Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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RotaryCoyote May 31, 2017 @ 5:41pm
Helicopters Descend Too Slowly
They float unrealistically like balloons.
I shouldn't be able to do a barrel roll 50 ft above the ground with the Loach.

The ability to descend more quickly will allow pilots to make more badass landings
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Showing 1-15 of 18 comments
Casual Sun May 31, 2017 @ 6:53pm 
Try keeping throttle at mid most of the time. It will give you much more control. You have to modulate your throttle. If you want to land quickly, nose toward the ground (where you intended to stop/land, given proper space. Don't decide you want to land right below you, think ahead) with cut throttle, then flare hard with high throttle until you're at safe landing speed. Essentially, your rate of descent would be in the red, signifying that you are going to be crashing into the ground, but when you flare, if timed perfectly, you'll be in the white right as you touch the ground. Relying only on throttle without pitching the nose means directly battling the aerodynamics of the top rotor. Rotor works by pushing air downward. You're traveling at an angle where air is trying to be pushed upward through the rotor. Obviously, it's only a model to simulate such in-game, but it translates to the same outcome. I think the flight model is a pretty good mix of arcade and realism without it being completely unapproachable.
Last edited by Casual Sun; May 31, 2017 @ 6:55pm
=(e)= Lemonater47 May 31, 2017 @ 6:58pm 
A helicopter with complete engine failure floats to the ground like a balloon. Well parachute is the word they use.

Something called autorotation. The rotors keep spinning without the engine just from momentum along. At zero collective a helicopter can still come down to the ground without an engine powering the rotor and land saftely.



So yes with the engine still fully functional the rotor RPM is remaining steady so even at zero collective it's not going to descend fast. Helicopters are designed not to.



So instead you have to bank to the left or right. To lose altitude quickly. Using the pedals (Q and E) to properly stabilise yourself and come down on a location you want to land at. Takes practice. But you can descend quickly.
Last edited by =(e)= Lemonater47; May 31, 2017 @ 6:58pm
Renown May 31, 2017 @ 7:01pm 
You may be right Lemonater, but that said I miss the handling of helicopters in project reality, maybe not the most accurate simulation... but by far the most fun flying, landing, and transporting that I've had in any game or mod before or since.

In RS2 it's like they mix realism with complete fantasy, so why not making helicopter handling more easy to pick up and use?
Last edited by Renown; May 31, 2017 @ 7:02pm
=(e)= Lemonater47 May 31, 2017 @ 7:06pm 
Originally posted by Renown:
You may be right Lemonater, but that said I miss the handling of helicopters in project reality, maybe not the most accurate simulation... but by far the most fun flying, landing, and transporting that I've had in any game or mod before or since.

In RS2 it's like they mix realism with complete fantasy, so why not making helicopter handling more easy to pick up and use?

In project reality I felt like I was drunk flying helicopters lol.

The helicopter flying has been explained to be a mix of Arma and Battlefield. In fact really all they have done is removed some of the realistic things that would cause your helicopter to have some sort of catastrophic failure and fall like a brick. Because most people wouldn't understand what causes that.

As it stands the vast majority of people have no idea what influences the RPM or even take notice of it. Many don't realise that they don't acrually have a throttle. And they instead control the collective. The angle of the blades.
GeekFurious May 31, 2017 @ 7:12pm 
Originally posted by =(e)= Lemonater47:
A helicopter with complete engine failure floats to the ground like a balloon. Well parachute is the word they use.

Something called autorotation. The rotors keep spinning without the engine just from momentum along. At zero collective a helicopter can still come down to the ground without an engine powering the rotor and land saftely.

Autorotation occurs when you disconnect the mechanics, so it doesn't just happen automatically. Therefor, the game should consider modeling that.
Casual Sun May 31, 2017 @ 7:12pm 
Originally posted by Renown:
You may be right Lemonater, but that said I miss the handling of helicopters in project reality, maybe not the most accurate simulation... but by far the most fun flying, landing, and transporting that I've had in any game or mod before or since.

In RS2 it's like they mix realism with complete fantasy, so why not making helicopter handling more easy to pick up and use?

Oh hell yeah, the skids in PR are indestructible too lol.
=(e)= Lemonater47 May 31, 2017 @ 7:16pm 
Originally posted by GeekFurious:
Originally posted by =(e)= Lemonater47:
A helicopter with complete engine failure floats to the ground like a balloon. Well parachute is the word they use.

Something called autorotation. The rotors keep spinning without the engine just from momentum along. At zero collective a helicopter can still come down to the ground without an engine powering the rotor and land saftely.

Autorotation occurs when you disconnect the mechanics, so it doesn't just happen automatically. Therefor, the game should consider modeling that.

Again though that's simulator level stuff. This game is mostly a first person shooter. So your average player ain't going to know the full details.

