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However, I did spot one bizarre glitch that only takes place the the helicopter training map (not VNSU or TE An Lao, or Song Be) wherein the tree textures will vanish as you get closer to them, then reappear as you back off. Makes the map look very spooky. If it spreads to the other map builds it could be exploitable as you can spot enemies through the tree textures that should be at A and B.
i7-4790
For the most part I see a solid 60 FPS at all times when I don't have this type of rendering enabled but with it on it drops into the mid to low 40s at times. I play the game with the settings maxed out and FoV is 90. I am using the current driver for my card.
FX-6300
instanced rendering made a big difference to me before i was geting 15 to 30 fps max with everything running on ultra weird thing was if i changed all the settings to low my performance got even worse but now with the instanced rendering i am getting 30 to 60fps with the settings on medium. still it is not stable but the game is finally playable for me it feels smooth and i only sometimes get any stuttering issues (depends on the map) thank you tripwire! hope you guys can get this game to run even better i know i have a outdated rig but i was running red orchestra 2 and rising storm on 50 to 70 fps with everything on high please get RS2 on that level hope this feedback helps you guys out peace!
GTX 770
Didn't really notice much difference, maybe just a tad worse? No complaints though, it runs great with and w/out instanced rendering.
[ NVIDIA GeForce GTX 1060 6GB (GeForce Driver version 358.28) ]
[ 16 GB RAM ]
[ All graphics setting in game set to Ultra/High ]
Before I turned it on I got some variation in my framerate, like 58– 65. But after I turned it on I was having a solid 62 FPS and my game seemed smoother to me. When this option does roll out I will most likely be using it.
NVIDIA GeForce GTX 1080 strix 8GB
16 GB RAM
All set to Ultra except for shadows (high) and VSync off aswell FXAA.
Playing on a 144Hz monitor.
In one hand perfomance overall seems quite smooth compared as it was before (I dont experience that much stuttering), my average fps are now over 130fps. I used to get frame drops to a min. of 50fps, now the min is 100fps in the most demanding map areas
(I only have issues in Song Be where the average is 80fps). On the other hand I have the perception that the new render method affects image quality (for ex. the foliage in the B cap in An Lao Valley seems less dense).
NVIDIA GeForce GTX 560 Ti
Instance Rendering is really helping me to run the game faster. Game feels smoother, FPS is subjectively higher (just from stat fps - from original 25-30 to 50-60). Graphics, on the same settings as I had on the previous patch (not test branch) looks somehow better - maybe it is because of objects are not poping up and are visible all the time.
My graphics card is the "problematic" series, so probably constant flickering of the textures of the surroundings is known bug.
Thank you Tripwire for implementing this technology. It looks promising.
I'm running a 1080 Ti FE and 4790k.
many visual errors,