Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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FlashBurn May 9, 2019 @ 11:48pm
Rifle grenade (mas-49)
Am I an idiot? I see no sight for it and strange implementation of a rifle grenade. Am I missing something? Granted, I know a fair deal about the things, how they work, and can be employed real world so that might be getting in my way. But it seems like what we got is some sort of use the force indirect fire deal here as opposed to how these things often got used. Like you dont fire energa anti-tank rifle grenade indirectly. More like place the stock on something hard like a tree, or stuff the butt into arm pit, or just man up and get hit with a mule, aim with the sights and fire. So while this is some French frag nade I guess and you can use it in the way depicted, that is as a really crap mortar, this just is not how you use these things in direct combat. They have a grenade sight for a reason and they only work when you can see the target....... Or am I just missing something huge here?
Last edited by FlashBurn; May 9, 2019 @ 11:48pm
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Showing 1-15 of 22 comments
Maki Nishikino May 10, 2019 @ 12:01am 
In a game I was in earlier someone said something about using the scroll wheel, I don’t know anything else, sorry.
Last edited by Maki Nishikino; May 10, 2019 @ 12:02am
OB1 May 10, 2019 @ 12:33am 
press c to load the grenade, then right mouse to bring up the grenade sight and mouse wheel to adjust the range
Ass Crust May 10, 2019 @ 12:52am 
Using this rifle grenade just makes me wish i still had the knee mortar. But it'll do.
Sgt. Elias May 10, 2019 @ 1:49am 
It can be used in two ways.

1. Direct fire. It has a very short range fired like this but once its loaded line up your target, you'll more than likely have to elevate the rifle and then just fire.

2. Indirect fire. Find a target and use the button to Spot an Enemy (I think H by default). Note the range and then select the Rifle Grenade, aim down the sights and elevate it with the Mouse Wheel to the range the enemy is at and fire it. When in the indirect fire mode you crouch down and brace the rifle against your knee.

https://i.redd.it/bkyibgxyvju11.jpg

Also note that when you fire a rifle grenade you have to add a special round which I think some how primes the grenade (someone with more knowledge please correct me). That's why when you select it your character also loads this round.
Last edited by Sgt. Elias; May 10, 2019 @ 2:02am
FlashBurn May 10, 2019 @ 2:05am 
yes this is before bullet trap or rocket assist for that matter, rifle grenades... needs a launcher round to fire the thing.
Ass Crust May 10, 2019 @ 9:57am 
Originally posted by Sgt. Elias:
It can be used in two ways.

1. Direct fire. It has a very short range fired like this but once its loaded line up your target, you'll more than likely have to elevate the rifle and then just fire.

2. Indirect fire. Find a target and use the button to Spot an Enemy (I think H by default). Note the range and then select the Rifle Grenade, aim down the sights and elevate it with the Mouse Wheel to the range the enemy is at and fire it. When in the indirect fire mode you crouch down and brace the rifle against your knee.

https://i.redd.it/bkyibgxyvju11.jpg

Also note that when you fire a rifle grenade you have to add a special round which I think some how primes the grenade (someone with more knowledge please correct me). That's why when you select it your character also loads this round.
Your character loads a blank round before launching the grenade.
Frenchy56 May 10, 2019 @ 12:25pm 
Originally posted by Sgt. Elias:
1. Direct fire. It has a very short range fired like this
Not if you aim and dial the range to maximum.
Torque May 10, 2019 @ 12:31pm 
Originally posted by Sgt. Elias:

Indirect fire. Find a target and use the button to Spot an Enemy (I think H by default). Note the range and then select the Rifle Grenade, aim down the sights and elevate it with the Mouse Wheel to the range the enemy is at and fire it. When in the indirect fire mode you crouch down and brace the rifle against your knee.

https://i.redd.it/bkyibgxyvju11.jpg

Also note that when you fire a rifle grenade you have to add a special round which I think some how primes the grenade (someone with more knowledge please correct me). That's why when you select it your character also loads this round.
Wow... and i was using the map meters to try to get a kill
=(e)= Lemonater47 May 10, 2019 @ 12:51pm 
The sight on it is a simple sight. In that there's no ranging mechanisms on the sight itself.

To range it instead what they had was a system that depending how far the grenade was pressed onto the end of the barrel. Which had a ranging thing you could adjust with a roller which turned a screw which adjusted the maximum range setting. Though in game this maximum range setting is always set to max and your character instead just moves the grenade up and down the "ladder" as it were. Which "works" but I don't know if this is how they actually used it. Seems easier though.

The French did have an attachable sight with ranges on it (for their Anti tank grenades). But these are rather hard to find compared to the integrated sight that's on every Mas-49. A similar thing existed for the MAS-36 and they weren't so popular there due to the fact the kick was immense even compared to other rifle grenade launchers on other rifles.

Also during WW1 the French absolutely used a rifle grenade launcher with a bullet trap on the Lebel. Used standard rounds. The Russians did too (and continued to use the same one in WW2). The British and Germans were mainly using rod launchers with blanks and the Americans after attempting to copy the French gave up with that and adopted a rod with blanks themselves. So when everybody updated their rifle grenade launchers shortly before WW2 they continued to use blanks and the French for whatever reason copied everyone else in that regard. Which is why they were still using blanks in 1949.
Beans May 10, 2019 @ 3:55pm 
Knee mortar
batmack8989 May 10, 2019 @ 4:19pm 
Originally posted by =(e)= Lemonater47:
Also during WW1 the French absolutely used a rifle grenade launcher with a bullet trap on the Lebel. Used standard rounds. The Russians did too (and continued to use the same one in WW2). The British and Germans were mainly using rod launchers with blanks and the Americans after attempting to copy the French gave up with that and adopted a rod with blanks themselves. So when everybody updated their rifle grenade launchers shortly before WW2 they continued to use blanks and the French for whatever reason copied everyone else in that regard. Which is why they were still using blanks in 1949.


