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I like this idea. It'd give people an actual reason to keep the backpacks on if they want more ammo or something.
This and a mechanic for flak vest and helmet ballistics would be killer. Dunno' how you would balance the ballistic properties, but a man could dream.
Remove the huge ass bags and add bag cosmetics.
https://www.bing.com/images/search?view=detailV2&ccid=KRnmUDe5&id=944458073F473DF08486119263C64379E6D19A08&thid=OIP.KRnmUDe5lxYh8UJdEWckOwHaE7&mediaurl=http%3a%2f%2fi.dailymail.co.uk%2fi%2fpix%2f2013%2f04%2f04%2farticle-2303845-1909A853000005DC-795_964x642.jpg&exph=642&expw=964&q=american+soldier+vietnam&simid=608051424590299480&selectedIndex=32&ajaxhist=0
I haven’t heard this myself, but I am one person that has made the suggestion to, at a minimum, remove the rucksack from the US soldier/marine models because they are a bit much for combat... or am I to believe that every time I am playing as the US my unit has just been ambushed while relocating our base? I mean, why else am I carrying around my sleeping bag, bed roll, entire mess kit, toiletries, etc.... in every match?
Yes, the ARVN gear carrying appearance looks much more appropriate and the US should be similar. Although the ARVN soldiers are not flawless either as I have noticed that they need to model an M1 Garand ammunition bandolier for the ARVN Rifleman because he’s carrying around 20-round M16 magazines for no reason...
+1. I like the idea of having functional options in addition to fixing the hugely silly backpack appearances.