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Here's some important facts:
• Kill angle: about 45 degrees hor/vert, you can aim roughly by the knobs on the top.
• Kill range: 35m kill/ 40m wound. The damage cannot be blocked by a body like you can with grenades. See example: https://i.imgur.com/bMvwvcj.png
• Trigger range: 20m.
• Safe trigger distance: 2m and above, make sure you back out.
• You can rotate the claymore before placing by pressing 'fire mode' or 'bipod' key.
Some lesser known facts:
• It cannot be destroyed by bullets and explosions (except by another claymore).
• You can chain detonate 2 claymores by placing one within 15m of another claymore's kill cone. (so that you dont need to be within the trigger range of the second clay)
• If your claymore is too far to retrieve, you can swap to a different class (when you are dead) and swap back to refresh the inventory.
Now with all that siad. Most games are in utter fantasy land when it comes to M18a1 claymores. It generally is a command detonated mine. But I have no idea why you can't do most of what the manual tell you can do with these things. I dont know why we cant have more reality in this game that is suppose to be "the most authentic bla bla bla" Vietnam bla bla. This mine was designed to flatten out human wave attacks in one go. You never get the vibe of just what this thing is in games. =(
Yeah I'd certainly would love to see a more accurate model of claymore in RS2 in terms of range, ofc they nerfed it for balance reasons, which I can sort of agree but not fully. I'm just glad that they didn't follow other games making it a place and forget type of joke.
LOL "I tried using them like in Battlefield and rainbow" AHAHAHAHAHAHA This aint your CoD kiddo!