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I haven't tried that, don't think it is listed anywhere which is probably why I never knew you could do it. If it does work please disregard this post! :) If not - it should!
Look at how War Thunder handles tank turret rotation. (Or world of tanks, world of warships, fractured space, rebel galaxy, naval action, basically any game with a boat or spaceship in it with turreted weapons)
The mouse can move the camera around as fast as the player wants to move it. The turrets "follow" the mouse trying to catch up. So I can look around me 360 very fast, and if I look at an enemy, I just wait for the turrets to align to where I'm looking and then I can shoot. If I don't move the camera faster than the turrets can go, then they're always ready to fire.
Essentially the view is a ( ) and the turret's aim point is a +. You move the ( ) with the mouse, and the + tries to get there to look like this ( + ).
(___) .....+
(___) ..+
(_+_)
SHOOT!
The bonus here is that decoupling turret slew rate from the movement of the camera would allow you to have different weapons rotate at different rates. Big guns could take a long time to swing around, and small guns would be very fast. So, if you're going to fight small ships, there's a reason for a big ship to mount a small gun - to swat frigates with, because the big guns won't follow a frigate as it zooms around fast.
Also...
https://youtu.be/ZdA8amol6IQ