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In Vietnam 2 most of the vietnamese classes have traps, they dont use their grenades like in Rising Storm 1 with the japanese.
However there is 1 class that can put down six, I said SIX anti personal mines. Thats really do some damage.
And with so many classes having mines I can imagine the vietnamese putting down mine fields. :P
You can shoot them so I would assume so.
I play a lot of Squad too, and i find that game can have the best team work ive seen in a shooter but can have the worst too, with not so good SL or squad mates. Playing a lot of RS1 too, but it seems to be more charge into battle than team work. I do know working as a team earns you more XP and points etc but why not in RS2 have a mechanic where if you Squad is relatively close together the whole team has more supression value on the enemy as a unit giving a incentive to work together as well. Also a revive system could aid working as a team too.
The reason Squad is like that is because it's pretty much forced and it's a good thing.
A commander Role open to high level players could possibly fit in RS2?? where squad leaders are directed or given some basic tasks, with the Commander having a overview map with more info than everyone else, as well as a com channel directly to Squad Leaders. This wouldnt be a strict requirement to have a commander but useful for clan vs clan matches or servers that encourage team play. I would rather fight where most needed, winning is fun.