Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Dexter Sep 10, 2019 @ 9:26am
M79 grenade launcher...
Why was the M79 grenade launcher nerfed so badly...? I was once a pro with it, now I can't even get anyway decent kill count per round... maybe like 3-4 as opposed to 15-20 like before.
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Showing 1-15 of 42 comments
truffleshuffle Sep 12, 2019 @ 7:41am 
I sill get good kills with it. All they did was lessen the splash damage of the explosion as far as I know. The last time I played with it I had something like 10 kills just at the first objective.
Dexter Sep 12, 2019 @ 8:48am 
It's just absolutely trash now. I fired at a guy who was prone on the ground and it exploded right next to him. I could see I did damage to him but then he just proceeded to turn and open fire. The nade exploded literally a metre away from him.
Zombo Sep 12, 2019 @ 9:05am 
Have to agree. They are pretty weak now.
TasteDasRainbow Sep 12, 2019 @ 11:10am 
Spoiler alert: The M79 was rather awful in real life, with a blast radius less than an M26 grenade

The kill radius of the M406 HE round was only 5m, a lot of grenadier vets can tell you about what it's like to use a weapon with a 25m arming range in CQC jungle combat, a blast radius smaller than the riflemans nades, and with only a pistol to defend themselves in any CQC engagements.

The M79 is primarily beneficial when assaulting enemy strong points, allowing infantry to deliver HE at an impressive range and accuracy, with ammo and supplies that are much less cumbersome than the rocket equivalent of the LAW. All in all, with few engagements on Viet strongpoints, the M79 wasn't a very valuable asset.

Dexter Sep 12, 2019 @ 11:19am 
5m kill radius would be much better than what is currently in the game (<1m).

And of course in real life, injuring an enemy combatant was just as good as killing in many cases. So while the kill radius may have been 5m, the radius for injuries would also be important in determining the weapons effectiveness.
TasteDasRainbow Sep 12, 2019 @ 11:26am 
Originally posted by Dexter:
5m kill radius would be much better than what is currently in the game (<1m).

And of course in real life, injuring an enemy combatant was just as good as killing in many cases. So while the kill radius may have been 5m, the radius for injuries would also be important in determining the weapons effectiveness.
It's limited as such because grenades have also been reduced down to something like 5m, so it would make sense to reduce the M79 to a ratio below that.

The M79 is rated for shrapnel reaching out to 130m, however this is often negligible due to the nature of impact rounds, and carries much less force than a grenade fragment. If anything I'd imagine players would hate this facet being implemented, as one does not receive credit for wounding somebody, and would often lead to the shooter wounding themselves rather than affecting collateral on enemies tangential to the target at close range (25m).
Dexter Sep 12, 2019 @ 11:36am 
It was fine before. I played this game for 300+ hours at this stage and the M79 was definitely not over-performing throughout that time. It was well balanced in the right hands (ie. in the hands of someone who knew how to adjust the sights and mix and match ammo types). If anything, the RPG has more of a "cheese" factor (low skill, OP) than the M79 ever had.

And I don't understand your reasoning in saying in the first paragraph of your response. You just said the blast radius was 5m in your previous message. Bear in mind that (basically) everyone gets grenades. The grenadier only get projectile grenades (at the cost of his primary firearm). It was a tangible trade-off.

Also; assists are a thing in this game. So you do receive credit for those wounding hits in certain circumstances.
Sgt. Elias Sep 12, 2019 @ 12:16pm 
It should be put back to how it was before, epecially now the VC get the MAS-49 Rfile Grenade Luancher, which is awesome.
Dexter Sep 12, 2019 @ 12:18pm 
Originally posted by Sgt. Elias:
It should be put back to how it was before, epecially now the VC get the MAS-49 Rfile Grenade Luancher, which is awesome.

100% agree. The MAS-49 with G/L is a game changer.
=(e)= Lemonater47 Sep 12, 2019 @ 12:39pm 
Can anybody tell me when the M79 has been nerfed?

