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My game didn't crash though.
I didn't play for long but my performance overall seemed to be worse compared to before the 1.1 patch. In the changelog it says they added extra physics and stuff I think so maybe that has something to do with it.
I have a much worse 960 4GB, and I get much less freezes with it off aswell.
I'm going to assume this means it retains all the textures in a VRAM cache as they come in, so if they are needed again they don't have to reload.
If that's the case, I wouldn't use that option unless you have ample VRAM (more than 4-6GB) on your GFX card. Otherwise you will experience massive studdering caused by you VRAM being at or near maximum capacity.
I have a GTX 760 with 2 GB VRAM and have it off. I run the game maxed out with no issues at all.
Texture streaming uses less vram and more CPU power.
Edit: So, I've run some tests with texture steaming on/off and texture stream-in only. Here are the results:
Texture Streaming off 6500MB
Texture Streaming On 3041-3200 MB
Texture Stream-in Only + Texture Streaming 4014MB
Texture Stream-in Only 6700MB
Tested in 1080p on Ultra settings. Instanced rendering and hardware physics were switched off. SSAO on only. No FPS lock. Helicopter range.
Specs:
Sapphire nitro+ rx480 8GB with latest drivers
R5 1600x 3850MHz OC
2933 MHz ram 16GB dual channel mode
Both the game and Win 10 are installed on SSD.
I've used HWinfo64 for checking VRAM usage during the testing.