Tales of Berseria

Tales of Berseria

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Jice Feb 3, 2017 @ 2:19pm
Combat Questions
I am confused about a lot of things

Are the white boarders around the souls (blue diamonds) to keep track of the combo stage your on?

When I use break soul the only way to end it is reach combo stage 4 or meet a soul break condition right?

There are 4 combo stages right? So if you have more than 5 souls, if you push it a fifth time will it start from stage 1 again or do another stage 4?

Why are some of my artes names yellow?

There is a type icon next to the arte name but also one sometimes in the bottom right below effects such as stun. Does the one next to the arte name mean it does that type of damage, and the other one mean it is extra strong vs that type?
Last edited by Jice; Feb 3, 2017 @ 2:25pm
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Showing 1-8 of 8 comments
RegalStar Feb 3, 2017 @ 2:22pm 
I have no idea what the border around the soul gauge is, sorry :(

I'm assuming that you're talking about Velvet's Break Soul here. It will end when she either reaches the end of her combo (the amount of artes is equal to the number of souls she has, and that's what "the blue diamonds" are called), or her HP reaches 1. If she has less than 4 souls, then she can only chain less than four artes in a combo, and the finisher will happen at the end of however many artes she can chain at that time.

If you have more than 5 souls then the 5th hit will start over from stage 1.
Eyune Feb 3, 2017 @ 2:25pm 
The white borders need to used up in order to use break artes. Ideally you want to get rid of them as fast as you can so you spam break artes and go into another soulbreak to heal your HP instead of burn it up. (Soul break healing is so cheesy and doesnt get effected by difficulty).

The combo picks up from stage 1.

The yellow artes are when you hold the button down instead of mash them they will move onto that move. Cool because you dont have to bind the 4 combos down just hold the button.

Jice Feb 3, 2017 @ 2:32pm 
Originally posted by Eyune:
The white borders need to used up in order to use break artes. Ideally you want to get rid of them as fast as you can so you spam break artes and go into another soulbreak to heal your HP instead of burn it up. (Soul break healing is so cheesy and doesnt get effected by difficulty).

The combo picks up from stage 1.

The yellow artes are when you hold the button down instead of mash them they will move onto that move. Cool because you dont have to bind the 4 combos down just hold the button.

So how do I make new abilities able to be yellow so i can hold it down?

Do the white boarders have a in game term/name? Also is that the only reason they are there? I noticed they get used up when i use an arte or dash/dodge.
verarticus Feb 3, 2017 @ 2:32pm 
Okay, there's a lot of half truths here so far...

1. The white borders of the soul gauge are your combo limit. They go down by one every time you use an arte or dash (A dash counts as an arte for the combo), and come back when you finish the combo. So at three soul chunks you can use three artes in a row. If you have five, the fifth attack with be the from the first skill row again.

2. Soul break only requires more than two soul chunks to do. Velvet's is a bit different as hers works sort of like a buff as well, but the only requirement is having three or more soul chunks to do the soul break. That's the same for all characters.

3. I don't know on the yellow names, but Eyune seems to have it.

4. And as a side note the actual blue part of the soul chunks are your stamina. (30 stamina each) that goes down as you use arts, hit guarding enemies, dodge, etc. You can still do stuff with 0 stamina but it's done slower and worse basically.
Last edited by verarticus; Feb 3, 2017 @ 2:33pm
Jice Feb 3, 2017 @ 2:35pm 
Originally posted by verarticus:
Okay, there's a lot of half thruths here so far...

1. The white borders of the soul gauge are your combo limit. They go down by one every time you use an arte, and come back when you finish the combo. So at three soul chunks you can use three artes in a row. If you have five, the fifth attack with be the from the first skill row again.

2. Soul break only requires more than two soul chunks to do. Velvet's is a bit different as hers works sort of like a buff as well, but the only requirement is having three or more soul chunks to do the soul break. That's the same for all characters.

3. I don't know on the yellow names, but Eyune seems to have it.

4. And as a side note the actual blue part of the soul chunks are your stamina. (30 stamina each) that goes down as you use arts, hit guarding enemies, dodge, etc. You can still do stuff with 0 stamina but it's done slower and worse basically.

That makes more sense thank you.
Jice Feb 3, 2017 @ 2:35pm 
Originally posted by RegalStar:
I have no idea what the border around the soul gauge is, sorry :(

I'm assuming that you're talking about Velvet's Break Soul here. It will end when she either reaches the end of her combo (the amount of artes is equal to the number of souls she has, and that's what "the blue diamonds" are called), or her HP reaches 1. If she has less than 4 souls, then she can only chain less than four artes in a combo, and the finisher will happen at the end of however many artes she can chain at that time.

If you have more than 5 souls then the 5th hit will start over from stage 1.

The finisher? Is that the same think as the break arte?
Eyune Feb 3, 2017 @ 2:39pm 
Originally posted by Jice:
Originally posted by Eyune:
The white borders need to used up in order to use break artes. Ideally you want to get rid of them as fast as you can so you spam break artes and go into another soulbreak to heal your HP instead of burn it up. (Soul break healing is so cheesy and doesnt get effected by difficulty).

The combo picks up from stage 1.

The yellow artes are when you hold the button down instead of mash them they will move onto that move. Cool because you dont have to bind the 4 combos down just hold the button.

So how do I make new abilities able to be yellow so i can hold it down?

Do the white boarders have a in game term/name? Also is that the only reason they are there? I noticed they get used up when i use an arte or dash/dodge.

The yellow artes cant be changed.

I call them the "stop velvet from burning herself to death circles", they probably have a legit name but that is all i use them for and i even air swing to get rid of it lol.
Last edited by Eyune; Feb 3, 2017 @ 2:40pm
Jice Feb 3, 2017 @ 2:44pm 
Originally posted by Eyune:
Originally posted by Jice:

So how do I make new abilities able to be yellow so i can hold it down?

Do the white boarders have a in game term/name? Also is that the only reason they are there? I noticed they get used up when i use an arte or dash/dodge.

The yellow artes cant be changed.

I call them the "stop velvet from burning herself to death circles", they probably have a legit name but that is all i use them for and i even air swing to get rid of it lol.

Ha ha, I already found out they represent your combo limit.
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Date Posted: Feb 3, 2017 @ 2:19pm
Posts: 8