Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Big Duke Oct 2, 2018 @ 6:39am
Forced team balance
Developer announement - "If the difference becomes larger than 2, the campaign will pause and ask players to help balance out the teams (for an XP bonus). If no players opt for this, the game will force a balance to happen (excluding commanders from the previous round)."

Im not a big fan of forced balance. in my opinion, incentive based balance would be better. And to be honest, i play this game at this point to have fun with my friends and clan mates-working as a team, not on opposing sides.

Forcing players to switch sides will probably drive players away. I know from my perspective, it is already making me rethink playing this game.
Originally posted by FBlue:
Originally posted by X-BigDukeSix:
outnumbered by tweo makes little difference, its when you see 36 against 28 that makes me scratch my head and wonder how hard is it to keep a 32v32 game locked at 32....

Right no team should have more than 32. That isn't even a issue caused by the campaign mode.
It has been happening on SU and TE for some time. As it stands now it takes too long to find the names on the list of players to even start a vote. Why is the kick list not alphabetical? Even after you find the names people won't vote them off server.

32 vs less than 32 is another issue. You can't force losing players to keep playing. Punishing winning players could also get them to quit. And what's to stop people from quitting, then rejoining and joining winning team? And none of this ever gets to why teams are unbalanced in the first place.
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Showing 1-15 of 49 comments
Big Duke Oct 2, 2018 @ 6:48am 
on top of the original post , there are far too many times where i see over 32 players on one side- this should be fixed. at no time should the game allow over the 32 player faction limit.

it also makes little sense, when you play several successful rounds- which can be a morale breaker for the enemy team, only to have yourself forced to play on a inferior team. that in itself doesnt lend to wanting to play.
ETucc Oct 2, 2018 @ 7:11am 
Yeah I'm wondering how this is gonna play out... You obviously shouldn't be able to join a team with 32 players already.

The issue lies in the fact that I can connect to a server that hasn't fully loaded every player in the beginning of the match, yet I have no idea which team has more or less players, or who is winning the campaign.

So I join whatever team I want, but for all I know, the team I joined already had more players before the start of the round.
FBlue Oct 2, 2018 @ 8:41am 
I think part of the 32+ issue has to do with people that are spectators in the first round. These people either are really afk, spectating or... just don't want to join the losing side. When the game gets thrown into second round they all get thrown on US side. That is how the team has more than 32 players. More than 32 (maybe 33) people will not be able to play on that team. If you look at their scores on scoreboard they have 0 0 0. At this point they are either really afk or hoping people on their team succumb to pressure from other side to switch teams. Really what should be done is kick them. But people won't always do even if you tell them what is going on.

Also they also all seem to get thrown in squad one. This might be the reason all the squads get shuffled up at the end of the round. I really don't remember 33+ players on RO2/RS but maybe this carried over from there.
Iron Monkey Oct 2, 2018 @ 9:19am 
Already been losing interest in the game as is. But If I'm going to be constantly shuffled around from playing with friends then I will likely barely play anymore if that. This game is heavily teamwork focused and the most teamwork I ever see is when playing with friends. Without that it's not really going to be any fun or worth playing anymore.

It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.
= Oct 2, 2018 @ 9:59am 
This needs to happen, virtually all campaign games at the moment are heavily in favour of one team or the other, usually Southern. Something must be done to fix this and tripwire are making some sensible changes.

There is an incentive based system being implemented (an XP boost if you switch sides) as was well as autobalance so, hopefully, forced team swtiching shouldn't be seen all that much, especially if people know that if they team stack they will probably get switched anyway.
Gubernaut Oct 2, 2018 @ 10:07am 
See my post about Team Balance https://steamcommunity.com/app/418460/discussions/0/1734339624801136668/

Don't need any forced switching, don't need any XP bonus, no STOPPING the whole game (wtf kind of idea is that). It's very simple, allow clans to join and play as a group. No better way



Last edited by Gubernaut; Oct 2, 2018 @ 10:10am
FBlue Oct 2, 2018 @ 10:11am 
The incentive isn't there. You want people to leave a good team and go to bad one. The reward being xp is meaningless. They would likely get more xp on the other team in first place. And everyone doesn't care how many points they get. A real incentive would be if you join other team you get whatever role you want. But downside would be people flying cobra both rounds or playing sniper and not helping their team both rounds. But just taking them off winning team and forcing them to play on new team isn't any better. Winning teams win often because they communicate and play together better. So you take a guy out of a squad he was doing good with and place him on a team where squads and connections are already set. They are alone. They will likely be lone wolfing or just getting blasted all game because the rest of the teams squads are garbage. They may even just sit at base or leave game.
FBlue Oct 2, 2018 @ 10:14am 
Originally posted by Gubernub:
See my post about Team Balance https://steamcommunity.com/app/418460/discussions/0/1734339624801136668/

