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报告翻译问题
It can increase the throughput of pipes (not used as often since it's generally easier to use other ways to increase the throughput).
It serves as a 1-way valve (the liquids can't go back unless there is a loop in the pipes), can be useful when trying to force a tank to fill or when trying to empty pipes/tanks.
It can forcefully fill the pipes when pumping out of a tank (without the pump it just fills them to the same ratio that the tank is at).
It can serve as a switch to decide where a liquid can go (especially when combined with simple circuit network like connecting the tank to the pump with a red/green wire and setting the condition for the pump).
It can fill/empty a tank wagon.
So usually when it comes to the oil, you use them after tanks, often with simple circuit network when you need to split it between different places.
You will need to add circuit wire controls if you want oil production to work properly - if you are trying to make a lot of lubricant then you don't want to be cracking your limited heavy oil to light.
Lube takes 10 HO/sec to produce. So, for every two Refineries making AOP, I have one Chem Plant making Lube. They are fed from the HO Storage Tank, with an always on Pump.
Light Oil takes 40 HO/2 seconds, or 20 HO/sec. So, one Chem Plant cracking HO into LO for every four Refineries working on AOP. These are fed by the HO Storage Tank, with the Pump set to operate when HO > 20,000.
I'll do something similar for the LO, as well; AOP makes 9 LO/sec/refinery, and cracking makes 15 LO/sec per chem plant. I'll use the LO for Solid Fuel and Rocket Fuel directly, and crack it to Petroleum Gas when the LO Storage Tank is greater than 20,000 LO in it.
This setup prioritizes the specific uses of HO and LO before cracking them down a tier towards PG.
Balancing light and petro is the main issue.
Is there a rule of thumb something like "if you're pumping HO, LO, PG over a long distance, you need a pump before every bend in the line and otherwise every X pipe segments. And then similar with tanks?
The way I've tried to approach it is to either have a tank near the beginning of the line or near the end, sometimes with more than one feed, then then place a pump after the tank and branch to all the chemical plants etc downstream from that last pump.
I then tried a tank at the beginning and end of the lines with a couple pumps along the line between but doesn't seem to work long-term only for maybe 10 minutes before the pressure drops again. But then every time I reconfig the tanks and pumps a bit everything is back online. So I think I'm probably missing a pumps to line ratio or something where I just don't have enough of them. Also any rule about order of operations when you're trying to flush a line and bring it back? Do you even need to flush a line or only when changing fluid types?
If you want to prioritize petroleum gas use, you can set your cracking to be based on how much of the product you have rather than how much of the input, but this has the pitfall that you'll often end up getting none of the other products otherwise unless you use a more complicated setup.
don't worry too much on ratios if you aren't going BIG
So now 4 riggs feed the standard HO, LO, PG plant, which in turn feeds the cracking plant, and two remaining riggs go direct to a plant for PG, which ties in to output from cracking plant. Bit of a cluster but so far seemed to work better than what I set up before.
Still learning best way to generate certain kinds of resources for research that doesn't stop because one of input over-burdens the system and goes dry.
Not quite.
If you analyze the coal liquefaction recipe you'll figure out that it has a near ideal ratio of consumption of heavy oil to produce solid fuel, to fuel boilers that produce steam.
That leaves you with only petroleum gas and light oil to balance.
The light oil you can then crack fully to gas, which will leave you with only the gas.
The gas and a few more lines of coal can then be used to set up plastic production.
BOOM: fully self-contained deadlock-free coal-to-plastic conversion.
If you actually analyze the coal liquefaction recipe you will find that it does not net consume heavy oil.
Making solid fuel from heavy is possible with the normal recipe too, but in both cases light oil is more efficient.
Regular oil processing is also deadlock free, you just need the cracking capacity. You need cracking both for coal liquefaction and for regular oil processing, there's no difference.