Unless they make an advanced advanced flight mode or something lol.
Renown May 31, 2017 @ 8:15pm 
Might be drunk, but didn't require you to become an expert in order to manuever in city streets. Can't say that about anywhere else.
FlashBurn May 31, 2017 @ 8:34pm 
I am not helo pilot (or any pilot), but played enough DCS titles that do get it right to know its in the ball park. Also watched enough military choppers taking off, buzzing over head, shooting stuff, and landing to know that landings are slow and methodical. Anything else is called CRASHING.
RotaryCoyote Jun 1, 2017 @ 8:56am 
Lemonater your point about autorotation ONLY applies in straight level flight. In addition, autorotation STILL REQUIRES UPWARD COLLECTIVE, not zero collective as you have said...

Why in gods name does my helicopter float slowly downward if I am AT 60 DEGREES NOSE UP? At such a nose high attitude my lift vector is skewed so far that my vertical lift component is far below my weight vector, I should drop like a rock.


PR was a far more realistic simulation by far
And Casual Sun I appreciate the tutorial, but I'm more than familiar with flared landings.

Restated: My point is that helicopters in this game, at high angles of cyclic pitch, float like balloons when they should drop like rocks.

Look at 3:23
https://youtu.be/xtZpcUj_wqQ?t=3m23s
Last edited by RotaryCoyote; Jun 1, 2017 @ 9:24am
Autumn Renegade Jun 2, 2017 @ 6:09am 
Originally posted by =(e)= Lemonater47:
Originally posted by Renown:
You may be right Lemonater, but that said I miss the handling of helicopters in project reality, maybe not the most accurate simulation... but by far the most fun flying, landing, and transporting that I've had in any game or mod before or since.

In RS2 it's like they mix realism with complete fantasy, so why not making helicopter handling more easy to pick up and use?

In project reality I felt like I was drunk flying helicopters lol.

The helicopter flying has been explained to be a mix of Arma and Battlefield. In fact really all they have done is removed some of the realistic things that would cause your helicopter to have some sort of catastrophic failure and fall like a brick. Because most people wouldn't understand what causes that.

As it stands the vast majority of people have no idea what influences the RPM or even take notice of it. Many don't realise that they don't acrually have a throttle. And they instead control the collective. The angle of the blades.

>.> Wait........so that thing I power up and power down isn't the throttle? My life is a lie? D:
Originally posted by RadioLMCastiel:
Originally posted by =(e)= Lemonater47:

In project reality I felt like I was drunk flying helicopters lol.

The helicopter flying has been explained to be a mix of Arma and Battlefield. In fact really all they have done is removed some of the realistic things that would cause your helicopter to have some sort of catastrophic failure and fall like a brick. Because most people wouldn't understand what causes that.

As it stands the vast majority of people have no idea what influences the RPM or even take notice of it. Many don't realise that they don't acrually have a throttle. And they instead control the collective. The angle of the blades.

>.> Wait........so that thing I power up and power down isn't the throttle? My life is a lie? D:

Not throttle control whatsoever.
Autumn Renegade Jun 2, 2017 @ 6:13am 
Originally posted by =(e)= Lemonater47:
Originally posted by RadioLMCastiel:

>.> Wait........so that thing I power up and power down isn't the throttle? My life is a lie? D:

Not throttle control whatsoever.

Well that certainly explains every weird thing I noticed about the Huey. XD
Renown Jun 6, 2017 @ 3:54am 
Frankly the helicopters in this game are a mistake the way they are implemented. I had fun with them for about one match. Then I realized how easy they were to take down. With small maps (for helis...) and limited ability to land they become easy as hell to take down with just an AK. (Not kidding). My last match (Bloodbath - on a server with semi- organized play) had me downing 12+ helicopters, with one other guy focusing helis (he got 5 I know of) the Americans never stood a chance.

This game overall is a bit of a disappointment to me, ah well. (Some interesting ideas, but I find them poorly executed).
Last edited by Renown; Jun 6, 2017 @ 3:56am
Autumn Renegade Jun 6, 2017 @ 8:39am 
Originally posted by Renown:
Frankly the helicopters in this game are a mistake the way they are implemented. I had fun with them for about one match. Then I realized how easy they were to take down. With small maps (for helis...) and limited ability to land they become easy as hell to take down with just an AK. (Not kidding). My last match (Bloodbath - on a server with semi- organized play) had me downing 12+ helicopters, with one other guy focusing helis (he got 5 I know of) the Americans never stood a chance.

This game overall is a bit of a disappointment to me, ah well. (Some interesting ideas, but I find them poorly executed).

What kind of sorry excuse for helicopter pilot players were you up against? Nobody I fly with in my matches is THAT stupid.
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Date Posted: May 31, 2017 @ 5:41pm
Posts: 18