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I'd love to know how they are going to balance that thing.
One M113 with a max of 38mm of armor?
Or one rpg boi with 400-500mm of penetration?
Even the heavily armed & upgraded ACAV variant used by ARVN (and, later, the US) was vulnerable to RPGs, mines, booby traps and DSHKs. Hell, the early gun shields fabricated to protect the mounted MGs on top of ACAV units weren't even effective against AK fire! Later on, the US took to the ACAV idea and started mass producing gun shields and rear MG mounts.
I fear the devs will approach the M113 the same way they went about modeing SA-2 SAM missiles into the game, with seemingly little regard for historical accuracy whatsoever. It's especially weird since the rest of the game is generally quite accurate to the history of the war.
To model the '113 properly would probably lead to massive frustration among those who use it. It was vulnerable, plain and simple.
M113, because it have M2 50cal (+2xM60s if it's ACAV) with more than twice effective range of rpg boi, which is already inaccurate at 200m ranges and don't even have PGO-7V optical sight.
Jokes aside, on linear open maps like Cu Chi M113 will be fine, even DShK between D and E points will be bigger trouble for it than RPG. Just stay away behind cover with hull down and provide suppressive fire easily penetrating everything with 50cal across the map.
Aren't there like 2-3 soldiers on the RPG class.
As I was saying... though to balance this.
If people just want realism, better not to add the M113.
lol wut?
the idea of this vehicle is to deliver troops CLOSE to the action, so they can dismount and engage.
to me, this already would happen prior to engagement. like Cu Chi - any mech troops wouldve disembarked before assaulting A. Not trying to drive right up to the front door - which is why you have destroyed vehicles all over the place. Amubushed and destroyed, village and police station overrun. now retake it.
the game doesnt need ground vehicles at all. the devs will cave to public demand and i hope it doesnt turn out like sht.
Giving them some longevity and resistance could help them get used in ways that'd be actually helpful to the team. For me, Gameplay > Realism in this instance.