Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
What I mean by that is that I see your elevators are seperated. You have sets going up from the lobby, but then you move the elevators to the sides where they go down. This forces people to walk the length of the lobby to get to the next set of elevators. Meaning someone coming from the top floor of your residence, have to walk the length of the floor they're on, take the elevator to the lobby, walk the length to the next elevator, and then walk the length of the last floor to get where they want to go. This takes time which reduces the number of actions your tower inhabitants can take. Actions such as visiting a shop or grabbing a meal take a huge amount of time and they are limited to only a few possible actions per day.
My suggested sollutions include more elevator points spread out and simplified in a way that they can take a single elevator from the top of your building to the bottom and only have to walk the length of floor between them. More strategically placed elevators would allow them to choose the one that provides the quickest path to their target. The sooner they get to their first target, the sooner they can choose a second target and the more money your businesses earn.
Time spent walking is a crucial factor for pretty much everything in the game.
too many restaurants all crowded up in the same place.
Too long traveling time.
Consider to move some restaurants to higher floors and connecting towers.
Create buffer floors for avoid noise / smell complaints from tenants.
I usually place restaurants every 10 floors.
BTW, cleaning closets pretty much compulsory to combat consequent grime build-up.
I always thought in terms of food court. I will try this new approach. Perhaps few restaurants for hotel only and some for offices. Put restaurants and shops scatered all over the place. Do you have an screenshot of one of those projects?
Just place the first restaurants at floor -2, hotele rooms from floor 1 to floor 11, a buffer floor for noise / smell isolation, 2-3 floors with shops / restaurants, another buffer floor, 10 floors of hotel rooms.
I just read a guide saying its better to have a huge floor rather than 3 buildings. Do you use this approach? I divide the building to isolate smells and noise. Perhaps I can make 1 building with restaurants and shops on everyfloor near the elevator while other things stay far but on the same floor.
http://imgur.com/a/T0Erb
I have the minimum amount of shops and restaurants. Meaning, only the minimum required by offices and apartments to function. I saw a big increase in their sales, still they complain.
I always thought I should have a variaty of shops. Like a mall. More would attract more ppl. But I learned that in this game it doesn't matter if they buy a flower or a furniture. What it matter is that they fill the need for shopping. So I put shops in different areas, so everyone have a shop nearby. So they sell a lot more, but they want all the profit for them. Screw them all!!
Additionally, the unit you're showing has a lot of profit but isn't showing yesterdays earnings which makes me assume you just recently put it down. It may simply not have had time to update itself to reflect other conditions?
The fact that it's complaining about rent being too high suggests to me you might be in an economic depression at this point in time, and the fact that it technically didn't turn a profit yesterday makes it believe rents are too high?
Those are my best guesses and input without more information to go on. Again, sorry you seem to be having so much trouble with it and we'll all help as best we can. :D
If you crowd your restaurants in one place, make sure that restaurants which offer the same meals/have equal service hours are not too close to each other.
It helps a lot if you put shops, entertainement and gastronomy with equal service hours together (e.g. have the Night Diner next to your concert hall, night clubs and not a Brunch Spot).