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翻訳の問題を報告
The only pro I can see the M14 having is that it has higher damage per bullet.
The other argument is that it's more "fun" to use. But if it's just for novelty then the Mosin Nagant takes the cake on that one.
In the real army, people booed when they had to switch to the M14 from the M1.
They again booed, even more, when they switched to the AR-15 and many refused to let go of their previous equipment.
But then came the M16, a fully fleshed fully functional assault rifle.
And again five years later, the M16A1 (and XM16E1), which was an almost perfected assault rifle that almost everyone in the army loved using and would take any day over an M1 or M14.
And it's got to be good if it lasted all the way to the present day.
You are wrong my friend. In Vietnam the 20 round magazine was always loaded with only 18 rounds because of issues with the spring in the magazines - leading to feeding problems when loaded with 20 rounds. Count them sometime.
Although even if it was 20 rounds, I’d still pick up the first AK-47 I find lying on the ground. Even if they gave the late War ones the 30 round magazine, I still probably would like any of the Russian or Chinese weapons better, I may be in the minority, but I am not a fan of the M16, I just don’t like it.
In the Vietnam war soldiers were instructed to only load 18 rounds in their 20 round magazines in order to prevent their rifles from failing to feed due to magazine spring potentially being worn out.
In Rising Storm 2 we have the M16A1. It replaced the M16 in 1969.
So you can hit distant targets better with the M16.
It's only a two bullet difference. The M16 has 18.
The rear sights are too shallow to compensate for the hard jerky recoil and in turning movement tilts both sights to either side a lot (ie. if you turn left, rear sights move right and front sights move left).
And the sights look almost identical to the M16 anyways. But the M16 has almost no recoil in comparison to the M14 and the sights are more stable and doesn't wobble.
It's just negligible.
While M16 basically: well he was 100 meteres away and i shot him 4 times and he still survived because oh well it's 5.56.
It's all real simple:
You wanna kill a bunch of enemies for sure - you take M14 battle rifle made of wood and steel with full length 7.62 rifle rounds. 1 shot - 1 kill.
You want to wound em slightly, waste 2-4 toy-rounds on every enemy out of your 18 rounds? Or maybe you wanna uselessly waste full mag on 3 secs spray to kill enemy up to 25 meters far? Well then - plastic piece of junk called M16 is your choice!
The chad M14 vs the virgin M16
But with your one-way logic of damage>everything else, then the Mosin is clearly superior to the M14, since you yourself forget the factor of the bullet velocity, meaning (and I repeat myself) the M16 is more accurate at long range than the M14, simply because the bullet travels faster. It hits its target almost immediately as you fire.
So I can equally ridicule your argument by saying "well then you can rapid click your M14 at an enemy 10 meters away, miss half of them because of recoil. And never hit zig-zagging enemies over 70 meters away because of low velocity underhand throw pebbles. So you can play with your wooden BB gun or pick the weapon of the present and future."
I just don't think that's a very productive way of having a conversation where facts matter.
Besides it doesn't help that the majority of players greatly prever the M1 Garand over the M14. And the M1 only has an 8 bullet capacity.
Like i said twice before M14 has all those pros with sights, accuracy, extra 2 rounds WHILE STILL BEING A BATTLE RIFLE ABLE FOR SURE ONE SHOT KILL IN TORSO ANYONE ON ANY DISTANCE.
That's the point. Stop deviding damage apart from accuracy and mag capacity.