Because as far as I'm concerned. It hasn't been.
Dexter Sep 12, 2019 @ 1:17pm 
Originally posted by =(e)= Lemonater47:
Can anybody tell me when the M79 has been nerfed?

Because as far as I'm concerned. It hasn't been.

Probably many patches ago. I stopped playing RS2 for awhile and came back to it recently with the introduction of the MAS-49 and there is a noticeable difference with the M79 on my end. I don't suppose you have patch history handy? Lol
TasteDasRainbow Sep 12, 2019 @ 1:45pm 
Originally posted by Dexter:
It was fine before. I played this game for 300+ hours at this stage and the M79 was definitely not over-performing throughout that time. It was well balanced in the right hands (ie. in the hands of someone who knew how to adjust the sights and mix and match ammo types). If anything, the RPG has more of a "cheese" factor (low skill, OP) than the M79 ever had.

And I don't understand your reasoning in saying in the first paragraph of your response. You just said the blast radius was 5m in your previous message. Bear in mind that (basically) everyone gets grenades. The grenadier only get projectile grenades (at the cost of his primary firearm). It was a tangible trade-off.

Also; assists are a thing in this game. So you do receive credit for those wounding hits in certain circumstances.
I'm not referring to any kind of nerf/buff, because I'm not even sure if/when that happened, I'm just stating the effective stats of the weapon as a support that if it feels weak, it probably should.

My reasoning was that there was a nerf to grenades some time ago, and if grenades had their effective injury range reduced to 5m, with kill range at ~1-2m, then the grenade launcher should be reduced to around that too, because again it's explosion is still relatively less effective than a grenade.

Everybody does get grenades, and the M79's only advantage is supposed to be the ability to send a grenade at distance, it's not particularly stronger than a frag in any regard besides being a directional charge for penetration (when applicable). The point here being that the grenade launcher was exceptionally weak in vietnam, and if we're being authentic it will feel weak in this game. Grenadiers in game have the option to take additional frags and a rifle instead, and I often find this to be much more effective.

Also, as I mentioned earlier, I don't think people will find the occasional 2-point assist being worth the trade off of occasionally hitting yourself with your own shrapnel, if there is any kind of Line of Sight between you and the impact zone anywhere within 100m. For fairly obvious reasons, there are quite a few accounts of M79 friendly fire incidents on the internet for this exact reason, especially at minimum arming range.
Zombo Sep 12, 2019 @ 2:06pm 
Originally posted by TasteDasRainbow:
Originally posted by Dexter:
It was fine before. I played this game for 300+ hours at this stage and the M79 was definitely not over-performing throughout that time. It was well balanced in the right hands (ie. in the hands of someone who knew how to adjust the sights and mix and match ammo types). If anything, the RPG has more of a "cheese" factor (low skill, OP) than the M79 ever had.

And I don't understand your reasoning in saying in the first paragraph of your response. You just said the blast radius was 5m in your previous message. Bear in mind that (basically) everyone gets grenades. The grenadier only get projectile grenades (at the cost of his primary firearm). It was a tangible trade-off.

Also; assists are a thing in this game. So you do receive credit for those wounding hits in certain circumstances.
I'm not referring to any kind of nerf/buff, because I'm not even sure if/when that happened, I'm just stating the effective stats of the weapon as a support that if it feels weak, it probably should.

My reasoning was that there was a nerf to grenades some time ago, and if grenades had their effective injury range reduced to 5m, with kill range at ~1-2m, then the grenade launcher should be reduced to around that too, because again it's explosion is still relatively less effective than a grenade.

Everybody does get grenades, and the M79's only advantage is supposed to be the ability to send a grenade at distance, it's not particularly stronger than a frag in any regard besides being a directional charge for penetration (when applicable). The point here being that the grenade launcher was exceptionally weak in vietnam, and if we're being authentic it will feel weak in this game. Grenadiers in game have the option to take additional frags and a rifle instead, and I often find this to be much more effective.

