Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Bobert Jul 17, 2019 @ 12:30pm
How to shoot down heli's and cobra's?
I got my first heli kill by killing the pilot while he was somewhat still but strafing. I got a headshot on him which caused his heli to crash and killed everyone else.

But is there any tips on like aiming and stuff like that?

Also for the recon too. As V.C is anything in the sky pretty much "shoot it down" or do we have recon and stuff like that too.

I am still new to the game and learning how everything works. But if any replies it would help me a lot!

~Bobert:csgob:
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Showing 1-15 of 19 comments
TasteDasRainbow Jul 17, 2019 @ 1:08pm 
1. Always lead your target based on the direction of travel. Tracer rounds will help a lot to keep your rounds on target. Fire in bursts of 4-8 rounds unless the heli is traveling right overhead.

2. When using the DshK, you can damage the engine and rotor on the helicopters, as well as easily kill their pilot or crew. When using the DshK, don't right click to aim, but rather hold shift to 'focus/zoom' and aim through the top of the iron sight range adjustment bar, this way your visual on target is much less obstructed.

3. Kill anything that flies. VC have no aircraft whatsoever, meaning that any aircraft must be a filthy G.I.

Hope this helps

= Jul 17, 2019 @ 1:08pm 
You can kill choppers with small arms by aiming at the crew or the base of the main rotor. This is most effective with LMGs.

DShKs are effective but they tend to get rocketed. RPGs will kill a chopper in 1 hit but they are very hard to hit.

As for recon I tend to just ignore it. If you are in a quiet spot and have an LMG you can shot one down.
Last edited by =; Jul 17, 2019 @ 1:09pm
Bobert Jul 17, 2019 @ 1:37pm 
All of these are great advice and I love them all! I'll make sure to keep playing this game more since I'm enjoying this game by a ton and it's very fun to play too!

In a way it reminds me of Day of infamy because of the radio man but much more stragty and a lot more players with a huge map and traps too!

While I'm writing this any tips on playing on the U.S side? As a V.C I feel like I'm good on that since I can move around a lot and flank too. But when I'm on the U.s side that's a different story and I'm mostly in the back due to them shooting at us or flanking a ton and me looking at my squad leader while we both get PTSD.

But any tips about that? I learned for the M16 that semi is the way to go unless your close then it's full auto because of PTSD lol
= Jul 18, 2019 @ 12:07am 
I presume that you mean you have difficulties on attacking maps? Don't expect to have a positive Kill:Death ratio on attacking maps unless you are playing a support class such as sniper. Just keep moving forward and try to stay alive in the cap zone. Attacking a flank is a good strategy as defenders tend to concentrate on obvious attack routes.
If you are a scout (or radioman if the TL doesn't need you) always use your smoke grenades, if you die with your smokes still unthrown you have wasted that life.
If you are a Squad Leader push up to cover at the front of the cap zone and camp in as safe as place as possible, you are literally nothing more than a spawn point in this situation and it will make capping the point far easier. Don't be tempted to be a Rambo SL as your squad will hate you.

If you keep back due to 'PTSD' it means that you wont be effective, you wont get many kills and there are less bodies in the cap zone. If you are on an attacking team that is getting thrashed, have a look at the map. You will usually see most of your team static and in cover just outside your spawn.

The only weapons I use full auto are SMGs and LMGs, I also tend to use semi auto rifles like the M14 with riflemen
The RPG is the most silent way to eliminate GI.

learn how to use the rpg and you ll never have problems against anything, it even works on the spooky
Azrael Jul 18, 2019 @ 2:20am 
Well, against the "PTSD" aka the suppression effect from enemy gunfire, stick to your squad mates, that is the only thing that speeds up the wear off of that effect.

Flanking and smokegrenades was already mentioned, but also use liberally your grenades, if you have them, throw them where enemies are likely to be, especially when you hear enemy gunshots.
Get to know the guns by their sound, so you can differentiate between a M-16 and an AK. In rare occassions, you get enemies taking an american gun from a dead GI to "soundmask" their presence, but most of the time, people stick to their own weapons.

And everything else is just map experience, just by playing you'll learn to know the maps, you'll remember, where you were on the other side of the same map and thus improve, just play the game and be patient, things will become natural for you sooner or later :)
=(e)= Lemonater47 Jul 18, 2019 @ 2:36am 
Aiming at the cockpit and engine is the best way to take down choppers.

Pilots are wearing ballistic vests with ceramic plates. Which is reflected in game by making pilots specifically harder to kill. But they are still very squishy.

The engines of the choppers are also rather weak. 3 rounds from a DShK will completely destroy a choppers engine. But even pistol calibre rounds striking the core of the engine will cause a noticeable loss in power for the pilot. However even with a completely destroyed engine a fast reacting and/or skilled pilot will still be able to land safely with auto rotation and forward momentum.

