Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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ETucc Sep 30, 2018 @ 7:17am
40mm Buckshot, M79 Thumper
The buckshot round needs to be buffed. I've been using it for hours, the last few weeks, especially as Australian grenadier since they don't get a pistol. (Yes I know you can grab a load out with an Owen gun and 6 HE and 2 Smoke)

Past 25m, it's almost not worth taking the shot. At closer range, you gotta be hitting dead center still, and even then it's not always lethal. What I'm saying is, the spread at close range doesn't make up for it's lack of range, like the duckbill.

I mean I saw a guy get a 100m headshot last night, with a sawn-off IZH-58, but my M79 buckshot barely wounds people at 30-50m? ♥♥♥♥♥♥♥t.

I can't tell if it's bugged or just plain weak, but you're almost better off bringing a t-shirt cannon to the jungle. Sometimes it feels like I'm just blowing hot air out of my thumper, maybe some confetti will come out.

*There is an actual bug. When you die with a buckshot round loaded (green rimmed) the game remembers that you had the shotgun shell loaded, but checking ammo reveals an HE round. (gold rimmed) However, when you shoot, it is buckshot, and changing your round type just inserts another buckshot round into the tube. So I have to change my round TWICE to get an actual HE in there.

Please fix this.
Last edited by ETucc; Sep 30, 2018 @ 7:20am
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Showing 1-15 of 20 comments
static Sep 30, 2018 @ 7:37am 
Agreed. Well said comrade.

It’s mighty strange that the sawn off shotgun has so much more reach than the 40mm buck.
Big Duke Sep 30, 2018 @ 8:02am 
i think it's the other way around. the Izzie shotgun has too much power at long range.
ETucc Sep 30, 2018 @ 10:17am 
Originally posted by X-BigDukeSix:
i think it's the other way around. the Izzie shotgun has too much power at long range.
Regardless, the lethal range for M79 should be increased a bit, otherwise there's no point in using it or even having it in the game.

I should be able to take out a target at 50m with the 40mm buckshot, if my shot is aimed properly. This is just not possible currently.

You're better off just keeping HE rounds loaded and shooting an enemy even when you know the grenade won't travel far enough to arm the explosives, hoping the impact will kill him.

Buckshot just isn't reliable.
Originally posted by X-BigDukeSix:
i think it's the other way around. the Izzie shotgun has too much power at long range.

I disagree, the IZH has good range, but its limited ammo capacity, long reload times per shot and and awkwardness in CQB makes it quite a well balanced gun. Any bullet firing weapon has greater range and damage, it is just easier to hit with the IZH.

The M79 should have much less spread though, it often feels like a BB gun.
Last edited by Roujiamo 南蛮主义者; Sep 30, 2018 @ 10:57am
Big Duke Sep 30, 2018 @ 12:26pm 
Originally posted by Conservative party UK:
Originally posted by X-BigDukeSix:
i think it's the other way around. the Izzie shotgun has too much power at long range.

I disagree, the IZH has good range, but its limited ammo capacity, long reload times per shot and and awkwardness in CQB makes it quite a well balanced gun. Any bullet firing weapon has greater range and damage, it is just easier to hit with the IZH.

The M79 should have much less spread though, it often feels like a BB gun.

i know a person that i used to work with who shot an escaping convict with a 12 gauge, buckshot, with a Remington 870 with a 28 inch barrel and full choke, on the run at approximately 100 yards from a guard tower. He hit him with one pellet in the leg, which brought the man down and they were able to recapture him. This is a real life scenario. To me, the Izzy hunting shotgun has way too much umph at distance. it performs better than most rifles.

the thumper , conversely , shoots a buck round out of a barrel that has no choke, hence the patern would be practically useless at distances over 50 yards. And really im giving it some extra credit for sheer pellet volume-27 00 buck pellets- at 50 yards. Beyond 50 yards why wouldnt you use a fragmentaion round? That's your combo- buck for close up, fragmentation for medium and beyond.

Ive patterned a few 18 inch shotguns with cylinder choke in the past. the pellet spread was generally in the black on a man sized silhouette target at 25 yards, but a very random pattern and spread pretty muich all over the torso area. taking that into account, buckshot and cylinder choke at ranges further than that your pellet spread makes it more and more iffy the further you go. again, 50 yards with cylinder choke and 00 buck , maybe has some lethality but i'd wager it's pretty sketchy beyond that.

unless youre running some mission specific round - like a pattern controlled shotcup and/ or copper plated shot, which im pretty sure wasnt even developed during 'nam , or some extra velocity 12 gauge magnum rounds, again i dont think were in 'nam - youre not getting the accuracy portrayed in this game from the shotguns.
=(e)= Lemonater47 Sep 30, 2018 @ 12:36pm 
It doesn't take very many 00 buck pellets to kill in this game. 2 in the torso = dead. People do over play the "power" of the shotgun at range. It usually takes them 2 shots. But of course you have two shots on something that's basically semi auto. With a total of 18 pellets flying at them.

