Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Majin_Vader Jul 23, 2016 @ 8:09pm
Getting Materials????
So i see mining and stuff gives you the ore and gas and stuff. How the heck do i get materials to build?
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Showing 1-12 of 12 comments
Geek Jul 24, 2016 @ 2:18am 
Resources are collected by your building and fleets, not by yourself.
Kele - Starpoint Gemini 3  [developer] Jul 24, 2016 @ 2:36am 
Originally posted by Geek - SPG Beta Tester:
Resources are collected by your building and fleets, not by yourself.
We're also discussing some gameplay options that would eventually allow players to gather the resources more directly. ;)
Oluja Jul 24, 2016 @ 2:44am 
You can acquire Materials several ways.


  1. Headquarters Basic Income
    Open starchart, once on starchart select the Headquarters (Concordia station). There you will see how much Materials you gain from Headquarters alone.
  2. Civilian Tasks
    Open starchart, there you will find several Civilian Tasks, Survey Zone, Salvage - Derelicts, and several others. Depending on the task type you receive certain Resources as rewards, if the task was successfully executed. Try doing Salvage Tasks to gain Materials.
  3. Constructing Junk Reclaimers
    To construct a Junk Reclaimer one must have the Salvage Depot Module on Concordia Constructed to level 2
  4. Conquering Zones
    Using your War Fleets attack nearby Hostile Garrisons, to capture the enemy zone. All the Reclaimers inside that zone will belong to you, and produce Materials over time.

Maeger Sep 27, 2016 @ 4:53am 
Originally posted by Kele (LGM Dev):
Originally posted by Geek - SPG Beta Tester:
Resources are collected by your building and fleets, not by yourself.
We're also discussing some gameplay options that would eventually allow players to gather the resources more directly. ;)

this option would be great !
Drakken Sep 27, 2016 @ 5:17am 
The obvious way would be by attacking trading ships or plundering facilities.
Once again this is like MB, raiding villages and caravans ^^
what was true before with arrows and swords is true today with bullets and rockets and in game with beam and plasma weapons. ^^
CaiNX10A Feb 1, 2017 @ 6:01am 
so far I can see that I have no issue gathering tones of Ore, but the third resource is generating so slowly. Any idea how I can generate it faster at early game start?
danijel  [developer] Feb 1, 2017 @ 6:02am 
Originally posted by CaiNX10A:
so far I can see that I have no issue gathering tones of Ore, but the third resource is generating so slowly. Any idea how I can generate it faster at early game start?
Reclaimers built in junkyards provide Materials. That said, we've got a lot of balancing ahead of us so that might be a part of the answer ;).
Luceon Feb 1, 2017 @ 6:15am 
After having played for several patches and my several hours in .750 now I can say there may not be a 'fast' way to pull those resources in. The best way would be to head out conquer territory as some will already have some resource points built, so once you own them you start generating more (since you will have to construct the main station to be able open up the option to build the points that are grey).

Another point I would suggest is to just explore. Know the zones and regions around you to find what areas you want to expand in and what resources you can take. This is very time consuming to be honest as T-drives can become expensive and trying to make the gates? Oh boy ... anyway, if you have a pretty sufficient income of your resources (I started exploring the map at roughly 100+ of gas and junk each 'month') and you will generate those resources with minimal expenses as you will only be exploring.

Also civilian tasks, you will need to know which ones are which and how they payout. For junk look for any junk tasks, etc. I believe the tasks that do not have a resource name in them simply have a chance of giving all resources with completed, though I don't know since they fleet completion mission does not also include what mission it was. As for the reward amount you will want to keep an eye on higher difficulty missions or missions that require more than one fleet. Don't shy from difficult missions, you only lose out on some gas that you spend when you sent the fleet out (and some credits but gas is more valuable in my opinion).

There are also perks to increase your credit and resource gains, perk points are earned every 2 levels so make sure to take the time to view the perk descriptions. Also once you do get a relative stream of resources going you will be able to unlock the research station which will also open up ways to upgrade the resource extration points, though that requires a pretty large pool of resources.

