Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it isn't hitting where you're aiming then you haven't ranged it in correctly.
Fixed that for you.
The problem with scopes in RS2 is the fact they take noticably longer to ADS with compared to a rifle with iron sights(which doesn't make much sense as far as I'm concerned) and maybe have high sway compared to iron sighted rifles.
While scopes literally do "magnify" your sight wobble it has always seemed they inherently wobble around more than standard rifles. For instance the iron sights on the SVD appear to shake around more than they do with the SKS.
Also, a couple of patches ago they reduced the horizontal recoil and front sight sway of the M14. I'm willing to bet the XM21 didn't get touched.
You'd be surprised how much you feel that extra scope weight, especially if you're going for very accurate shots. SKS isn't as light as the M16, but it's still lighter than either the Scoped Mosin or Dragunov. But I don't ever play sniper, so I guess I don't know for sure.
That weapon is near perfect.
To make the XM21 stand any chance they should put it in classes that do not have the M16
edit: ignore this comment as I was thinking of a different gun, lmao
http://steamcommunity.com/sharedfiles/filedetails/?id=1155227664
Pinpoint accurate? Hell no, but the extra weight of a scope isn't going to be noticably throwing my aim off. Far more other factors do that. 1-2 pounds matters much more outside of combat than it does while in combat imo.
I'd also like to add that weapon bracing scoped rifles in RS2 is far more difficult than it is with any ironsighted weapon(including pistols). In a lot of cases you can be prone yet still not have a marksman rifle braced, while any other rifle would still be braced against cover/the ground. It's something I've already mentioned to the devs actually and last I heard they acknowledged it was strange.
Since typical engagement ranges are shorter than usual in-game anyways, I feel like it makes sense that you don't have the exact same weapon handling as the guys without scopes. I would absolutely assume it's a trade-off. In a similar situation, the M14 is decent, it still noticibly sways more than the M16, as it should. Add a mounted and scope that puts more weight on your supporting hand, and yeah, it makes sense to see some sway earlier on. Balance or whatever, I guess. I can't speak on the weapon bracing issue, but you shouldn't be standing anyways in most cases, no?
I like how you felt the need to make it personal though. Good show.
Indeed.
That is how the ART optic works, although it's not simulated 100% correctly.
I liked it when it was corrected to "easier".
Yeah it was better. It was better because the rifles were equipped to take on mid range as well as long range combat.