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I somehow never noticed it before. Does it actually affect your kills though?
Bullet impacts are however serverside. Meaning the visual impact is delayed. So the bullet actually hits the ground half a second before you see the bullet impact. Similar to the delayed deaths of people.
So yeah point of that is latency isn't the cuase of you missing people sprinting. You just can't aim. Really the only time it helps or hinders is with close quarters fighting or if two people shoot each other at the same time. Which we far as the server is concerned is impossible. So the server acts on whatever client info it recieves first. So lower ping wins there.
What's quite likely is you are probably leading too much. Since bullet impacts FX are delayed but the actual bullet itself isn't delayed then it's giving you wrong information. So try leading the target less. You might start hitting more things.