Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Apparently people say this game sucks?
Recently went back to Red Orchestra 2 just for the fun of it, and after even mentioning RS2 people jumped on me saying that it was probably the worst game ever. I fail to see their reasoning, since I am having a ♥♥♥♥♥♥♥ more fun with this game than with RO2. Can someone explain why this game apparently sucks?
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Showing 1-15 of 98 comments
Jack Clock Jan 5, 2019 @ 7:16pm 
It's like how Killing Floor 1 players will despise Killing Floor 2 because it is the newer game and takes away from the older one.

Also Werhaboos and Soviet droolers are upset that the game isn't in the same boring WW2 setting every other shooter on the market is.

-Z
BeanTheWaif Jan 5, 2019 @ 7:26pm 
Originally posted by El Zorro I:
It's like how Killing Floor 1 players will despise Killing Floor 2 because it is the newer game and takes away from the older one.

Also Werhaboos and Soviet droolers are upset that the game isn't in the same boring WW2 setting every other shooter on the market is.

-Z
I can understand that. I mainly liked RO2 cause of the RS1 content and being able to play in the Pacific, yet apparently everyone wants to stick with the boring Soviet vs Nazi maps
Jack Clock Jan 5, 2019 @ 7:29pm 
Originally posted by Bean the Waif:
Originally posted by El Zorro I:
It's like how Killing Floor 1 players will despise Killing Floor 2 because it is the newer game and takes away from the older one.

Also Werhaboos and Soviet droolers are upset that the game isn't in the same boring WW2 setting every other shooter on the market is.

-Z
I can understand that. I mainly liked RO2 cause of the RS1 content and being able to play in the Pacific, yet apparently everyone wants to stick with the boring Soviet vs Nazi maps

For the next Red Orchestra, they need to move away from WW2. There is no way on earth you can maintain a large fanbase if there are 20 other WW2 games anyone could play. There are already so many ideas thrown around that going with WW2 would probably be a nail in the coffin for Tripwire.

-Z
Lain Jan 5, 2019 @ 7:32pm 
Because they see the game as more arcadey than RO2, or so I've heard. Yet, every time there's an argument with them, I still don't see a good point brought up as to how this game is worse.

Assault rifles do the same if not better damage than the MKB, which, by the way, makes rifles like the M14 and Mosin worth using since you can secure a one shot easily, but not have full auto. The game fixes many bugs that RO2 to this day suffers from, it's a unique setting like Zorro mentioned, characters speaking English actually swear.

I could go on, but what really matters is that you like the game, and are happy with it.
BeanTheWaif Jan 5, 2019 @ 7:36pm 
Originally posted by Rootin Tootin Putin:
Because they see the game as more arcadey than RO2, or so I've heard. Yet, every time there's an argument with them, I still don't see a good point brought up as to how this game is worse.

Assault rifles do the same if not better damage than the MKB, which, by the way, makes rifles like the M14 and Mosin worth using since you can secure a one shot easily, but not have full auto. The game fixes many bugs that RO2 to this day suffers from, it's a unique setting like Zorro mentioned, characters speaking English actually swear.

I could go on, but what really matters is that you like the game, and are happy with it.
I have noticed the bug fixes and changes that are made in RS2 that I adore to no end. I am also extremely glad they took away the "cover" mechanic since it often got me killed more than it helped. As well as being able to toggle the tactical overlay and removing head bob when running (like holy god it actually makes me motion sick)
Ham Sup Lou Jan 5, 2019 @ 9:35pm 
People are referring to the fact that RO2 seems a lot darker and mature. I went back to RO2 a few weeks ago and damn it was bleak.

I was playing on Station and saw that the sky was filled with dark smoke and the entire map was like a gray tomb compared to RS2.
BeanTheWaif Jan 5, 2019 @ 11:11pm 
Originally posted by KI84:
People are referring to the fact that RO2 seems a lot darker and mature. I went back to RO2 a few weeks ago and damn it was bleak.

I was playing on Station and saw that the sky was filled with dark smoke and the entire map was like a gray tomb compared to RS2.
Exactly, I love the lush and vibrant color palette RS2 has and its like a breath of fresh air compared to the washed out and monotone look of RO2
Jack Clock Jan 5, 2019 @ 11:18pm 
Originally posted by Bean the Waif:
Originally posted by KI84:
People are referring to the fact that RO2 seems a lot darker and mature. I went back to RO2 a few weeks ago and damn it was bleak.

I was playing on Station and saw that the sky was filled with dark smoke and the entire map was like a gray tomb compared to RS2.
Exactly, I love the lush and vibrant color palette RS2 has and its like a breath of fresh air compared to the washed out and monotone look of RO2

I like both. Both tones could work for the game honestly. I've even had ideas to use both in my story that takes place in Vietnam.

-Z
ETucc Jan 6, 2019 @ 3:46am 
This is the cycle of Tripwire games.

You should have seen the hate that RO2 got back when it was released...

