexpected events, nothing, if you really think it is high level of storywriting you didn't play any good rpgs in general.
I agree, this games story was kinda gargabe i found myself skipping almost all of it (enter spam, not q skip)
but look at it this way.. the whole game is directed at a female audience, from female main to emotional based vengence and direction, to the obvious lack of appealing female characters and overwhealming amount of effort into male characters...
but almost every tales game is directed mainly at men, so whats the big deal if they direct this one game at women.. the next ones will be directed at men again.
Also the gameplay and battle is still fine and very fun.. so this games missing a story.. sucks but the game is still very good and playable. Still gonna go for 100% chaos completion either way.
In any event, the thing to remember is that this thread started out comparing the game to other Tales games, which if you ask me have the tendency to be fairly assembly-line anime stories in any case. Berseria sticks out to me in that it actually attempts to characterize its characters more than just the token amount you need for a protagonist party member. Velvet and Laphicet's relationship throughout the game was particularly interesting to me.
The story itself is... Well it is what it is. I haven't finished the game yet so I can't speak on the ending but for the moment, it's better than Zesteria. Which isn't saying a lot but there ya go. The other thought I want to leave with is that predictability is not the same as bad writing. On the contrary I propose that if a story is only good the first time because of its shock value than it's actually not good at all.
I know this has been a bit of a wishy-washy non-commital post but that's by design since I'm only probably about a quarter of the way through the game at this point. (Just got to the beach.) I'll have more to say once I finish it. For now I'll leave it off as "Fuctional story that doesn't detract from the experiance and certainly above average for a Tales game, but nothing too amazing. The characters in particualr are what distinguishes Berseria amoung other Tales games."
In general i meant that game lacks the spark, it is really straightforward and boring because of it.
Ill make an example that they actually had couple interesting moments, that lived up the game, sorry if it will be spoiler to you:
In the fight with Shigure i started without rokurou, after his first mystic arte he laughed and rokurou shouted to enter the battle, i switched him in and next shigure MA was completely blocked by rokurou with a new cutscene, that was actually pretty fun, but that was the only thing i didn't expect from the game, in the end you get 50 "side quests" before last dungeon, i mean, really? Like in some 5th grade garbage MMO from the beginning of 2000. do i play single player well crafted game or im in the fighting simulator with stuffed quests that popping for no reason? The good game is unison of story, combat and world, and unfortunately i didn't notice anything good but combat, which is honestly was enough for me to enjoy the game, but i cannot consider this game anything more than a fighting simulator with an autistic story written by a 10 year old kid or something.
Anyway addressing your point.... I think that's a consequence of Tales games trying to get those super long playtimes. They have a reputation at this point of having a 60-80 hour story and I feel like they frequently compromise their writing to achieve that. I feel like they have the tendency to tell a 30 hour story stretched out over 80 hours and that loses a lot of it's impact.
I'll be honest I've stopped looking for novelty in my stories simply because I don't think it's possible to truly come at any genre in a super new or fresh light. If nothing else it means the standouts are that much more enjoyable. But what it does mean is I'm always more interested by the intrepretation than the subject matter. Maybe I simply have lower standards but I didn't think Berseria was that bad. But I also haven't played it long enough to be bored by it so we'll see.