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it also makes little sense, when you play several successful rounds- which can be a morale breaker for the enemy team, only to have yourself forced to play on a inferior team. that in itself doesnt lend to wanting to play.
The issue lies in the fact that I can connect to a server that hasn't fully loaded every player in the beginning of the match, yet I have no idea which team has more or less players, or who is winning the campaign.
So I join whatever team I want, but for all I know, the team I joined already had more players before the start of the round.
Also they also all seem to get thrown in squad one. This might be the reason all the squads get shuffled up at the end of the round. I really don't remember 33+ players on RO2/RS but maybe this carried over from there.
It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.
There is an incentive based system being implemented (an XP boost if you switch sides) as was well as autobalance so, hopefully, forced team swtiching shouldn't be seen all that much, especially if people know that if they team stack they will probably get switched anyway.
Don't need any forced switching, don't need any XP bonus, no STOPPING the whole game (wtf kind of idea is that). It's very simple, allow clans to join and play as a group. No better way
So clans can just pubstomp? And how often do servers have 5 spots open?
Playing with friends people could just befriend whole team. But get what you are saying. It might be nice if they could just take one whole squad over. There would be some cohesion. But spawn on tunnel vs spawn on SL is not the same thing. As you know not everyone knows how to SL. Also people asked about you the other day. We miss you.
NO clans can't pub stomp, with what I said the teams are ALWAYS EVEN, the number of players allowed on the field are limited to number on the crippled team. Basically, the stacked team has a bigger penalty for dying, that's it, it might only add a few seconds, it depends on the Server Config Setting "maxTeamDifference=X"
If there is space my group will switch as a squad to the other team. That being said, switching individuals will only make more people quit, there is no doubt about it.
Im betting the campaign will lose it's luster and server providers start switching back to map voting.
Everything will be ironed out with campaign in the coming months. People just have no patience. I'm sure many servers will revert to a standard mode regardless.
But hey it's at least nice that they're making it so the game asks first.
When you look at it all potential options have some pretty significant pros and cons. There is no perfect solution.