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Having played the game now I can attest that visually the experience is very patchy.
Lots of visual noise and distraction going on that shouldn't be there to begin with.
If you encounter unclean, blurry models in the distance coupled with pop-ups and striking model changes during gameplay constantly, it truely hinders gameplay and the enjoyment of the game.
They've removed MotionBlur or at least turned it off by default, but the level the LOD is at right now is really atrocious and no setting seems to fix it so far.
Surely hasn't been the wisest choice to use UE3 in 2017 for a pc game to begin with, but I feel like their implementation is even worse than it has to be. At least I hope so.
As of right now I don't see the use for big open maps and need for tactical long distance engagement when I my vision is that restricted. There's lots of stuff happening in the game I'd much rather let my eye get caught by than graphical errors all around me.
Edit:
In regards to the actual view distance again, I figured it also doesn't help that the game exclusively offers FXAA. No clue which reasonable person would come up with that idea for a shooter of this scope. Probably UE3 at its best again.
Although maybe I'm completely wrong and the fog makes it worse, I don't know enough about FXAA and what does or doesn't help it/what it solves or not. For instance it doesn't solve temporal Aliasing.
I would also assume it's done for the sake of performance and to hide the lower LOD (Also for the sake of performance), if it was an optional setting that would give an unfair advantage to anyone with it turned off, that being said they could increase/improve LOD in general but at the cost of performance assuming no graphics preset is just butt ugly. Less fog = Greater LOD quality required.
Choosing Performance over aesthetics is a reasonable/good decision in my opinion.
PS: Just found out Ctrl+Z works on steam, I pasted a random word when I tried to copy for a spell check. Cool.
Not sure where the map criticism is coming from, all the maps I played in the beta were richly detailed, atmospheric and plenty big for flanking, patrols and the like. If y'all really have a problem with the devs' mapmaking efforts, we will likely soon be drowning in custom maps of every size, style and level of quality.
Fog is fog, but the one discussed here is to hide or compensate for technical limitations.
Ideally you don't want either.
The LOD stuff I was refering to doesn't happen outside or at the end of the map on the horizon hidden in fog, but even a dozen meters in front of you in rather immediate vicinty.
Even textures seem to change drastically when you approach them. Just fly over a map and you'll see what I mean. If you play on low settings, ironically I think it subtitly improves it, just because the quality stays ♥♥♥♥ from close and far, albeit still having the fade-in.
Choosing performance over aesthetics is what I do regularly, but this ain't the way to go, if you sacrifice aethetics to a point where it is starting to interfere with the intended gameplay.
Problem now is that I don't have the otpion to turn the graphics up to a point where this is no longer an issue. It's limited by design right now.
To be honest, I find it really hard to visually focus on anything in this game.
There's lots of problematic areas. Lots of older games that already did it better.
I've played the game on an ancient GTX 570 @1080p with medium to low settings and the game ran +120fps on average... Probably also because I have paired it with a decent enough Intel cpu, because after all everything that matters for UE3 is single-threaded performance, so it doesn't even take advantage of your modern hardware really.
There would be a lot of headroom to make this game visually more pleasing.
But don't get me wrong, I am not moaning about the graphics, I don't need state of the art graphics.. I am complaining about how the actual graphics don't seem fit for their intended purpose. I am complaining how the gameplay is restricted by it.
Maps are huge, you can even zero weapons in this game. I just wanna know why.