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"crazy rng damage" ... Lol... yea sure... big big huge difference... - only the 2handers have different animations. All 1handers: dagger mace axe sword, have the exact same swing and speed.... and yea sure... BIG RNG if i use an axe i might deal 1-9 damage insteed of 3-7 with a sword.....
you are delusional if you dont think there is a difference on 14 base damage and 36 base damage, which is spread further with added damage, cause that is the range of a 1 hand axe. vs an equal level hammer that has 23 - 27
2h sword 1st and 2nd swing both area dmg.
Daggers let you use a load of rogue skills as well as melee skills.
2 swords have a different basic combo chain than 2 handed maces. Not sure about 2handed axes as not found one with high enough damage to be worth using yet.
I dont think you understand the point of this.... Point is... any level 1 dagger, is exactly the same as any lvl 1 axe, sword mace ... They have exact same attackspeed and exact same swing animation.... Same thing with any lvl 20 1handed weapon.... the only thing ive found is damage range is a bit off but its not enough to have any kind of impact. The dps of all the weapons is the same - and any added damage also have exactly same effect on everything, because attackspeed is the same for all weapons.
Point is. The weapons has zero diversity - no special effects or characterristics ... They dont even have different stats-requirement . - not that that would matter.
Game has become so insanely oversimplified compared to early-access version. and compared to other similar games where a mace might stun, a sword might penetrate or be accurate, a dagger might puncture or crit more.... - usually a dagger is fast, and a mace is slow etc etc etc... Usually a mace requires some str. and a dagger some kind of finesse. Non of that here.
Just pick up whatever item you find that has biggest stat, the rest is a skin - and you will not be using it anyway, because if you use attackskill you will magically make your weapon disappear and make another completly different white magic weapon that you will use insteed.
Great design.
The most significant difference in 1h weapons is the bonus attribute it will give you. If i am correct, every weapon has a limited amount of options on what attribute they can offer.
Apparently axes can only have ferocity, daggers have agility, maces have wisdom and swords seem to be able to have either ferocity or toughness, but i am not sure if toughness is maybe able to spawn on the other ones too.
Anyway, in that regard it is actually quite a difference, because attributes will affect the stats, even just slightly. That means, Daggers can give an attack speed boost, axes can give a crit chance boost, maces can give a status ailment chance boost and swords a crit chance or hp boost. This is actually quite a system if you think about it, because the 1h weapons will have an affect on your build. Not like in other arpgs, where different 1h weapons do have different stats to each other, but eventually play out the same and you will take the one that gives you the most damage anyway.
except a dagger can use rogue skills while the rest cant. compared to POE and diablo where there isnt a difference, having a damage difference is atleast something.
and yeah i believe that is the point, that they are atleast somewhat interchangeable. much like there is one bow, and one pistol,
Do give me an example of an ARPG that uses different weapons differently, cause i cant really think of any tbh, the fact that twohands has negative attack speed and wider swings and the different weapons have different ranges would be enough for me.
Yeah, that's wh I prefer swords if possible.