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"Stupid 12 year old trolls," for that matter, are attracted to threads about whether games should exist or not. There would be no reason such comments would be attracted if you don't provoke such things.
On GNU/Linux, the file is in the root directory of the game installation; on Mac OS X, its in the Contents/Resources/deploy/ directory within the .app (which is a normal folder).
On Windows, unfortunately, IIRC, the whole game contents is within a zip file stuffed into the resource fork of the EXE. This is much harder to access, and also harder to put back into after modifying. On Windows, PE Explorer can do that, as far as I know, but that's a commercial tool that costs money.
I am an older gamer. These types of games harken back to choose your own adventure-style novels of my younger years, but the black text on white screen is very hard on my eyes. I've got eye floaters that I barely notice on colored backgrounds, so the option of changing the color to ANY darker color would be amazingly helpful.
And then you go to their forums anyway?
Logic is not to be had here.
Changing font and background are literally just a couple lines of code, which would take more time just loading the file and saving it than making the change. The only thing that would take effort would be adding another button and a couple options as a part of the GUI.
Otherwise I would just like to add my appreciation that these simple text adventures are being made, I look forward to seeing more. Maybe group all of them under the "Choice of Games" publisher tag to make it easier to locate them on steam
For another comparison, look at Down Among the Dead Men on iOS. It's exactly the same UI (set of text, pick a choice), but it's both very thematic for the actual game, and it's much easier on the eyes.
Even the generic "black text on white background" could look much better, and would be far easier on the eyes, by coping the styling of reading-focused websites like Medium.com.
The current version just feels lazy, like the dev is just dumping a poorly made default CSS file into every CoG project.
fairly sure it is. on some older CoG games on steam, (iirc) you could edit the css file in installation directory directly. at some point they patched it to remove this ability tho (not sure why, people are always asking for colour/zoom changes on CoG steam games).
I agree that it should be easy to implement a feature where the viewer/reader can choose between several background colours and several text colours.
This way, people who like the black-on-white can keep it as it is, but people who have trouble reading this, have an option to change it.
People who do have trouble reading the screens in this game, might be able to adjust the contrast and brightness on their computer monitor. If the brightness hurts your eyes, then just lower the brightness of your monitor. That might help.