Sorry if this is off topic, but just to share some info...wich whoever is interested in can get much better watching Forgotten Weapons or TFBTV as I did.

The French rifles grenades have a bullet trap since, IIRC, the 60s. The WW1 grenades were launched from a cup and had a hole to let a live bullet through, wich armed the grenade while the gases pushed it. I think the bullet passing by the grenade allowed enough gas pressure to form in the back of the grenade.

The US also used this design, adapted to .30-06 with M1903 and M1917 rifles for a while. Apparently, the .30-06 bullet had a boat tail design wich made it so aerodinamic they switched to a round with more drag because the first variant flew so far when fired at 45º that ranges were not big enough to prevent them from falling back out of the range.

Also, the "rod" design itself was an early solution wich meant putting the grenade on top of a rod, and shoving that rod down the barrel, with all the potential issues it involved, from wearing the barrel from friction to getting stuck and blowing the rifle, all while it also required the us of "blanks", wich were not the same you use for ceremonial volleys or training, but particularly hot, specifically made for rifle grenades.

The design you see on the MAS49, and was also used by Garand rifles, was known as a "spigot" and is the layout used today, with the grenade tail shoved around the barrel (or launcher).
Last edited by batmack8989; May 10, 2019 @ 4:20pm
petiatil May 14, 2019 @ 4:20pm 
@Flashburn and others interested in aiming it in a more direct way.

Get some practice with hip firing the thing.

Here's a quick guide to get you started:
Putting your target at the bottom of the screen will launch it approx. 45-50m
Using this as a base, you can use other parts of the screen to help you range. I've found putting the target under my character's left sleeve on my screen launches it about 35-40m or so. And putting the target under my character's left thumb on screen launches it about 25-30m.

A bit more practice and you could probably get pretty good at this for these close ranges. Might save your bacon in a tight spot when you're caught off guard too.

Longer ranges, probably best to just aim indirect like normal.
FlashBurn May 14, 2019 @ 9:01pm 
Originally posted by petiatil:
@Flashburn and others interested in aiming it in a more direct way.

Get some practice with hip firing the thing.

Here's a quick guide to get you started:
Putting your target at the bottom of the screen will launch it approx. 45-50m
Using this as a base, you can use other parts of the screen to help you range. I've found putting the target under my character's left sleeve on my screen launches it about 35-40m or so. And putting the target under my character's left thumb on screen launches it about 25-30m.

A bit more practice and you could probably get pretty good at this for these close ranges. Might save your bacon in a tight spot when you're caught off guard too.

Longer ranges, probably best to just aim indirect like normal.

YA I have goofed around alot more with the thing. I still hate the implementation of how this thing works. Its clear they did not fully understand how these things work and I utterly hate the lack of actual usable sights. Just firing in direct fire possible but dear gawd, a 15 degree arc should launch a nade 70 or so meters. It goes about 20, if that. The only thing that seems right is the launching velocity.
=(e)= Lemonater47 May 14, 2019 @ 9:38pm 
Originally posted by FlashBurn:
Originally posted by petiatil:
@Flashburn and others interested in aiming it in a more direct way.

Get some practice with hip firing the thing.

Here's a quick guide to get you started:
Putting your target at the bottom of the screen will launch it approx. 45-50m
Using this as a base, you can use other parts of the screen to help you range. I've found putting the target under my character's left sleeve on my screen launches it about 35-40m or so. And putting the target under my character's left thumb on screen launches it about 25-30m.

A bit more practice and you could probably get pretty good at this for these close ranges. Might save your bacon in a tight spot when you're caught off guard too.

Longer ranges, probably best to just aim indirect like normal.

YA I have goofed around alot more with the thing. I still hate the implementation of how this thing works. Its clear they did not fully understand how these things work and I utterly hate the lack of actual usable sights. Just firing in direct fire possible but dear gawd, a 15 degree arc should launch a nade 70 or so meters. It goes about 20, if that. The only thing that seems right is the launching velocity.


The grenade launcher didn't have actual usable sights. Just simple ones.

What you were supposed to do was line the sights up. If you wanted to change the range you adjusted the actual grenade on the end of the barrel. Which meant more of the force was imparted on the grenade rather than escaping. Propelling the grenade further.

On its lowest setting it ain't gonna go very far.
Frenchy56 May 15, 2019 @ 8:31am 
Originally posted by FlashBurn:
Originally posted by petiatil:
@Flashburn and others interested in aiming it in a more direct way.

Get some practice with hip firing the thing.

Here's a quick guide to get you started:
Putting your target at the bottom of the screen will launch it approx. 45-50m
Using this as a base, you can use other parts of the screen to help you range. I've found putting the target under my character's left sleeve on my screen launches it about 35-40m or so. And putting the target under my character's left thumb on screen launches it about 25-30m.

A bit more practice and you could probably get pretty good at this for these close ranges. Might save your bacon in a tight spot when you're caught off guard too.

Longer ranges, probably best to just aim indirect like normal.

YA I have goofed around alot more with the thing. I still hate the implementation of how this thing works. Its clear they did not fully understand how these things work and I utterly hate the lack of actual usable sights. Just firing in direct fire possible but dear gawd, a 15 degree arc should launch a nade 70 or so meters. It goes about 20, if that. The only thing that seems right is the launching velocity.
Aim down the sights and adjust your grenade to the maximum before hipfiring...
Last edited by Frenchy56; May 15, 2019 @ 8:32am
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Date Posted: May 9, 2019 @ 11:48pm
Posts: 22