Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Anderson May 6, 2017 @ 8:31am
Firearm malfunction?
During beta it rarely happened to me, but sometimes the weapon wouldn't fire.
Watching a video i saw a similar situation:
https://www.youtube.com/watch?v=-g_JOm-zV_g&feature=youtu.be&t=4m42s

Is it a bug or can the weapons jam?
Last edited by Anderson; May 6, 2017 @ 8:32am
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Showing 1-15 of 63 comments
Jagdwyre May 6, 2017 @ 8:42am 
Bug, there is no weapon malfunction feature in the game and they don't plan on adding one.
Last edited by Jagdwyre; May 6, 2017 @ 8:42am
Anderson May 6, 2017 @ 8:47am 
Originally posted by Jagdwyre:
Bug, there is no weapon malfunction feature in the game and they don't plan on adding one.

Cool, thanks.
Outchilln May 6, 2017 @ 8:56am 
i wish there was a malfunction feature.
Jagdwyre May 6, 2017 @ 9:01am 
Originally posted by Chill19k:
i wish there was a malfunction feature.
I don't, that's only something I think make sense in a realistic game with a presistent world where your equipment can potentially degrade and maitinence is part of the game. But not for a match based multiplayer shooter like RS2.

Guns also rarely "randomly" jam, usually there's reasons for it which can be identified and corrected. Having something like "% chance to jam" would be lame imo and not that realistic. Not to mention that realistic or not most people would just find weapon jamming they can't control extremely fustrating, and to make it a "feature" of the game also means a player is probably running into malfunctions in an order of magnitude higher than someone in the real world does.
Last edited by Jagdwyre; May 6, 2017 @ 9:03am
JRex May 6, 2017 @ 9:14am 
Originally posted by Chill19k:
i wish there was a malfunction feature.
a malfunction feature wouldnt work well in a game like this. in something like escape from tarkov (which has a malfunction feature) it works because you keep using the same gun and it will degrade, get sand in it, get wet ect...
Last edited by JRex; May 6, 2017 @ 9:14am
MiscOne May 6, 2017 @ 10:42am 
Originally posted by Jrex:
Originally posted by Chill19k:
i wish there was a malfunction feature.
a malfunction feature wouldnt work well in a game like this. in something like escape from tarkov (which has a malfunction feature) it works because you keep using the same gun and it will degrade, get sand in it, get wet ect...
It could be easily. Lets say Full Auto Fire= High Chance on Jam, obove 200-300 Bullets Shot Higher Chance of a jam. 600 Bullets.....1000 Bullets and so on. So the Gun would start as BRAND New with evry Respawn or could even count for one Game. But who need that much realism ingame? In Reallife you also work with more people together 2-3 firing 2-3 reloading so if it would jam you dont need to hurry to clean it but ingame you would just lose the battle because you never have the same cover as in reallife.
Anderson May 6, 2017 @ 10:48am 
In theory its really cool, but to be honest all the time it happened to me i ended up dying. It was kinda frustating.
Jagdwyre May 6, 2017 @ 10:54am 
Originally posted by MiscOne:
Originally posted by Jrex:
a malfunction feature wouldnt work well in a game like this. in something like escape from tarkov (which has a malfunction feature) it works because you keep using the same gun and it will degrade, get sand in it, get wet ect...
It could be easily. Lets say Full Auto Fire= High Chance on Jam, obove 200-300 Bullets Shot Higher Chance of a jam. 600 Bullets.....1000 Bullets and so on. So the Gun would start as BRAND New with evry Respawn or could even count for one Game. But who need that much realism ingame? In Reallife you also work with more people together 2-3 firing 2-3 reloading so if it would jam you dont need to hurry to clean it but ingame you would just lose the battle because you never have the same cover as in reallife.
It's not even that realistic, for military spec weapons in this era(yes including an M16A1) to run into a malfunction under normal use would take thousands of rounds without cleaning. You have vets who came back from Iraq and Afganistan that either saw only a few malfunctions for the several months they were there to ones that never had a single malfunction. And an M16A2, A3, or A4 are basically just M16A1's with piccatinny rales and slightly beefer parts here or there in the design, nothing substantial at all.
So it isn't exactly realistic to start inducing several malfunctions to a player's weapon in a game within 40-60 minutes of play time imo.