Also, as I mentioned earlier, I don't think people will find the occasional 2-point assist being worth the trade off of occasionally hitting yourself with your own shrapnel, if there is any kind of Line of Sight between you and the impact zone anywhere within 100m. For fairly obvious reasons, there are quite a few accounts of M79 friendly fire incidents on the internet for this exact reason, especially at minimum arming range.

Its beyond feeling a bit weak. I've landed grenades right beside people and not killed them. And they should have a further shrapnel zone for wounding and bleeding effects. Obviously not 100m, since everything is scaled back somewhat in this game. But that 5m zone would be welcome. I dont mind points, +2 or otherwise. Its better than none. 5m is not going to impact the user very often (pun intended), and if it does, lesson learned.

The only place it seems to be really effective, is if you can put one through a window into a contained space. But out in the open, they basically have to land under someones feet to kill them.

edit: Can server admins adjust any of this stuff?
Last edited by Zombo; Sep 12, 2019 @ 2:15pm
TasteDasRainbow Sep 12, 2019 @ 2:21pm 
Originally posted by Zombo:

Its beyond feeling a bit weak. I've landed grenades right beside people and not killed them. And they should have a further shrapnel zone for wounding and bleeding effects. Obviously not 100m, since everything is scaled back somewhat in this game. But that 5m zone would be welcome. I dont mind points, +2 or otherwise. Its better than none. 5m is not going to impact the user very often (pun intended), and if it does, lesson learned.

The only place it seems to be really effective, is if you can put one through a window into a contained space. But out in the open, they basically have to land under someones feet to kill them.
I don't disagree that as a comparable weapon in game it feels a bit weak, and with my preference of authenticity I don't want to argue against that too much because I understand many hear may prefer game design to lean more towards balance than authenticity.

A 5m injury zone is what is close to what is instantiated if I'm not mistaken, although this is still only a certain percentage of time to simulate shrapnel if I'm not mistaken. Maybe bumping up the consistency of shrapnel wounds would be nice. However I'd imagine that maybe they are being wounded fairly often, but the individual is able to bandage the wound.

Your last statement really sums up the performance of the M79 fairly well in my opinion, which is why, from my preference of authenticity, I like that it feels weak in most combat. The M79 itself would shine if it was used for assaulting bunkers, buildings, huts, generally any relative strong point in which enemies might be hiding. Other than that, especially in CQC and the dense jungle environment, it's generally like bringing a blunderbuss to a gunfight.

And that's a good question, I know that servers can be adjusted in general settings like team size. I don't think that those settings can be directly changed, but by uploading a 'mutator' mod for a server, a lot of different values can be adjusted in game, which definitely includes damage, although I'm not sure if it can be done on a per-weapon basis.
Last edited by TasteDasRainbow; Sep 12, 2019 @ 2:24pm
=(e)= Lemonater47 Sep 12, 2019 @ 9:31pm 
Originally posted by Dexter:
Originally posted by =(e)= Lemonater47:
Can anybody tell me when the M79 has been nerfed?

Because as far as I'm concerned. It hasn't been.

Probably many patches ago. I stopped playing RS2 for awhile and came back to it recently with the introduction of the MAS-49 and there is a noticeable difference with the M79 on my end. I don't suppose you have patch history handy? Lol

I do have such a history.

It has not changed.

There was possibly a stealth nerf. I actually have the games code from 2017 lying around somewhere so I could check.

But it was never great as far as I'm concerned. The radius was always small. I'm just so used to aiming towards enemies to try get it landing at their feet. From memory I'm pretty sure the lethal kill radius on them is actually 5m. Which is still the smallest radius out of any explosive.
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Date Posted: Sep 10, 2019 @ 9:26am
Posts: 42