People are just in denial. RO2 has like zero content compared to Vietnam. RS2 is more fun..
Slowpork Jan 6, 2019 @ 4:58am 
You, guys, forgot the main thing about RS2. Memery. The amount of memes this game generates is amazing.
YoWutSup Jan 6, 2019 @ 5:12am 
You are running and gunning in RS2. The pacing is completely different and less tactical.
Trevor Reznik Jan 6, 2019 @ 8:26am 
early days of RO2 everyone was claiming how that game sucked and how the original RO was way better and more HARDCORE.

Fanbases, eh
ReV0LT Jan 6, 2019 @ 8:57am 
I'm just quoting here

Originally posted by North_Dumpling:
Originally posted by =(e)= Lemonater47:

I said "us" not just me. You're telling others to stop questioning you. You expect me to repeat what you said to me privately?

Alright I'll do it.

So first of all development cycle and weird design decisions especially when it comes to a level design.
As you told me AMG havent had Lead Level Designer, in which case TWI was super mad, hence the reason why every mapper just did his thing and why maps were that bad. Let alone when they havent fixed same issues during Aussies updated upon AMG firing its employees.
Spawn protection grandparenting, 40 minute times, tickets issues(Hill 937 especially) and quite other things which dont really make RS2 shine.

Also AMG research on a game. I cant say I was happy with MkB42 , MG42 and PPS-42/43 in Stalingrad, tho research was done well.
In Rising Storm 2 guns research is basically done with a game called Vietcong 2. Producer had a confession about it. Also dont forget how M14 magazine was just slapped it like on M16, PM and IZH guns from 1980's ,AKM sight picture and MAT49 closed bolt.

Let alone other major issues like USMC and PAVN uniforms.
On example:


-The Army issued green elastic camouflage bands but the USMC did not, so Marines made due with cut up tire inner tubes. In game both the Army and USMC are modeled with the ersatz inner tube band. *

-In game the Marines wear the Army issue vest ( 3/4ths Collar or M69 Vest) instead of the USMC issue M1955 vest.*

-In game the Marines wear Army issue M1956 gear, instead of the USMC issued M1961 belt and mag pouch, M1941 suspenders, M1910 canteen pouch, M1942 first aid pouch, and jungle first aid pouch.**

-The marines use ERDL on maps set before it was used/widely used in late 1968, and both soldiers and marines can wear the ERDL helmet cover on maps set before it was used in late 1969. The suspenders don't exist, they are a messed up attempt at M1956 suspenders.

-The US mag pouch is the LC-1 pouch, adopted 5 days before the US stopped military involvement in Vietnam, and the grenades aren't attached to it properly.

-The marines have name and BOS tapes on their uniforms, which they didn't adopt until 1992.***

-The order of unlocks wasn’t thought out, it makes it so shirtless people are much more common than people wearing flak jackets. If you look at pictures of Vietnam you will see flak jackets are much more common and going shirtless was much less common than in game. It also doesn’t make sense from an FNG vs Short Timer standpoint.

-The USMC can wear the Cavalry Stetson and the Army can wear the USMC utility cap despite both of them being branch specific headgear.

-The PAVN unlock camouflage super early, even though only special forces used camouflage uniforms.

-The PAVN is wearing brown uniforms instead of green, even though the game is set late in the war.

-I haven't seen a single picture of the PAVN wearing the camouflage cover for the pith helmet, as far as I can tell they are post-war.

-The M1911 holster should be black leather, not brown. In the mid 50s the military switched from brown to black leather, and dyed their existing gear black.

-The AKM in game has an Type 56 stock. IRL the AKM has a straight comb stock and the Type 56 has a sloped comb stock.

-The US helmet cover is the kind with a pre cut arch for the chinstraps that wasn't made until 1969 even on maps set before 1969 and it's fitted to the helmet very poorly, in a way that isn't even possible.

-The US Army BOS tape should be subdued

-The sole of the US jungle boot boot is the panama sole, adopted 1968.

-The M1 helmet has no helmet liner

-The M1 Helmet chinstraps start up inside the helmet instead of on the chinstrap loops.

-Wrong M1 Helmet shape and form, which devs havent bothered to fix with an Aussie update.

-The ERDL helmet cover is lowland, IRL the ERDL helmet cover was only manufactured in Highland, the lowland cover was only made by tailors in Vietnam for use by the ARVN.


Now there is stamina removal. Of course we know it does technically exists, however the way it works is far from being realistic, especially considering in AMG's alternative reality everyone wears an alice pack.
With that there come other issues like next:
Infinite spring with barely any noticable impact after you're "technically" tired, faster mantling, tilting, weapon switch.
No head bob or voice lines for bayonet charging.
Terrible voice overs in comparison to RO2 and RS1 even and terrible anouncer nobody ever asked for, despite the fact you can just look at a screen and see one big RED line saying something.

All of that above is what makes RS2 worse game in a series.

https://steamcommunity.com/app/418460/discussions/0/1694917906657041923/?ctp=2#c1694917906658091549

===
Additionally, some additional quotes for fun


So you're telling people to ignore all the facts and to just "believe".

