Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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RENEGADE SOI May 23, 2017 @ 2:30pm
Shotgun Ammo Types - Someone explain to me plz
When to use the variants and what do they do? I want some definite answers by people who've used them extensively. Any info appreciated.
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Showing 1-15 of 20 comments
asd May 23, 2017 @ 2:47pm 
Pretty sure the slug is one solid projectile, so that has more range.
The other type is the buckshot, right? That's the "typical" shotgun ammo that you expect to shoot from a shotgun in a video game. It shoots pellets which spread out, making it worse at long range, but devastating at close range.

And there's also 3 shotgun variants for the US... the first one is pretty straightforward, the other 2 are more interesting...
the "stakeout", the one without a stock is one that you can't aim with, I didn't use it but I imagine it's good for close quarters, and strictly close quarters only
And the "duckbill" shotgun has a horizontal spread, so your shots will hit in a horizontal line in front of you... it's beautiful. It also has an extended magazine
static May 23, 2017 @ 2:54pm 
The US shotgun ammo selection is pretty useful.

The 00 buckshot is fairly heavy stuff, and will go right through some walls and boards in my experience. It'll also reach out relatively far if you're careful and use a longer barrelled shotgun.

The #4 buck is smaller, with many more pellets. Great for up close and personal work. Impressive when it connects with an enemy.

The M79 buckshot fires about 3-4 12 gauge shotgun shells worth of 00 pellets. It's real scary stuff, a crowd pleaser.

Also don't discount the Claymore... it's basically a gigantic command-detonated shotgun shell that you can fire towards the enemy at your leisure.
Last edited by static; May 23, 2017 @ 2:58pm
WobblyTableLeg May 23, 2017 @ 2:57pm 
Originally posted by Tabus:
Pretty sure the slug is one solid projectile, so that has more range.
The other type is the buckshot, right? That's the "typical" shotgun ammo that you expect to shoot from a shotgun in a video game. It shoots pellets which spread out, making it worse at long range, but devastating at close range.

And there's also 3 shotgun variants for the US... the first one is pretty straightforward, the other 2 are more interesting...
the "stakeout", the one without a stock is one that you can't aim with, I didn't use it but I imagine it's good for close quarters, and strictly close quarters only
And the "duckbill" shotgun has a horizontal spread, so your shots will hit in a horizontal line in front of you... it's beautiful. It also has an extended magazine
Stakeout is actually a brutal raepmachine. Even at mid ranges it can kill reliably. Doesn't hold a candle to the Izh with slugs though.
RENEGADE SOI May 23, 2017 @ 3:15pm 
Ok great guys, thanks so much. Can anyone recommend some shotgun variant and ammo combination that they've pwned with?
Last edited by RENEGADE SOI; May 23, 2017 @ 3:15pm
WobblyTableLeg May 23, 2017 @ 3:19pm 
Originally posted by THE GUNNER DOYLE:
Ok great guys, thanks so much. Can anyone recommend some shotgun variant and ammo combination that they've pwned with?
Izh long barrel, and take half buckshot (for close range), and half slugs (for sniping GIs out in the distance).
For USA, the original trenchgun with 00 is good, the stakeout with 00 is amazing. All you need to know is the aiming centre is for the stakeout, since it doesn't have a stock and is thus off centre when you aim.

I've used #4 a few times, but always found 00 to be much better.
Last edited by WobblyTableLeg; May 23, 2017 @ 3:20pm
static May 23, 2017 @ 3:22pm 
Well it's more about matching the right tool for the job. It all depends on what you're planning on doing. Do you want a shotgun that has a bit more range and penetration, so you can fight back if caught in an open area? The M37 and Izh both have longer barrels and have reasonable range if loaded with 00 or slugs.

Are you planning on working in and around buildings, tunnels, bunkers and other tangled, messy areas? A shorter-barrel shotgun may serve you well in this role, as a shorter weapon is easier & faster to move around in general. The stakeout or coach gun are both quite specialized, and work well in this sort of role. I've had good results loading with #4, short ranged but powerful, useful in Cu Chi or Hue.

