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It’s mighty strange that the sawn off shotgun has so much more reach than the 40mm buck.
I should be able to take out a target at 50m with the 40mm buckshot, if my shot is aimed properly. This is just not possible currently.
You're better off just keeping HE rounds loaded and shooting an enemy even when you know the grenade won't travel far enough to arm the explosives, hoping the impact will kill him.
Buckshot just isn't reliable.
I disagree, the IZH has good range, but its limited ammo capacity, long reload times per shot and and awkwardness in CQB makes it quite a well balanced gun. Any bullet firing weapon has greater range and damage, it is just easier to hit with the IZH.
The M79 should have much less spread though, it often feels like a BB gun.
i know a person that i used to work with who shot an escaping convict with a 12 gauge, buckshot, with a Remington 870 with a 28 inch barrel and full choke, on the run at approximately 100 yards from a guard tower. He hit him with one pellet in the leg, which brought the man down and they were able to recapture him. This is a real life scenario. To me, the Izzy hunting shotgun has way too much umph at distance. it performs better than most rifles.
the thumper , conversely , shoots a buck round out of a barrel that has no choke, hence the patern would be practically useless at distances over 50 yards. And really im giving it some extra credit for sheer pellet volume-27 00 buck pellets- at 50 yards. Beyond 50 yards why wouldnt you use a fragmentaion round? That's your combo- buck for close up, fragmentation for medium and beyond.
Ive patterned a few 18 inch shotguns with cylinder choke in the past. the pellet spread was generally in the black on a man sized silhouette target at 25 yards, but a very random pattern and spread pretty muich all over the torso area. taking that into account, buckshot and cylinder choke at ranges further than that your pellet spread makes it more and more iffy the further you go. again, 50 yards with cylinder choke and 00 buck , maybe has some lethality but i'd wager it's pretty sketchy beyond that.
unless youre running some mission specific round - like a pattern controlled shotcup and/ or copper plated shot, which im pretty sure wasnt even developed during 'nam , or some extra velocity 12 gauge magnum rounds, again i dont think were in 'nam - youre not getting the accuracy portrayed in this game from the shotguns.
The M576 40mm buckshot has 21 pellets per shot. Now irl is consistently gets at least 13 pellets in a 1.5m circle at 40 metres. With the remaining 7 being anywhere inside or outside the circle. That's basically neck to knees. If you fired at someone at that distance. With of course people only being about 0.5m wide for a target that's facing the shooter. Even thinner for target side on.
Now it feels like airsoft gun or something.
The spread is too much in comparison with other shotguns. I understand that it's not the best choice for a ranged target, but even at 25m, the buckshot isn't always a OHK center mass. It's silly and needs a buff. Otherwise, they might as well code it out of the game.
It's a giant single shot shotgun, good for self defense I guess when you're not on the move, but in that case why wouldn't I just draw my M1911 with 7 1 shot kills instead of taking 5 seconds to load a single shot into my grenade launcher?
it's a grenade launcher, use it to launch grenades
Maybe I'd carry like 2 or 3 buckshot if we had the actual bandoliers of like 30 rounds, I'd probably carry something like 3 smoke, 2 buckshot and the rest HE.
There isn't really a scenario too where the grenadier should be using his M1911 or 40mm buck for self defense, he's a support role and the grenade launcher works well up to 300m, the farther away for him the better most times
21 OO pellets. Each is potenially lethal. so in one shot you got 21 bits of metal in the air VS needing 6 or 7 seconds to get 7 .45's off somewhat aimed. Also better in some situations and less lethal to YOUR team at times. But it dont work so no one bothers.
Really annoying and desperately needs a fix though. I still want something like a smoke only option for ammo.
Wasn't sure if this was because the target found itself continually passing through gaps in what would be a pretty sparse pattern, (ofcourse it is unchoked, relatively short barrell afterall). But if pelets are literally despawning after a short distance, this would seem to explain it much better. think there needs to be a little extra range, with a % of outlier pellet continueing further on, before most would see it as a viable option.
Something I've been doing with the Izhmash hunting shotgun is setting the fire selector to simaltaneously let off both barrels when attempting long shots, hopefully minimising gaps in the pattern @ range, 90-120m+ .
i.e 2x assumedly random patterns overlayed eachother, does seem to increase the likelyhood of downing or atleast winging people trying to far flank, but without imperical measurement, am i imagining this effect? does anyone understand the game physics well enough to know if this practise is worthwile?