I suppose life would be easier doing that.
Yes, you HAVE to accept RO2 is a better game, it doesn't matter if you enjoy RS2 more, otherwise you're just a fanboy.

Last edited by ReV0LT; Jan 6, 2019 @ 8:57am
BeanTheWaif Jan 6, 2019 @ 9:20am 
Originally posted by ReV0LT:
I'm just quoting here

Originally posted by North_Dumpling:

Alright I'll do it.

So first of all development cycle and weird design decisions especially when it comes to a level design.
As you told me AMG havent had Lead Level Designer, in which case TWI was super mad, hence the reason why every mapper just did his thing and why maps were that bad. Let alone when they havent fixed same issues during Aussies updated upon AMG firing its employees.
Spawn protection grandparenting, 40 minute times, tickets issues(Hill 937 especially) and quite other things which dont really make RS2 shine.

Also AMG research on a game. I cant say I was happy with MkB42 , MG42 and PPS-42/43 in Stalingrad, tho research was done well.
In Rising Storm 2 guns research is basically done with a game called Vietcong 2. Producer had a confession about it. Also dont forget how M14 magazine was just slapped it like on M16, PM and IZH guns from 1980's ,AKM sight picture and MAT49 closed bolt.

Let alone other major issues like USMC and PAVN uniforms.
On example:


-The Army issued green elastic camouflage bands but the USMC did not, so Marines made due with cut up tire inner tubes. In game both the Army and USMC are modeled with the ersatz inner tube band. *

-In game the Marines wear the Army issue vest ( 3/4ths Collar or M69 Vest) instead of the USMC issue M1955 vest.*

-In game the Marines wear Army issue M1956 gear, instead of the USMC issued M1961 belt and mag pouch, M1941 suspenders, M1910 canteen pouch, M1942 first aid pouch, and jungle first aid pouch.**

-The marines use ERDL on maps set before it was used/widely used in late 1968, and both soldiers and marines can wear the ERDL helmet cover on maps set before it was used in late 1969. The suspenders don't exist, they are a messed up attempt at M1956 suspenders.

-The US mag pouch is the LC-1 pouch, adopted 5 days before the US stopped military involvement in Vietnam, and the grenades aren't attached to it properly.

-The marines have name and BOS tapes on their uniforms, which they didn't adopt until 1992.***

-The order of unlocks wasn’t thought out, it makes it so shirtless people are much more common than people wearing flak jackets. If you look at pictures of Vietnam you will see flak jackets are much more common and going shirtless was much less common than in game. It also doesn’t make sense from an FNG vs Short Timer standpoint.

-The USMC can wear the Cavalry Stetson and the Army can wear the USMC utility cap despite both of them being branch specific headgear.

-The PAVN unlock camouflage super early, even though only special forces used camouflage uniforms.

-The PAVN is wearing brown uniforms instead of green, even though the game is set late in the war.

-I haven't seen a single picture of the PAVN wearing the camouflage cover for the pith helmet, as far as I can tell they are post-war.

-The M1911 holster should be black leather, not brown. In the mid 50s the military switched from brown to black leather, and dyed their existing gear black.

-The AKM in game has an Type 56 stock. IRL the AKM has a straight comb stock and the Type 56 has a sloped comb stock.

-The US helmet cover is the kind with a pre cut arch for the chinstraps that wasn't made until 1969 even on maps set before 1969 and it's fitted to the helmet very poorly, in a way that isn't even possible.

-The US Army BOS tape should be subdued

-The sole of the US jungle boot boot is the panama sole, adopted 1968.

-The M1 helmet has no helmet liner

-The M1 Helmet chinstraps start up inside the helmet instead of on the chinstrap loops.

-Wrong M1 Helmet shape and form, which devs havent bothered to fix with an Aussie update.

-The ERDL helmet cover is lowland, IRL the ERDL helmet cover was only manufactured in Highland, the lowland cover was only made by tailors in Vietnam for use by the ARVN.


Now there is stamina removal. Of course we know it does technically exists, however the way it works is far from being realistic, especially considering in AMG's alternative reality everyone wears an alice pack.
With that there come other issues like next:
Infinite spring with barely any noticable impact after you're "technically" tired, faster mantling, tilting, weapon switch.
No head bob or voice lines for bayonet charging.
Terrible voice overs in comparison to RO2 and RS1 even and terrible anouncer nobody ever asked for, despite the fact you can just look at a screen and see one big RED line saying something.

All of that above is what makes RS2 worse game in a series.

https://steamcommunity.com/app/418460/discussions/0/1694917906657041923/?ctp=2#c1694917906658091549

===
Additionally, some additional quotes for fun

Yes, you HAVE to accept RO2 is a better game, it doesn't matter if you enjoy RS2 more, otherwise you're just a fanboy.
That guy seems really angry
ViktorHark Jan 6, 2019 @ 9:26am 
I really dislike shooting in this game when compared with RO2. It's just so easy and effortless. Also the abundance of automatic weapons seems to be in clash with very linear maps.
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Date Posted: Jan 5, 2019 @ 7:14pm
Posts: 98