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And the problem about this: What else would you call it?
Actually if you compare original adventures like Monkey Island to modern day Action-Adventures then you'd need to agree that the similarities are much lower than compared to RPGs. The meaning of both, RPGs and Adentures, have changed and are pretty much overlapping (adventure being a term for "rpg-light" games) to describe games which are not just action games (like shooters).
A Role Playing game is a game where you play a role that is defined by your choices. The RPG genre was born decades ago with games such as Torment, Baldur's Gate, Icewind Dale, Wasteland, Fallout, Neverwinter, just to name a few.
Those games, precursors of the modern RPG genre, had in them an impossibly huge amount of choices for the player, and not just good, neutral and bad, but a lot of shades ranging from absolute lawful good to chaotic evil. You did not have a defined, pre-made moral compass, YOU DECIDED what your moral compass was and your chocies made following that compass determined the outcome of the game quests and relationships.
We can also see this in modern games, relatively modern, such as Fallout New Vegas, Tyranny, Wasteland 2, Tides of Numenera, Deus Ex, and many others.
THIS is what an RPG is. Everything that does not give the player a choice on the outcome of quests, and does not give freedom of opinion, ethic, morals and choice, is NOT an RPG, it is an ADVENTURE GAME.
This is not "my" definition of RPG. this is THE definition of RPG because the games that INVENTED this genre were like the ones i described, therefore any game called RPG must have said features, or else it is not an RPG.
Go and google it, do some research if you do not believe me.
JRPGs are a completely different thing than Western RPGs, they are based on completely different concepts and it is safe to say they are a completely different, standalone genre.
Yes and no.
What you are describing as a RPG is just the traditional, classic RPG.
Take Skyrim (or any Elder Scrolls game) - those are actually just sandbox games and not RPGs if you apply the traditional definition for an RPG. They simply lack the freedom of choice and significant of quests. The same is true for Mount and Blade (also more like a sandbox than a classic RPG).
On the other hand this definition of RPG excludes any dungeon crawler - which were some of the first RPGs in videogames. All those points you have brought up simply were non-existent for these games - yet they were always referred to as RPGs.
And why is a game which doesn't have freedom of choice, ethic and morals and adventure instead of a RPG? Classic adventure games usually were just about story and puzzles. Combat was of no importance (if there was any), character development and progress was non-existent.
Why would you accept that the traditional definition of adventure would have changed that much - but deny that the term RPG is used in a different sense than in the late 90s? Quite the double standards?