The key is to make sure your role, tactics and equipment choice are in sync with one another.
Last edited by static; May 23, 2017 @ 3:23pm
ANANA May 23, 2017 @ 4:46pm 
Originally posted by THE GUNNER DOYLE:
Ok great guys, thanks so much. Can anyone recommend some shotgun variant and ammo combination that they've pwned with?
Izh with buckshot. You can one shot GI's till ~90 meters. It makes slugs a bit useless imo.
Big Duke May 23, 2017 @ 4:57pm 
Originally posted by static:
The US shotgun ammo selection is pretty useful.

The 00 buckshot is fairly heavy stuff, and will go right through some walls and boards in my experience. It'll also reach out relatively far if you're careful and use a longer barrelled shotgun.

The #4 buck is smaller, with many more pellets. Great for up close and personal work. Impressive when it connects with an enemy.

The M79 buckshot fires about 3-4 12 gauge shotgun shells worth of 00 pellets. It's real scary stuff, a crowd pleaser.

Also don't discount the Claymore... it's basically a gigantic command-detonated shotgun shell that you can fire towards the enemy at your leisure.

yup
Casual Sun May 23, 2017 @ 6:11pm 
Static summed it up nicely.

My favorite is #4 buck in the duckbill, kills basically everything in a perfect horizontal line out to about 40m with some lucky hits at 50m+. Sucks against enemies in good cover though.
Slugs are basicly rifle shots, 00 are heavier pellets with decent range and penetration and 04s have even more pellets but less range and no penetration at all, the first one is available only to vietnamese who have an awesome double barrel shot gun selection and americans have a 3 typical shotguns, one for close quarters as it doesn't have stock, the others are similar except for duckbill, which is a killing machine at close range and jungle.

I actually had more trouble not with the ammo, but with guns, the double barreled shotgun is okay for me but the american ones feel lackluster and the engineer would better use a flamethrower for close quarters and the also boring grease gun for longer ones, it doesn't help that hit detection is still a bit wonky.
Al Capwned May 23, 2017 @ 7:01pm 
Originally posted by ANANA:
Originally posted by THE GUNNER DOYLE:
Ok great guys, thanks so much. Can anyone recommend some shotgun variant and ammo combination that they've pwned with?
Izh with buckshot. You can one shot GI's till ~90 meters. It makes slugs a bit useless imo.
I agree. I mean, slugs you have to land every shot and you only get 2 before reloading. At least with the buckshot, you didnt have to be as precise but you still had nice range. And I found that most engagements in general were within 100 meters so slugs felt even less valuable.
static May 23, 2017 @ 7:06pm 
Originally posted by Al Capwned:
And I found that most engagements in general were within 100 meters so slugs felt even less valuable.
Slugs have their place; they'll penetrate a hell of a lot of cover.
Dr Happy Feet May 24, 2017 @ 5:52am 
double barrel duck hunting is so mutch fun :3
s0kar May 24, 2017 @ 6:20am 
Originally posted by WobblyTableLeg:
Originally posted by THE GUNNER DOYLE:
Ok great guys, thanks so much. Can anyone recommend some shotgun variant and ammo combination that they've pwned with?
Izh long barrel, and take half buckshot (for close range), and half slugs (for sniping GIs out in the distance).
For USA, the original trenchgun with 00 is good, the stakeout with 00 is amazing. All you need to know is the aiming centre is for the stakeout, since it doesn't have a stock and is thus off centre when you aim.

I've used #4 a few times, but always found 00 to be much better.

This is exactly what I use. It's so much fun. At least until you have to kill more than 2 people in quick succession.
Zeno May 24, 2017 @ 6:23am 
Originally posted by THE GUNNER DOYLE:
When to use the variants and what do they do? I want some definite answers by people who've used them extensively. Any info appreciated.

Slug - One big piece of metal, at the size of a thumb. Causes a lot of damage, and flies pretty far and accurate. Good penetration.

Larger buckshot - a few metal balls that can cause decent damage and spread.

Small buckshot - small metal balls, cause good damage too, but spread more at a certain distance, and so might not cause as much damage.

Slug - for longer distance.

Buckshots - pretty much for close quarter battles and for medium distance.

My advise is, try them all out, and figure out what suits your playstyle the best.
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Date Posted: May 23, 2017 @ 2:30pm
Posts: 20