Starpoint Gemini Warlords

Starpoint Gemini Warlords

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Ruzzerion Jul 27, 2018 @ 12:15pm
How is this like freelancer?
As the question suggests. After playing im bored to death, the controls sucks ass too. How exactly is this anything like freelancer?
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Showing 1-7 of 7 comments
Geek Jul 27, 2018 @ 1:56pm 
The ship controls are very much like Freelancer.
Cerberus Jul 31, 2018 @ 8:33pm 
The controles are really like freelancer one of the things i really love about this game.
Irish Aug 3, 2018 @ 1:47am 
Originally posted by Ruzzerion:
As the question suggests. After playing im bored to death, the controls sucks ♥♥♥ too. How exactly is this anything like freelancer?
I'm in the same boat, I'm finding the combat incredibly boring and floaty.
Lhetre Aug 6, 2018 @ 3:05pm 
I know I'm in a minority, but I found Freelancer combat incredibly tedious in single player. It consisted in turning in circles around several enemies until you hit them enough - on a 2D plane. How can you appreciate spending minutes turning in circles is beyond me. Pirates breaking systematically every lane you are travelling is also aggravating. It seems to me Freelancer was and is appreciated by MP players mostly, for an SP player the game ends with the story.

SGW has special weapons depending on the character you choose, you can improve them through experience points, you lead a fleet and and can concentrate on flying while your turrets do the job. Battles are visually more compelling and investing in good missiles give a real advantage. Ship class and size are proportional and easily identifiable. You have several ways to travel quickly which is an enourmous improvement over Freelancer. Capturing ships during a battle is most satisfying bit of the game.

IMO SGW beats Freelancer on every single aspect but the story and the variety of ships you can fly.
ponsemen_bg Aug 7, 2018 @ 3:43am 
Lhete...
Looks like you are from the minority for a reason. First of all Yes i do agree that in many aspects SGW surpass FL and the explanation of this is simple ,SGW 2018 > FL 2003 year!

Obviosly SGW is better in many ways and i do like it too very much ,but the thing that you do not understand is FL had a Multyplayer one of the first's infact and if you do not play FL on multyplayer then you did not played FL at all!!

On any other points you can compare those games as similar but the Multyplayer is the difference !
Non the less i do enjoy them bouth, and i still consider them as one of my favorites space games!

Lhetre Aug 7, 2018 @ 4:31am 
Originally posted by ponsemen_bg:
if you do not play FL on multyplayer then you did not played FL at all!!
Game mechanics are the same, dogfighting in FL was flying in circles around your enemy, no fun to be had here. Combat in FL was as simplistic as it can be, the AI was brain dead, only fighting against a human person, or even better, squad against squad, could be interesting. FL had the advantage to be one of the first games supported by a solid MP layer, but the game in itself was worth the lenght of the campaign. SGW does not end with the campaign. Do not confuse the pleasure of playing with friends and the pleasure of playing a good game.
Humble Aug 9, 2018 @ 5:14pm 
I'm enjoying much more warlord than freelance. Don't get me wrong, I kind like Fraelanece story, but command fleet with carrier all that is way too good, freelancer don't had that, freelancer's system's just bigger ship next level and you had to move up, no choice, and some you like lower level ship but you can't stay with it as you need stronger ship in freelancer, but warlord, you could stay with ship you like, any class of ship, no need to move up next ugly ship from cool looking but weak ship, of sorts.
Last edited by Humble; Aug 9, 2018 @ 5:14pm
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Date Posted: Jul 27, 2018 @ 12:15pm
Posts: 7