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The other type is the buckshot, right? That's the "typical" shotgun ammo that you expect to shoot from a shotgun in a video game. It shoots pellets which spread out, making it worse at long range, but devastating at close range.
And there's also 3 shotgun variants for the US... the first one is pretty straightforward, the other 2 are more interesting...
the "stakeout", the one without a stock is one that you can't aim with, I didn't use it but I imagine it's good for close quarters, and strictly close quarters only
And the "duckbill" shotgun has a horizontal spread, so your shots will hit in a horizontal line in front of you... it's beautiful. It also has an extended magazine
The 00 buckshot is fairly heavy stuff, and will go right through some walls and boards in my experience. It'll also reach out relatively far if you're careful and use a longer barrelled shotgun.
The #4 buck is smaller, with many more pellets. Great for up close and personal work. Impressive when it connects with an enemy.
The M79 buckshot fires about 3-4 12 gauge shotgun shells worth of 00 pellets. It's real scary stuff, a crowd pleaser.
Also don't discount the Claymore... it's basically a gigantic command-detonated shotgun shell that you can fire towards the enemy at your leisure.
For USA, the original trenchgun with 00 is good, the stakeout with 00 is amazing. All you need to know is the aiming centre is for the stakeout, since it doesn't have a stock and is thus off centre when you aim.
I've used #4 a few times, but always found 00 to be much better.
Are you planning on working in and around buildings, tunnels, bunkers and other tangled, messy areas? A shorter-barrel shotgun may serve you well in this role, as a shorter weapon is easier & faster to move around in general. The stakeout or coach gun are both quite specialized, and work well in this sort of role. I've had good results loading with #4, short ranged but powerful, useful in Cu Chi or Hue.
The key is to make sure your role, tactics and equipment choice are in sync with one another.
yup
My favorite is #4 buck in the duckbill, kills basically everything in a perfect horizontal line out to about 40m with some lucky hits at 50m+. Sucks against enemies in good cover though.
I actually had more trouble not with the ammo, but with guns, the double barreled shotgun is okay for me but the american ones feel lackluster and the engineer would better use a flamethrower for close quarters and the also boring grease gun for longer ones, it doesn't help that hit detection is still a bit wonky.
This is exactly what I use. It's so much fun. At least until you have to kill more than 2 people in quick succession.
Slug - One big piece of metal, at the size of a thumb. Causes a lot of damage, and flies pretty far and accurate. Good penetration.
Larger buckshot - a few metal balls that can cause decent damage and spread.
Small buckshot - small metal balls, cause good damage too, but spread more at a certain distance, and so might not cause as much damage.
Slug - for longer distance.
Buckshots - pretty much for close quarter battles and for medium distance.
My advise is, try them all out, and figure out what suits your playstyle the best.