Hitting the rotors fills them with holes. The more holes the less lift the rotors have. You can eventually shoot them off completely. But the helicopter will likely become rather unflyable before that stage. Especially when combined with hits on the engine.

Remember. Killing the chopper is not the main goal. The main goal is forcing the pilots to RTB.pilot is my most played class. Some games I barely come under any ground fire except for some pupputubistic RPG. Other games I can't fly anywhere without coming under mosin and shotgun fire along with every AK and tracers flying everywhere. In the latter situation my capabilities are severely reduced. I'm forced to be extremely cautious, stay at range and am given very little time to identify and aim at targets. Frequently needing to go back for repairs and getting shot down regularly. In the former situation with nobody firing at me much I can completely dominate a section of the map, fly in low and easily engage ground targets.

RPGs aren't the main concern for a helicopter pilot. The vast majority of RPGs miss. The main things pilots are concerned about is ground fire. Especially from DShKs which can rip a chopper to pieces in seconds if they're accurate for the first few shots.

YamEatsYam Jul 18, 2019 @ 3:43am 
One more thing, not only can choppers be shot down with smalls arms fire, but recon planes too, you don't need to aim at any weakspot either, AFAIK. Just shoot at it if it flies near you. It'll smoke and catch on fire as you damage it, and you'll get points for shooting it down.
=(e)= Lemonater47 Jul 18, 2019 @ 3:44am 
Originally posted by Waelder:
One more thing, not only can choppers be shot down with smalls arms fire, but recon planes too, you don't need to aim at any weakspot either, AFAIK. Just shoot at it if it flies near you. It'll smoke and catch on fire as you damage it, and you'll get points for shooting it down.

Yeah recon planes are very squishy. It does have weak spots and you can even dome the pilot in the recon plane (but since its AI you won't know plus it still actually bursts into flames when the pilot dies).
Herr Flick Jul 18, 2019 @ 5:44am 
If you are VC just hit the deck and keep still and DO NOT FIRE you become invisible to recon, seriously you do 👍🏻
Zombo Jul 18, 2019 @ 5:54am 
Easiest way to get hits right off. Fire ahead of the aircraft, let them fly into your non-moving stream of bullets. Move aim - Rinse/repeat.

Once you get feel for the lead distance, you can then try to follow the craft shooting ahead of it. But ive taken down plenty of heli just letting them flying into my stream a few times.

Shooting ahead of aircraft, or any moving target, is called "deflection shooting".
Last edited by Zombo; Jul 18, 2019 @ 5:57am
hobbicon Jul 18, 2019 @ 6:28am 
Since they made the HMGs moveable, the Cobra lost all its terror. Easy prey for a skilled gunner.
Originally posted by hobbicon:
Since they made the HMGs moveable, the Cobra lost all its terror. Easy prey for a skilled gunner.

except when the cobra is firing at you from the landing zone but you still can retaliate
Last edited by Some Portuguese Bean; Jul 18, 2019 @ 6:32am
Bobert Jul 18, 2019 @ 7:30am 
Originally posted by hobbicon:
Since they made the HMGs moveable, the Cobra lost all its terror. Easy prey for a skilled gunner.

I have seen some people with the Dsk and other guns set up. One time I saw someone set up a a Dsk in the jungle or there was one in the jungle and pointing in a common place for where them G.Is come from.

What class can do that and or place down heavy MGs such as the dsk?

All of these tips are extremely helpful and thank you so much for all pf the answers! :)
Originally posted by Bobert:
Originally posted by hobbicon:
Since they made the HMGs moveable, the Cobra lost all its terror. Easy prey for a skilled gunner.

I have seen some people with the Dsk and other guns set up. One time I saw someone set up a a Dsk in the jungle or there was one in the jungle and pointing in a common place for where them G.Is come from.

What class can do that and or place down heavy MGs such as the dsk?

All of these tips are extremely helpful and thank you so much for all pf the answers! :)

anyone from the North can go to where the DShK's spawn, pick them up and set them up on the ground

dont bother using them against infantry you ll be shot at real quick, use them as AA guns

bonus tip: if you re a GI you can throw any explosive at it to destroy one or if you are feeling cheeky you can go where they are and dismantle them to place it somewhere else to help your team

bonus tip 2: It can destroy any support power and choppers in the air (the F4 fighter-bomber is pointless to destroy unless you want style points but if you fire and hit the spooky with around 2 magazines worth of bullets it will be destroyed)
Last edited by Some Portuguese Bean; Jul 18, 2019 @ 7:36am
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Date Posted: Jul 17, 2019 @ 12:30pm
Posts: 19