Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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siebenstein May 14, 2017 @ 12:01pm
Pls lower the level fog/ increase the view distance!
I guess this is a gameplay design decision? Or is it graphical setting? You only look across a road into a building and there is already slight amount of level fog/the details get all milky. While you move it is very hard to spot the snipers picking up you or the team quick enough. On the other hand it is too easy to just camp in the fog and kill moving objects in the distance. This sucks imo. I dont have problem with level fog but not at this range already. It also hurts the eyes. Contrast ratio of lcd monitors are bad enough.
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Showing 1-8 of 8 comments
Julius May 14, 2017 @ 12:26pm 
Just another reason why most of the fighting is so short-range / run and gun, it completely sucks to cross a field and not even be able to see what's on the other side of it until you're halfway across. Don't even know why they bothered with having zeroing on the guns, never had a reason to use it yet.
L3xiE May 14, 2017 @ 1:30pm 
I have to agree. I had this problem today on cuchi. Its hard to see a guy on the tower in front of the rubber factory, because of the LOD. Lighting is kinda weird in this game.
neo_bpm May 14, 2017 @ 2:12pm 
Agree.
First thing I had noticed from watching early gameplay footage was that the LOD really sucked.
Having played the game now I can attest that visually the experience is very patchy.

Lots of visual noise and distraction going on that shouldn't be there to begin with.
If you encounter unclean, blurry models in the distance coupled with pop-ups and striking model changes during gameplay constantly, it truely hinders gameplay and the enjoyment of the game.

They've removed MotionBlur or at least turned it off by default, but the level the LOD is at right now is really atrocious and no setting seems to fix it so far.
Surely hasn't been the wisest choice to use UE3 in 2017 for a pc game to begin with, but I feel like their implementation is even worse than it has to be. At least I hope so.

As of right now I don't see the use for big open maps and need for tactical long distance engagement when I my vision is that restricted. There's lots of stuff happening in the game I'd much rather let my eye get caught by than graphical errors all around me.

Edit:
In regards to the actual view distance again, I figured it also doesn't help that the game exclusively offers FXAA. No clue which reasonable person would come up with that idea for a shooter of this scope. Probably UE3 at its best again.
Last edited by Catatonic Twitch Streamer; May 28, 2017 @ 11:51am
Patriot03 May 28, 2017 @ 2:43pm 
The fog may be used for a few different reasons possibly including the use of FXAA to help it out. KF2 has this fog and only FXAA and it actually looks pretty good in most areas, a game like Verdun has FXAA but it looks horrible and doesn't fix any jaggies at all.

Although maybe I'm completely wrong and the fog makes it worse, I don't know enough about FXAA and what does or doesn't help it/what it solves or not. For instance it doesn't solve temporal Aliasing.

I would also assume it's done for the sake of performance and to hide the lower LOD (Also for the sake of performance), if it was an optional setting that would give an unfair advantage to anyone with it turned off, that being said they could increase/improve LOD in general but at the cost of performance assuming no graphics preset is just butt ugly. Less fog = Greater LOD quality required.

Choosing Performance over aesthetics is a reasonable/good decision in my opinion.

PS: Just found out Ctrl+Z works on steam, I pasted a random word when I tried to copy for a spell check. Cool.
static May 28, 2017 @ 2:50pm 
I've made some pretty long shots with sniper rifles and the M14; in my experience distance shooting is very attainable in most situations in RS2. There are certainly some maps that are a bit more misty than others. We're in a Southeast Asia, sometimes fully in rainforest. A bit of haze and mist is to be expected, right?

Not sure where the map criticism is coming from, all the maps I played in the beta were richly detailed, atmospheric and plenty big for flanking, patrols and the like. If y'all really have a problem with the devs' mapmaking efforts, we will likely soon be drowning in custom maps of every size, style and level of quality.
Last edited by static; May 28, 2017 @ 2:55pm
Maybe reduce the density/volume whatever by 25% and let is start further away by around the same percentage.
FXAA makes everything blurry and you loose a lot of detail, especially noticable in the distance.
Fog is fog, but the one discussed here is to hide or compensate for technical limitations.

Ideally you don't want either.

The LOD stuff I was refering to doesn't happen outside or at the end of the map on the horizon hidden in fog, but even a dozen meters in front of you in rather immediate vicinty.

Even textures seem to change drastically when you approach them. Just fly over a map and you'll see what I mean. If you play on low settings, ironically I think it subtitly improves it, just because the quality stays ♥♥♥♥ from close and far, albeit still having the fade-in.

Choosing performance over aesthetics is what I do regularly, but this ain't the way to go, if you sacrifice aethetics to a point where it is starting to interfere with the intended gameplay.

Problem now is that I don't have the otpion to turn the graphics up to a point where this is no longer an issue. It's limited by design right now.

To be honest, I find it really hard to visually focus on anything in this game.
There's lots of problematic areas. Lots of older games that already did it better.

I've played the game on an ancient GTX 570 @1080p with medium to low settings and the game ran +120fps on average... Probably also because I have paired it with a decent enough Intel cpu, because after all everything that matters for UE3 is single-threaded performance, so it doesn't even take advantage of your modern hardware really.

There would be a lot of headroom to make this game visually more pleasing.

But don't get me wrong, I am not moaning about the graphics, I don't need state of the art graphics.. I am complaining about how the actual graphics don't seem fit for their intended purpose. I am complaining how the gameplay is restricted by it.

Maps are huge, you can even zero weapons in this game. I just wanna know why.
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Date Posted: May 14, 2017 @ 12:01pm
Posts: 7