Don't need any forced switching, don't need any XP bonus, no STOPPING the whole game (wtf kind of idea is that). It's very simple, allow clans to join and play as a group. No better way

So clans can just pubstomp? And how often do servers have 5 spots open?
FBlue Oct 2, 2018 @ 10:18am 
Originally posted by Iron Monkey:
It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.

Playing with friends people could just befriend whole team. But get what you are saying. It might be nice if they could just take one whole squad over. There would be some cohesion. But spawn on tunnel vs spawn on SL is not the same thing. As you know not everyone knows how to SL. Also people asked about you the other day. We miss you.
Gubernaut Oct 2, 2018 @ 10:22am 
Originally posted by FBlue:
Originally posted by Gubernub:
See my post about Team Balance https://steamcommunity.com/app/418460/discussions/0/1734339624801136668/

Don't need any forced switching, don't need any XP bonus, no STOPPING the whole game (wtf kind of idea is that). It's very simple, allow clans to join and play as a group. No better way

So clans can just pubstomp? And how often do servers have 5 spots open?

NO clans can't pub stomp, with what I said the teams are ALWAYS EVEN, the number of players allowed on the field are limited to number on the crippled team. Basically, the stacked team has a bigger penalty for dying, that's it, it might only add a few seconds, it depends on the Server Config Setting "maxTeamDifference=X"
Big Duke Oct 2, 2018 @ 10:42am 
Originally posted by FBlue:
Originally posted by Iron Monkey:
It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.

Playing with friends people could just befriend whole team. But get what you are saying. It might be nice if they could just take one whole squad over. There would be some cohesion. But spawn on tunnel vs spawn on SL is not the same thing. As you know not everyone knows how to SL. Also people asked about you the other day. We miss you.

If there is space my group will switch as a squad to the other team. That being said, switching individuals will only make more people quit, there is no doubt about it.

ETucc Oct 2, 2018 @ 10:49am 
Originally posted by Iron Monkey:
Already been losing interest in the game as is. But If I'm going to be constantly shuffled around from playing with friends then I will likely barely play anymore if that. This game is heavily teamwork focused and the most teamwork I ever see is when playing with friends. Without that it's not really going to be any fun or worth playing anymore.

It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.
Just come home to rTr bb.
Big Duke Oct 2, 2018 @ 11:01am 
Originally posted by ETucc:
Originally posted by Iron Monkey:
Already been losing interest in the game as is. But If I'm going to be constantly shuffled around from playing with friends then I will likely barely play anymore if that. This game is heavily teamwork focused and the most teamwork I ever see is when playing with friends. Without that it's not really going to be any fun or worth playing anymore.

It would help if say there is some system in place where balance priority goes to people spectating. Then after that say people in game not playing with any others on thier friends list. Not sure the the later is posable though. If not maybe add some kind of party system.
Just come home to rTr bb.

Im betting the campaign will lose it's luster and server providers start switching back to map voting.
ETucc Oct 2, 2018 @ 11:15am 
Originally posted by X-BigDukeSix:
Originally posted by ETucc:
Just come home to rTr bb.

Im betting the campaign will lose it's luster and server providers start switching back to map voting.
Right to Rebel always satisfies my Huey and RPG chopper hunting fix, since it's 24/7 Supremacy, but I like the campaign a lot, especially due to the fact that I'm playing a much larger variety of maps besides Hue and Cu Chi. (Haven't seen Resort at all, thank God.) Also the ARVN and Aussies are making more appearances. And I prefer playing one round per map.

Everything will be ironed out with campaign in the coming months. People just have no patience. I'm sure many servers will revert to a standard mode regardless.
Last edited by ETucc; Oct 2, 2018 @ 11:17am
I'm also not sure if the force is necessary. But it seems the developers (and to be honest a significant amount of the community) want to "fix" unbalance instead of just alleviating it.

But hey it's at least nice that they're making it so the game asks first.

When you look at it all potential options have some pretty significant pros and cons. There is no perfect solution.
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Date Posted: Oct 2, 2018 @ 6:39am
Posts: 49