Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Something Oct 8, 2017 @ 7:36pm
Is it just me, or is the XM21 worthless?
I find the M14 to be a more accurate and reliable rifle. The XM21 shakes you as if you have palsy, takes forever to aim, and rarely ever hits where you're actually aiming.
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Showing 1-15 of 23 comments
SoundDart Oct 8, 2017 @ 8:20pm 
sniping was soooooooooo much better in RS/RO2
Cylixx Oct 8, 2017 @ 8:58pm 
Mmmm, I don't think it was. I love the scope sway and shaking. Feels very nice.

If it isn't hitting where you're aiming then you haven't ranged it in correctly.
.bastet. Oct 8, 2017 @ 10:06pm 
Originally posted by Pvt. McNally 42ndPA:
sniping was soooooooooo much easier in RS/RO2

Fixed that for you.
Last edited by .bastet.; Oct 8, 2017 @ 10:06pm
Jagdwyre Oct 8, 2017 @ 10:36pm 
Originally posted by hippocampalKitten (j):
Originally posted by Pvt. McNally 42ndPA:
sniping was soooooooooo much easier in RS/RO2

Fixed that for you.
It is easier.

The problem with scopes in RS2 is the fact they take noticably longer to ADS with compared to a rifle with iron sights(which doesn't make much sense as far as I'm concerned) and maybe have high sway compared to iron sighted rifles.
While scopes literally do "magnify" your sight wobble it has always seemed they inherently wobble around more than standard rifles. For instance the iron sights on the SVD appear to shake around more than they do with the SKS.

Also, a couple of patches ago they reduced the horizontal recoil and front sight sway of the M14. I'm willing to bet the XM21 didn't get touched.
Shady Motley Oct 8, 2017 @ 10:47pm 
M40 and scoped mosin are way better than the XM21 imo.
.bastet. Oct 9, 2017 @ 12:59am 
Originally posted by Jagdwyre:
Originally posted by hippocampalKitten (j):

Fixed that for you.
It is easier.

The problem with scopes in RS2 is the fact they take noticably longer to ADS with compared to a rifle with iron sights(which doesn't make much sense as far as I'm concerned) and maybe have high sway compared to iron sighted rifles.
While scopes literally do "magnify" your sight wobble it has always seemed they inherently wobble around more than standard rifles. For instance the iron sights on the SVD appear to shake around more than they do with the SKS.

Also, a couple of patches ago they reduced the horizontal recoil and front sight sway of the M14. I'm willing to bet the XM21 didn't get touched.

You'd be surprised how much you feel that extra scope weight, especially if you're going for very accurate shots. SKS isn't as light as the M16, but it's still lighter than either the Scoped Mosin or Dragunov. But I don't ever play sniper, so I guess I don't know for sure.
Trevor Reznik Oct 9, 2017 @ 7:06am 
Well it's hard to beat the M16 to begin with.

That weapon is near perfect.

To make the XM21 stand any chance they should put it in classes that do not have the M16

edit: ignore this comment as I was thinking of a different gun, lmao
Last edited by Trevor Reznik; Oct 10, 2017 @ 12:05am
Its useful. Just have stabilization. I'm really not trying to toot my own horn here, juust show you what the thing is capaple of. This shot was on a moving target:
http://steamcommunity.com/sharedfiles/filedetails/?id=1155227664
Last edited by Whisper Locs |LMC|; Oct 9, 2017 @ 11:09am
Jagdwyre Oct 10, 2017 @ 12:53am 
Originally posted by hippocampalKitten (j):
Originally posted by Jagdwyre:
It is easier.

The problem with scopes in RS2 is the fact they take noticably longer to ADS with compared to a rifle with iron sights(which doesn't make much sense as far as I'm concerned) and maybe have high sway compared to iron sighted rifles.
While scopes literally do "magnify" your sight wobble it has always seemed they inherently wobble around more than standard rifles. For instance the iron sights on the SVD appear to shake around more than they do with the SKS.