It is doable but it will take time and some learning on the players part. Perhaps the future prologue could be adjusted to help inform the player of these points or maybe just stick it to a wiki? Still there are some things you will need to learn.
Last edited by Luceon; Feb 1, 2017 @ 6:29am
Karlito Feb 1, 2017 @ 6:21am 
Originally posted by Luceon:
There are also perks to increase your credit and resource gains, perk points are earned every 5 levels (I believe, I think I have a random extra perk but it may have come from a relic which I thought only gave skill points)

Slight correction - you used to get perk points every 5 levels but that changed a while ago when we remade the class and leveling system.
Now you actually get a perk point every 2 levels! Note that the maximum player level is 50.
Relics (Artefact vaults) should only give skill points, but when you start the game you basically get a couple of extra perk points because you unlock them through dialogue in the prologue
Luceon Feb 1, 2017 @ 6:29am 
Originally posted by Karlito:
Originally posted by Luceon:
There are also perks to increase your credit and resource gains, perk points are earned every 5 levels (I believe, I think I have a random extra perk but it may have come from a relic which I thought only gave skill points)

Slight correction - you used to get perk points every 5 levels but that changed a while ago when we remade the class and leveling system.
Now you actually get a perk point every 2 levels! Note that the maximum player level is 50.
Relics (Artefact vaults) should only give skill points, but when you start the game you basically get a couple of extra perk points because you unlock them through dialogue in the prologue

Thanks for the correction, I had one perk point when I started the game (skipping prolugue) and only got the second one at level 5, however after some time of playing (and I did in between) eventually there was another perk point, perhaps after I restarted the game due to a bug or sending in a support ticket, can't say for certain but eventually there was another point. I am also still level 5 so I did not level up for another. I will keep a closer eye out for future levels.

Since there is an option to skip prologue I believe players should be given the same number of perk points as they would if they did the prologue (unless prologue does only give one, I haven't done it yet in this patch, I recall it putting points into certain perks depending on what you chose, which again isn't available by skipping it now).
Originally posted by Luceon:
Since there is an option to skip prologue I believe players should be given the same number of perk points as they would if they did the prologue (unless prologue does only give one, I haven't done it yet in this patch, I recall it putting points into certain perks depending on what you chose, which again isn't available by skipping it now).

This will be fixed in the update later this week.


As for the rest of discussion:

- Nice observations Luceon!

- Materials is the most important resource, it determines your fleets which determine your faction strength so idea is that it is the most scarce resource unless you work on it. And there is, of course, a choice if you want to rush your economy. You will have have to focus Ore and Gas instead of materials to optimize gains.

- Conquest will most likely have different progression but we are very interested to hear your opinions about the current system, having in mind that greater influx of materials would severely influence progression and decrease time to conquer galaxy and actually reducing need for managing resources and focusing solely on producing as many ships and rushing exclusively for junk reclaimers.

- I am kind of, internally, pushing idea for innate t-drive implementation - use it whenever it recharges(natively) and T-drive equipment just allows you greater distances and/or instant refresh.
Last edited by Maximus; Feb 1, 2017 @ 7:10am
adecoy95 Apr 19, 2017 @ 3:37pm 
Originally posted by Maximus:
Originally posted by Luceon:
Since there is an option to skip prologue I believe players should be given the same number of perk points as they would if they did the prologue (unless prologue does only give one, I haven't done it yet in this patch, I recall it putting points into certain perks depending on what you chose, which again isn't available by skipping it now).

This will be fixed in the update later this week.


As for the rest of discussion:

- Nice observations Luceon!

- Materials is the most important resource, it determines your fleets which determine your faction strength so idea is that it is the most scarce resource unless you work on it. And there is, of course, a choice if you want to rush your economy. You will have have to focus Ore and Gas instead of materials to optimize gains.

- Conquest will most likely have different progression but we are very interested to hear your opinions about the current system, having in mind that greater influx of materials would severely influence progression and decrease time to conquer galaxy and actually reducing need for managing resources and focusing solely on producing as many ships and rushing exclusively for junk reclaimers.

- I am kind of, internally, pushing idea for innate t-drive implementation - use it whenever it recharges(natively) and T-drive equipment just allows you greater distances and/or instant refresh.

i really like the tdrive idea, personally
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Date Posted: Jul 23, 2016 @ 8:09pm
Posts: 12