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Laporkan kesalahan penerjemahan
The streamlining is what makes me think this game is more casual than RO2 for the most part. Stamina was basically removed, free aim isn't default, silly cosmetics, etc.
I think it's slower paced due to the way the maps are laid out in RS2. If RO2 maps were played in RS2, I think even more deaths would occur with the faster pace of automatic weapons, unlimited sprint, etc. whereas RO2 is slower with the weaponry, stamina, etc. But the maps in RO2 don't handhold the attackers much. There are lots of open fields and defenders are heavily entrenched with deployed MGs, barbed wire, trenches, bunkers. I dont think lifespan is a true indicator of the "casualness" of a game. I think it's harder to stay alive in RO2. That doesn't necessarily mean RO2 is more hardcore or more casual. Lots of factors contribute to lifespan.
If US is losing to tunnels then pilots aren't doing their job. North is taking advantage of their asymmetric mechanics (tunnels) while the US isn't (air superiority). Shoot their tunnels with the 20mm and they'll eventually dissipate from the attrition. I've seen how fast helicopters can land. And you'll be surprised how many manage to sneak through. (cough cough SnifflyBread)
I've been playing both games RO2 and RS2 extensively for the past weeks and it just feels like RO2 requires more teamwork to me. RS1 especially for the IJA. I definitely remember people screaming through their mics in RO2 whereas everyone just takes their assault rifle and does their own thing in this game, especially on supremacy. Maybe I'm just playing on the wrong servers, who knows. I do agree that this game has more potential for teamwork however.
I do know an extensive amount of both games actually. And I can give a strong support to my argument, while you fail to support yours.
RO2 is more asymmetrical than RS2? The only example you gave is GER gets the stronger weapons. Which is actually an opinion as USSR gets better SMGs and semi-auto rifles while GER gets better bolt action rifles and MGs. AVT-40 vs MKB is highly debatable in my opinion as both get scopes and both are full auto. AVT-40 has a stronger round than the other but the MKB has more controllable recoil. I can list multiple asymmetries of RS2 while RO2 is essentially symmetrical.
I've played lots of commander, hero role in both theatres. It's a very fun class. Again, you don't explain how RO2 support system is more limiting compared to RS2.
I also did not mention that the RS2 support system was more limiting in the first place. The abilities are actually quite diverse.
Only riflemen could spawn on MGs and SLs in RO2. Everyone else spawned solely on a SL.
It doesn't take 2000-3000 hours to master something. Paramedics in my region take about 120 hours of training to qualify for the job. A job to deliver babies, administer fluids, medications, treat wounds, and work in a rescue team in a high stress environment. I played a FPS video game for three times that amount. I know enough to provide proper, supported arguments.
Free aim defaults to on. Hipfire freeaim that is. Same as RO2. The only freeaim that defaults to off is ADS freeaim. A feature RO2 didn't even have.
Streamlining. I call it giving the player more information. The UI is far more informative than in RO2. Meaning more players know what's going on. Why is that a bad thing?
Stamina hasn't been removed it has simply changed what it does. Stamina in RO2 more or less only affected run speed. You could still sprint for ages in that game then snap shoot someone 75m away with a bolt action. Good luck doing the same here.
A good helicopter can dominate. But good ground fire can really have an impact on good pilots. A lot of people don't realize but small arms fire can ruin a pilots day. The cobra for example is heavy. So receiving any amount of damage to the rotors or engine can really make it difficult to fly. Forcing it to RTB. Once a northern team realizes they don't need to kill the choppers to make them go away you as a pilot can come under immense amounts of fire. The loach has a spotting radius of 50m. But if he was flying at 50m the whole time it could only spot things directly below it. As it's a circular radius. So it has to fly even lower. While it copes a lot better with damage in terms of flyability it's pilots are a lot more exposed. I've seen cobra loach teams who can dominate with cobra combined getting 100+ kills and the loach getting 1000 points get absolutely shut down by a northern team who knows how to deal with choppers. It takes 3 DSHK rounds through the engine to completely destroy the engine. So even one hitting it is bad news.
RS1 Japanese require a single charismatic individual to convince the team that banzai is actually the most OP ability in the game. It's balanced out due to the fact most people chicken out. But once you convince the team that you are literally unstoppable (unless you get some bad luck) you can get multiple successful charges. Is that more team work though. A banzai charge is really fun to be a part of. But it's more the charisma of an individual than the team working together. And it's at the largest scale. In RS2 you get a lot more small scale team work. Such as an individual squad working together. Don't get that in RO2/RS1. Senit doesn't happen all the time. But fewmnwork doesn't happen all the time in RO2 either. Not to mention I don't think yelling through the mic is a great indication of team work lol. If someone's yelling it's usually because of the lack of teamwork.
Game is fine.
Asymmetrical differences on both sides require different skills. I'd say just about everything aside from the arcadeyness and voice acting quality you reference is personal opinion and if we were to remove the asymmetry it would be MORE like the arcade titles you mentioned, not less.
In any case, RO2 is dead and when it is not the team stacking is ridiculous.
I think they made a mistake by having player markers. People are not encouraged to learn the uniforms (although really in RS2 it's the general colour tone - I had to point this out to a level 37 player yesterday, and the fact he hadn't noticed says something). For me, this is where the 'arcade' feeling comes from. There is more information given to the player, and less that they have to discover or infer for themselves. It's a good thing when I have to check with binoculars whether I should be shooting at that chap or not!
It could be argued that this concentrates attention on enemy players, rather than capture zones, despite the voiceovers. Twice in the last campaign I was placing a first tunnel when we lost zone A, on a server where the countdown ensures all are ready rather than spawning the first to connect. There is a marked reluctance to get into the zone, which seems greater than in RO2. This could be down to more new players, but when it happens every match in a row one wonders if people are just very stupid and fail to realise the basic reason why the team keeps losing.
One aspect I do enjoy very much is the playing the map as the North and South in turn, although this seems to have been reduced by servers playing Campaign. That was excellent in showing team superiority rather than just one having better equipment, and goes some way to addressing the OP's point about asymmetry being problematic.
On balance, I do prefer RO/RO2. My laptop could never handle RS1 very well so I've played very little of it.
I do not think the complaints raised in this post are applicable to this game. Please read the real RO2 vet players complaints and compare the “complaints” raised here. The quality is different.
one example: https://steamcommunity.com/profiles/76561197997141044/recommended/418460/
Before you ♥♥♥♥ talk on me or trying to challenge me, please do not over estimate yourself and know what you are talking about before posting those ♥♥♥♥. Or else, it only exposures your ignorance of this game.
Ro2 had player markers. Really big obnoxious ones that displayed people's entire names up to 150m away.
But it's a server setting. Was in RO2, is in RS2.
Realism/classic didn't matter. 99% of servers ran realism. The most popular RO2 servers before RS2s release had friendly markers on the full 150m. Only one of whom actually transitioned over to RS2 (and did not maintain their popularity).
But ALL servers in RO2 have markers turned on. Most of them just have it set to 10m or 25m. So you have seen them. The player names in white. Yellow for squad leaders.
Friendly markers are both a server setting AND a client setting as well in RS2. So if you go to your settings right now you can set them to whatever you want. Servers can override the maximum distance. Most servers in RS2 seem to have it set to 50m (which wasn't actually an option in RO2 it went 25 to 75 whereas RS2 goes 25 to 50 to 100).
I'll see what I can turn off as regards HUD, have a few rounds with as minimal a setup as possible and see if I can remain competitive against folks who turn all the grass off...