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That said, personally i have no problems with the M14's recoil ingame, i think it's mild at worst.
Whilst I'm not so sure about the M1 garand's recoil being better, L1A1's better recoil makes sense because the way its layed out.
Also the M16A1 was adopted in 1968, yet the M16 and XM16E1 were both in use by the US Army and Marines prior. The M16 being the one with the jamming problems and so on. In which case, we may see an M16 but it limited in accessiblity, much like how the ARVN have M16A1s.
The L1A1 doesnt really have any downsides compared to the m14, its balanced by the AUS faction as a whole by limiting the close range automatic capabilities of their riflemen.
Garand is just a straight upgrade though. Less recoil horizontally and vertically. M14 definetly has much higher recoil, its noticable if you play a US map and then play ARVN or AUS afterwards.
In some ways it is. The L1A1 seems to have more vertical recoil while the M14 has more horizontal recoil. Still, the L1 is better overall because vertical recoil is the bad type while horizontal recoil is the VERY bad type, as vertical kick can be consistently accounted for with enough practice. Ironsights are also clearer on the L1 too because theyre thinner at the tip.
the FAL feels a bid odd.
Part of it is how the recoil is represented. You can see this in the shooting range, the FAL recoil moves the front sight up by quite a bit but the rear sight barely moves. With the m14, the recoil has a stronger visual effect because the rear sight kicks up by quite a bit as well.
Its part of the reason why the FAL is a lot better when you get used to it because it doesnt throw off your sight picture by having the rear sight bouncing around. But its also deceptively low looking since youd expect the rear sight to move too.