The M576 40mm buckshot has 21 pellets per shot. Now irl is consistently gets at least 13 pellets in a 1.5m circle at 40 metres. With the remaining 7 being anywhere inside or outside the circle. That's basically neck to knees. If you fired at someone at that distance. With of course people only being about 0.5m wide for a target that's facing the shooter. Even thinner for target side on.

Rei Sep 30, 2018 @ 1:57pm 
Especially considering you only get one shot with it, it's basically a glorified confetti gun.
FlashBurn Sep 30, 2018 @ 8:17pm 
Been saying this for the past year. The buck shot rounds got a stupid nerf long ago and since that time I find them next to worthless. Of course way back in the beta it was a bit TOO good. I was running around death matching with the buckshot rounds to way to good effect. But they have sucked awful forever. I am pretty darn sure the pellets despawn around 25 meters now. ALthough I also feel that the blooper gunner should get some buckshot rounds as a default in EVERY load out. But fixing the ate up range would be a good start. I mean, I should have some chance of killing someone at 50 meters with 21 buckshot pellets zipping around. Right now... you have zero chance. Better off with a frag nade as this is not an option.
GAMBiT Sep 30, 2018 @ 10:29pm 
Yep, buff this hand cannon plz.
Now it feels like airsoft gun or something.
ETucc Oct 1, 2018 @ 7:12am 
If my HE arms the explosives at 25-30m from point of shot, my buckshot should be effective to AT LEAST that distance. And by effective, I mean I should be able to take that man down with one shot to center mass.

The spread is too much in comparison with other shotguns. I understand that it's not the best choice for a ranged target, but even at 25m, the buckshot isn't always a OHK center mass. It's silly and needs a buff. Otherwise, they might as well code it out of the game.
Luke Oct 1, 2018 @ 10:50am 
I don't really see why anyone would ever even want the buckshot rounds even if they did work well

It's a giant single shot shotgun, good for self defense I guess when you're not on the move, but in that case why wouldn't I just draw my M1911 with 7 1 shot kills instead of taking 5 seconds to load a single shot into my grenade launcher?

it's a grenade launcher, use it to launch grenades

Maybe I'd carry like 2 or 3 buckshot if we had the actual bandoliers of like 30 rounds, I'd probably carry something like 3 smoke, 2 buckshot and the rest HE.

There isn't really a scenario too where the grenadier should be using his M1911 or 40mm buck for self defense, he's a support role and the grenade launcher works well up to 300m, the farther away for him the better most times
FlashBurn Oct 1, 2018 @ 8:54pm 
Originally posted by Luke:
I don't really see why anyone would ever even want the buckshot rounds even if they did work well

It's a giant single shot shotgun, good for self defense I guess when you're not on the move, but in that case why wouldn't I just draw my M1911 with 7 1 shot kills instead of taking 5 seconds to load a single shot into my grenade launcher?

it's a grenade launcher, use it to launch grenades

Maybe I'd carry like 2 or 3 buckshot if we had the actual bandoliers of like 30 rounds, I'd probably carry something like 3 smoke, 2 buckshot and the rest HE.

There isn't really a scenario too where the grenadier should be using his M1911 or 40mm buck for self defense, he's a support role and the grenade launcher works well up to 300m, the farther away for him the better most times


21 OO pellets. Each is potenially lethal. so in one shot you got 21 bits of metal in the air VS needing 6 or 7 seconds to get 7 .45's off somewhat aimed. Also better in some situations and less lethal to YOUR team at times. But it dont work so no one bothers.
Trygger Oct 2, 2018 @ 2:59am 
The weird "M79 fires wrong shell" bug happens to me all the time. I always pick the loadout with 6 HE 2 smokes and often if I die shooting my smoke (Happens alot cause I rush up and get the smokes out ASAP) when I respawn, the game will say I have HE loaded, yet I'll be firing smokes. (And it's kind of cool because you can fire 8 smokes this way.)

Really annoying and desperately needs a fix though. I still want something like a smoke only option for ammo.
MotorDead Oct 3, 2018 @ 5:10pm 
Agree to put a pistol for M79 classes
Yeah have been very underwelhmed by the 40mm buckshots authority a few times, to the point that if I ever play grenadier I just opt for the smoke loadout regardless.

Wasn't sure if this was because the target found itself continually passing through gaps in what would be a pretty sparse pattern, (ofcourse it is unchoked, relatively short barrell afterall). But if pelets are literally despawning after a short distance, this would seem to explain it much better. think there needs to be a little extra range, with a % of outlier pellet continueing further on, before most would see it as a viable option.

Something I've been doing with the Izhmash hunting shotgun is setting the fire selector to simaltaneously let off both barrels when attempting long shots, hopefully minimising gaps in the pattern @ range, 90-120m+ .

i.e 2x assumedly random patterns overlayed eachother, does seem to increase the likelyhood of downing or atleast winging people trying to far flank, but without imperical measurement, am i imagining this effect? does anyone understand the game physics well enough to know if this practise is worthwile?
Last edited by Spaghetti Western; Oct 3, 2018 @ 7:18pm
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Date Posted: Sep 30, 2018 @ 7:17am
Posts: 20