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SGW has special weapons depending on the character you choose, you can improve them through experience points, you lead a fleet and and can concentrate on flying while your turrets do the job. Battles are visually more compelling and investing in good missiles give a real advantage. Ship class and size are proportional and easily identifiable. You have several ways to travel quickly which is an enourmous improvement over Freelancer. Capturing ships during a battle is most satisfying bit of the game.
IMO SGW beats Freelancer on every single aspect but the story and the variety of ships you can fly.
Looks like you are from the minority for a reason. First of all Yes i do agree that in many aspects SGW surpass FL and the explanation of this is simple ,SGW 2018 > FL 2003 year!
Obviosly SGW is better in many ways and i do like it too very much ,but the thing that you do not understand is FL had a Multyplayer one of the first's infact and if you do not play FL on multyplayer then you did not played FL at all!!
On any other points you can compare those games as similar but the Multyplayer is the difference !
Non the less i do enjoy them bouth, and i still consider them as one of my favorites space games!