Also, a couple of patches ago they reduced the horizontal recoil and front sight sway of the M14. I'm willing to bet the XM21 didn't get touched.

You'd be surprised how much you feel that extra scope weight, especially if you're going for very accurate shots. SKS isn't as light as the M16, but it's still lighter than either the Scoped Mosin or Dragunov. But I don't ever play sniper, so I guess I don't know for sure.
I would be surprised actually. I've got rifles with and without scopes. Unsupported firing at a man sized target 100 meters away with a 3x or 4x scope isn't that hard. And that was with a rifle that weighed about 13lbs.

Pinpoint accurate? Hell no, but the extra weight of a scope isn't going to be noticably throwing my aim off. Far more other factors do that. 1-2 pounds matters much more outside of combat than it does while in combat imo.

I'd also like to add that weapon bracing scoped rifles in RS2 is far more difficult than it is with any ironsighted weapon(including pistols). In a lot of cases you can be prone yet still not have a marksman rifle braced, while any other rifle would still be braced against cover/the ground. It's something I've already mentioned to the devs actually and last I heard they acknowledged it was strange.
Last edited by Jagdwyre; Oct 10, 2017 @ 12:56am
.bastet. Oct 10, 2017 @ 1:57am 
Originally posted by Jagdwyre:
Originally posted by hippocampalKitten (j):

You'd be surprised how much you feel that extra scope weight, especially if you're going for very accurate shots. SKS isn't as light as the M16, but it's still lighter than either the Scoped Mosin or Dragunov. But I don't ever play sniper, so I guess I don't know for sure.
I would be surprised actually. I've got rifles with and without scopes. Unsupported firing at a man sized target 100 meters away with a 3x or 4x scope isn't that hard. And that was with a rifle that weighed about 13lbs.

Pinpoint accurate? Hell no, but the extra weight of a scope isn't going to be noticably throwing my aim off. Far more other factors do that. 1-2 pounds matters much more outside of combat than it does while in combat imo.

I'd also like to add that weapon bracing scoped rifles in RS2 is far more difficult than it is with any ironsighted weapon(including pistols). In a lot of cases you can be prone yet still not have a marksman rifle braced, while any other rifle would still be braced against cover/the ground. It's something I've already mentioned to the devs actually and last I heard they acknowledged it was strange.

Since typical engagement ranges are shorter than usual in-game anyways, I feel like it makes sense that you don't have the exact same weapon handling as the guys without scopes. I would absolutely assume it's a trade-off. In a similar situation, the M14 is decent, it still noticibly sways more than the M16, as it should. Add a mounted and scope that puts more weight on your supporting hand, and yeah, it makes sense to see some sway earlier on. Balance or whatever, I guess. I can't speak on the weapon bracing issue, but you shouldn't be standing anyways in most cases, no?

I like how you felt the need to make it personal though. Good show.
george47mathew Oct 10, 2017 @ 2:43am 
Originally posted by Pvt. McNally 42ndPA:
sniping was soooooooooo much better in RS/RO2

Indeed.
King_Kiff (Banned) Oct 10, 2017 @ 2:52am 
good rifle but the with how the zero chages with the zoom level its complete crap.
Last edited by King_Kiff; Oct 10, 2017 @ 2:52am
Maki Nishikino Oct 10, 2017 @ 2:58am 
good rifle but the with how the zero chages with the zoom level its complete crap.

That is how the ART optic works, although it's not simulated 100% correctly.
Last edited by Maki Nishikino; Oct 10, 2017 @ 2:59am
=(e)= Lemonater47 Oct 10, 2017 @ 10:10am 
Originally posted by george47mathew:
Originally posted by Pvt. McNally 42ndPA:
sniping was soooooooooo much better in RS/RO2

Indeed.

I liked it when it was corrected to "easier".
Trevor Reznik Oct 10, 2017 @ 10:11am 
Every sniper rifle in RO2 had perfect scopes AND iron sights.

Yeah it was better. It was better because the rifles were equipped to take on mid range as well as long range combat.
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Date Posted: Oct 8, 2017 @ 7:36pm
Posts: 23