And short of being caked in mud or dumped in really dirty silty water your gun should be going bang every time you pull the trigger assuming it has ammo. A little bit of hard use and dirt shouldn't be stopping your gun, including the M16.
Last edited by Jagdwyre; May 6, 2017 @ 10:57am
Malfuntioning guns could be a great feature in the game if they use it correctly.
Director May 6, 2017 @ 2:21pm 
Oh God, no. Keep RNG out of multiplayer games.
Paul Caruso May 6, 2017 @ 2:48pm 
Originally posted by Jagdwyre:
Originally posted by Chill19k:
i wish there was a malfunction feature.
I don't, that's only something I think make sense in a realistic game with a presistent world where your equipment can potentially degrade and maitinence is part of the game. But not for a match based multiplayer shooter like RS2.

Guns also rarely "randomly" jam, usually there's reasons for it which can be identified and corrected. Having something like "% chance to jam" would be lame imo and not that realistic. Not to mention that realistic or not most people would just find weapon jamming they can't control extremely fustrating, and to make it a "feature" of the game also means a player is probably running into malfunctions in an order of magnitude higher than someone in the real world does.
it'd be cool if like it had a chance to jam if you were just in the water or mud or something but yeah otherwise there's very litle reason why a gun you've had for five minutes would break. Might also be good as a mechanic if you pick a gun up off the ground.
Last edited by Paul Caruso; May 6, 2017 @ 3:28pm
BluRR May 6, 2017 @ 3:10pm 
terrible mechanic.

It was only cause unfair deaths
Paul Caruso May 6, 2017 @ 3:29pm 
Originally posted by ✪ BluRR:
terrible mechanic.

It was only cause unfair deaths
There's no such thing you ♥♥♥♥♥♥♥ scrub.
Ska Cat May 6, 2017 @ 3:36pm 
Here, if it "satisfies* you people.

If you are using a machine gun (excluding the fixed HMGs or Emplacements), shooting the Machine Gun over time will heat the weapon. The longer you keep this up, the more likely you are at risk of warping the weapon. When a weapon's barrel is warped, it becomes ineffective and hard to place accurate shots.

Also, if you're gun isn't firing, you most likely sprinted while reloading at the wrong time, you were far into enemy territory, or an obstacle was in you way making it impossible shoot (can be prevented by retracting your weapons stock).
Last edited by Ska Cat; May 6, 2017 @ 4:51pm
MiscOne May 6, 2017 @ 4:33pm 
Originally posted by Jagdwyre:
Originally posted by MiscOne:
It could be easily. Lets say Full Auto Fire= High Chance on Jam, obove 200-300 Bullets Shot Higher Chance of a jam. 600 Bullets.....1000 Bullets and so on. So the Gun would start as BRAND New with evry Respawn or could even count for one Game. But who need that much realism ingame? In Reallife you also work with more people together 2-3 firing 2-3 reloading so if it would jam you dont need to hurry to clean it but ingame you would just lose the battle because you never have the same cover as in reallife.
It's not even that realistic, for military spec weapons in this era(yes including an M16A1) to run into a malfunction under normal use would take thousands of rounds without cleaning. You have vets who came back from Iraq and Afganistan that either saw only a few malfunctions for the several months they were there to ones that never had a single malfunction. And an M16A2, A3, or A4 are basically just M16A1's with piccatinny rales and slightly beefer parts here or there in the design, nothing substantial at all.
So it isn't exactly realistic to start inducing several malfunctions to a player's weapon in a game within 40-60 minutes of play time imo.

And short of being caked in mud or dumped in really dirty silty water your gun should be going bang every time you pull the trigger assuming it has ammo. A little bit of hard use and dirt shouldn't be stopping your gun, including the M16.
Dont know what you are talking abot but my famas runs so bad after 1000 bullets. Sure it didnt jam evry shot but after a good ammount or longer auto fire bursts it had some problems. So you should ask the people you talked with how many bullets did they shot? As i speaked with US troops most of them had problems with the m16/m4 too. Germans aswell...and so on. Thousands of rounds you say...not rly. Even the barrel is done after arround 10000 bullets. If you single fire most of the time...what you normally do....most jam fixes are fast fixed...mag out bullet out reload...and it works fine again. So how often do it rly happens. I couldnt say that generally as it based on the condition of the weapon, weather, and if it hits dirt/sand..and so on.




"https://gundigest.com/reviews/the-ar-16m16-the-rifle-that-was-never-supposed-to-be"
read this and you will see how bad the m16a1 worked.
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Date Posted: May 6, 2017 @ 8:31am
Posts: 63