Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Something called autorotation. The rotors keep spinning without the engine just from momentum along. At zero collective a helicopter can still come down to the ground without an engine powering the rotor and land saftely.
So yes with the engine still fully functional the rotor RPM is remaining steady so even at zero collective it's not going to descend fast. Helicopters are designed not to.
So instead you have to bank to the left or right. To lose altitude quickly. Using the pedals (Q and E) to properly stabilise yourself and come down on a location you want to land at. Takes practice. But you can descend quickly.
In RS2 it's like they mix realism with complete fantasy, so why not making helicopter handling more easy to pick up and use?
In project reality I felt like I was drunk flying helicopters lol.
The helicopter flying has been explained to be a mix of Arma and Battlefield. In fact really all they have done is removed some of the realistic things that would cause your helicopter to have some sort of catastrophic failure and fall like a brick. Because most people wouldn't understand what causes that.
As it stands the vast majority of people have no idea what influences the RPM or even take notice of it. Many don't realise that they don't acrually have a throttle. And they instead control the collective. The angle of the blades.
Autorotation occurs when you disconnect the mechanics, so it doesn't just happen automatically. Therefor, the game should consider modeling that.
Oh hell yeah, the skids in PR are indestructible too lol.
Again though that's simulator level stuff. This game is mostly a first person shooter. So your average player ain't going to know the full details.
Unless they make an advanced advanced flight mode or something lol.
Why in gods name does my helicopter float slowly downward if I am AT 60 DEGREES NOSE UP? At such a nose high attitude my lift vector is skewed so far that my vertical lift component is far below my weight vector, I should drop like a rock.
PR was a far more realistic simulation by far
And Casual Sun I appreciate the tutorial, but I'm more than familiar with flared landings.
Restated: My point is that helicopters in this game, at high angles of cyclic pitch, float like balloons when they should drop like rocks.
Look at 3:23
https://youtu.be/xtZpcUj_wqQ?t=3m23s
>.> Wait........so that thing I power up and power down isn't the throttle? My life is a lie? D:
Not throttle control whatsoever.
Well that certainly explains every weird thing I noticed about the Huey. XD
This game overall is a bit of a disappointment to me, ah well. (Some interesting ideas, but I find them poorly executed).
What kind of sorry excuse for helicopter pilot players were you up against? Nobody I fly with in my matches is THAT stupid.