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Vietnamese and Southern forces contrast with the green foliage due to their skin color, look for light spots among the greenery.
Btw, seen that guide referenced a few times: https://steamcommunity.com/sharedfiles/filedetails/?id=1465356159
It says you don't risk bans or anything with tweaks in ROEnine.ini f.e., but in few threads I searched, people say you do risk ban for meddling with in-game setting files. Who to trust? Are there safe and unsafe tweaks I can make?
P.S. Dear TWI, please, please I'm begging you, fix pop up, do something about it, it hurts, it hurts so much...
The tweaks that could get you banned are ones that are exploits. No such things exist on spacemarines guide, and if they were im pretty sure tripwire would of removed the guide already if it had something obtaining as bannable.
I personally use "Problem Texture Streaming Solved(NEW!!!!!)" config edits listed on his guide
and have since it was listed, no issues. The MaxAnisotropy set to 16 may help your draw distance being higher, combined with high settings / medium. Changing your video settings will revert the anistrophy setting, so ensure you apply it each time you change your graphical settings, or make the ini file read only.
Also i wouldnt advise using someone elses tweaked configs, some of them contain data about your cpu rating and other stuff. Best tweaking yourself.
In general, yes i agree the foilage is a ♥♥♥♥♥♥♥ mess. I've got a beefy rig and playing it on ultra with anistrophy set to 16. But i'm putting myself at a huge disadvantage doing so, lately i've put it on medium. I'd rather see whos shooting me and cope with the popins then to put myself at a severe disadvantage.
I've seen games where foliage draw distance (on UE3 at that) is pretty high and doesn't completely destroy performance. I'm sure somehing can be made to have actual jungle for everyone (locked) and not being too big of a resource hog. It would be pain in the arse to actually mess with lod textures further, but it would be completely worth it.
The way it works now just hurts map design, IMHO.