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2. When using the DshK, you can damage the engine and rotor on the helicopters, as well as easily kill their pilot or crew. When using the DshK, don't right click to aim, but rather hold shift to 'focus/zoom' and aim through the top of the iron sight range adjustment bar, this way your visual on target is much less obstructed.
3. Kill anything that flies. VC have no aircraft whatsoever, meaning that any aircraft must be a filthy G.I.
Hope this helps
DShKs are effective but they tend to get rocketed. RPGs will kill a chopper in 1 hit but they are very hard to hit.
As for recon I tend to just ignore it. If you are in a quiet spot and have an LMG you can shot one down.
In a way it reminds me of Day of infamy because of the radio man but much more stragty and a lot more players with a huge map and traps too!
While I'm writing this any tips on playing on the U.S side? As a V.C I feel like I'm good on that since I can move around a lot and flank too. But when I'm on the U.s side that's a different story and I'm mostly in the back due to them shooting at us or flanking a ton and me looking at my squad leader while we both get PTSD.
But any tips about that? I learned for the M16 that semi is the way to go unless your close then it's full auto because of PTSD lol
If you are a scout (or radioman if the TL doesn't need you) always use your smoke grenades, if you die with your smokes still unthrown you have wasted that life.
If you are a Squad Leader push up to cover at the front of the cap zone and camp in as safe as place as possible, you are literally nothing more than a spawn point in this situation and it will make capping the point far easier. Don't be tempted to be a Rambo SL as your squad will hate you.
If you keep back due to 'PTSD' it means that you wont be effective, you wont get many kills and there are less bodies in the cap zone. If you are on an attacking team that is getting thrashed, have a look at the map. You will usually see most of your team static and in cover just outside your spawn.
The only weapons I use full auto are SMGs and LMGs, I also tend to use semi auto rifles like the M14 with riflemen
learn how to use the rpg and you ll never have problems against anything, it even works on the spooky
Flanking and smokegrenades was already mentioned, but also use liberally your grenades, if you have them, throw them where enemies are likely to be, especially when you hear enemy gunshots.
Get to know the guns by their sound, so you can differentiate between a M-16 and an AK. In rare occassions, you get enemies taking an american gun from a dead GI to "soundmask" their presence, but most of the time, people stick to their own weapons.
And everything else is just map experience, just by playing you'll learn to know the maps, you'll remember, where you were on the other side of the same map and thus improve, just play the game and be patient, things will become natural for you sooner or later :)
Pilots are wearing ballistic vests with ceramic plates. Which is reflected in game by making pilots specifically harder to kill. But they are still very squishy.
The engines of the choppers are also rather weak. 3 rounds from a DShK will completely destroy a choppers engine. But even pistol calibre rounds striking the core of the engine will cause a noticeable loss in power for the pilot. However even with a completely destroyed engine a fast reacting and/or skilled pilot will still be able to land safely with auto rotation and forward momentum.
Hitting the rotors fills them with holes. The more holes the less lift the rotors have. You can eventually shoot them off completely. But the helicopter will likely become rather unflyable before that stage. Especially when combined with hits on the engine.
Remember. Killing the chopper is not the main goal. The main goal is forcing the pilots to RTB.pilot is my most played class. Some games I barely come under any ground fire except for some pupputubistic RPG. Other games I can't fly anywhere without coming under mosin and shotgun fire along with every AK and tracers flying everywhere. In the latter situation my capabilities are severely reduced. I'm forced to be extremely cautious, stay at range and am given very little time to identify and aim at targets. Frequently needing to go back for repairs and getting shot down regularly. In the former situation with nobody firing at me much I can completely dominate a section of the map, fly in low and easily engage ground targets.
RPGs aren't the main concern for a helicopter pilot. The vast majority of RPGs miss. The main things pilots are concerned about is ground fire. Especially from DShKs which can rip a chopper to pieces in seconds if they're accurate for the first few shots.
Yeah recon planes are very squishy. It does have weak spots and you can even dome the pilot in the recon plane (but since its AI you won't know plus it still actually bursts into flames when the pilot dies).
Once you get feel for the lead distance, you can then try to follow the craft shooting ahead of it. But ive taken down plenty of heli just letting them flying into my stream a few times.
Shooting ahead of aircraft, or any moving target, is called "deflection shooting".
except when the cobra is firing at you from the landing zone but you still can retaliate
I have seen some people with the Dsk and other guns set up. One time I saw someone set up a a Dsk in the jungle or there was one in the jungle and pointing in a common place for where them G.Is come from.
What class can do that and or place down heavy MGs such as the dsk?
All of these tips are extremely helpful and thank you so much for all pf the answers! :)
anyone from the North can go to where the DShK's spawn, pick them up and set them up on the ground
dont bother using them against infantry you ll be shot at real quick, use them as AA guns
bonus tip: if you re a GI you can throw any explosive at it to destroy one or if you are feeling cheeky you can go where they are and dismantle them to place it somewhere else to help your team
bonus tip 2: It can destroy any support power and choppers in the air (the F4 fighter-bomber is pointless to destroy unless you want style points but if you fire and hit the spooky with around 2 magazines worth of bullets it will be destroyed)