Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Chumpy May 22, 2017 @ 5:12pm
AK47 & M16 Single Shot and Full Auto (Audio)
Why do these guns make two seperate sounds for single shot and full auto. It sounds like your shooting a different weapon when all you have done is switch the fire mode. Lots of games do this with sniper rifles, because the gun has a scope doesnt make it have a completely different fire sound, WTF?

The m60 and NVA machine gun make the same sounds when fireing a single shot, which is how it should be. So why does the m16 and ak47 make a completely different sound all because of a switch of fire selector.

It ruins the immersion and is distracting in combat.
Last edited by Chumpy; May 22, 2017 @ 5:14pm
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Showing 1-15 of 20 comments
WobblyTableLeg May 22, 2017 @ 7:31pm 
Agreed. It's quite obviously two different quality recordings. I don't understand why they didn't just cut up auto audio.
Detached Vector May 22, 2017 @ 9:16pm 
Perhaps instead of spamming the semi shot (like Battlefield and ARMA), they tried to blend it a little more? Weak guess.
Shmuel May 23, 2017 @ 12:08am 
they are using the same gun sounds from Killing Floor 2, the SCAR-H on that game has the same exact SFX than the AK in RS2, I hope they get new sounds for the release. Also, they don't use cut up audio cuz it may give a problem where you fire only 1 round in semi but sounds like 2 rounds
Jagdwyre May 23, 2017 @ 12:15am 
Originally posted by Shmuel:
they are using the same gun sounds from Killing Floor 2, the SCAR-H on that game has the same exact SFX than the AK in RS2, I hope they get new sounds for the release. Also, they don't use cut up audio cuz it may give a problem where you fire only 1 round in semi but sounds like 2 rounds
No, it doesn't.

All the weapon sounds in RS2 are derived from real world sound recordings.
Last edited by Jagdwyre; May 23, 2017 @ 12:15am
Moskeeto May 23, 2017 @ 12:47am 
Originally posted by Jagdwyre:
Originally posted by Shmuel:
they are using the same gun sounds from Killing Floor 2, the SCAR-H on that game has the same exact SFX than the AK in RS2, I hope they get new sounds for the release. Also, they don't use cut up audio cuz it may give a problem where you fire only 1 round in semi but sounds like 2 rounds
No, it doesn't.

All the weapon sounds in RS2 are derived from real world sound recordings.
Guess how they recorded the Killing Floor 2 gun sounds?
https://www.youtube.com/watch?v=V8-YgPCmUDg
Jagdwyre May 23, 2017 @ 1:04am 
Originally posted by Moskeeto:
Originally posted by Jagdwyre:
No, it doesn't.

All the weapon sounds in RS2 are derived from real world sound recordings.
Guess how they recorded the Killing Floor 2 gun sounds?
https://www.youtube.com/watch?v=V8-YgPCmUDg
And that's all well and good, that still doesn't mean the SCAR sounds exactly like the AK in RS2 because it doesn't.
Daedalus619 May 23, 2017 @ 2:01am 
Yeah i hate that scope thing... put a scope on a kar98 then all of a sudden its louder and echoes forever, stupid junk that is.
Last edited by Daedalus619; May 23, 2017 @ 2:01am
Shmuel May 23, 2017 @ 2:28am 
Originally posted by Moskeeto:
Originally posted by Jagdwyre:
No, it doesn't.

All the weapon sounds in RS2 are derived from real world sound recordings.
Guess how they recorded the Killing Floor 2 gun sounds?
https://www.youtube.com/watch?v=V8-YgPCmUDg
They used the saiga sound for the AA-12 in KF2, nothing stops them from using the AK sounds for the SCAR, I bet it's 10x easier to get you hands on an AK than a SCAR
Chumpy May 23, 2017 @ 8:06pm 
Originally posted by Deadalus:
Yeah i hate that scope thing... put a scope on a kar98 then all of a sudden its louder and echoes forever, stupid junk that is.

What sort of logic is that hey. DDEEEEEEEERRRR!!!!

What sort of fool would think it sounds good?
Frenchy56 May 23, 2017 @ 8:50pm 
Originally posted by Chumpy:
Originally posted by Deadalus:
Yeah i hate that scope thing... put a scope on a kar98 then all of a sudden its louder and echoes forever, stupid junk that is.

What sort of logic is that hey. DDEEEEEEEERRRR!!!!

What sort of fool would think it sounds good?
So you could figure out that you'll be killed by someone who can see your face instead of someone who sees you as a dot.
Jagdwyre May 23, 2017 @ 10:10pm 
Originally posted by Shmuel:
Originally posted by Moskeeto:
Guess how they recorded the Killing Floor 2 gun sounds?
https://www.youtube.com/watch?v=V8-YgPCmUDg
They used the saiga sound for the AA-12 in KF2, nothing stops them from using the AK sounds for the SCAR, I bet it's 10x easier to get you hands on an AK than a SCAR
A full auto AK is a hell of a lot more expensive than a semi-auto SCAR.

And regardless, the SCAR objectively does not sound like the AK in RS2, they're both using different sounds. Not to mention the AK12 in KF2 sounds different than both of them as well.
GuNNuP May 23, 2017 @ 10:28pm 
Originally posted by Shmuel:
Originally posted by Moskeeto:
Guess how they recorded the Killing Floor 2 gun sounds?
https://www.youtube.com/watch?v=V8-YgPCmUDg
They used the saiga sound for the AA-12 in KF2, nothing stops them from using the AK sounds for the SCAR, I bet it's 10x easier to get you hands on an AK than a SCAR
the owner of tripwire owns a scar... or at least rented one for KF2... http://www.pcgamer.com/killing-floor-2-how-tripwire-aims-to-design-gamings-most-realistic-guns/

And in the next interview they clearly stated they used an AK47 for the sounds of the type 56 and AKM

With the money they have they can easily, hire people with class 3 license to record these guns.


https://www.asoundeffect.com/recording-weapons/

In KF2 they actually used the right AK for KF2. As seen in the video the other person posted.
Last edited by GuNNuP; May 23, 2017 @ 10:38pm
Jagdwyre May 23, 2017 @ 10:42pm 
Originally posted by GuNNuP:
In KF2 they actually used the right AK for KF2. As seen in the video the other person posted.
Right AK in what way? The AK in KF2 is an early version of the AK12, the AK they used for sound recording looks to be a Hungarian AMD 65. Presumably the same AK they used as the basis for the sounds of the Type 56 and AKM in RS2.
Chumpy May 23, 2017 @ 10:50pm 
This topic is NOT about killing floor 2 sounds being used in RS2. This thread is about why the hell are there 2 different audio sounds for single shot and full auto only with these 2 weapons. The machine gunner roles do not have this problem.
Last edited by Chumpy; May 23, 2017 @ 10:52pm
Jagdwyre May 23, 2017 @ 10:59pm 
Originally posted by Chumpy:
This topic is NOT about killing floor 2 sounds being used in RS2. This thread is about why the hell are there 2 different audio sounds for single shot and full auto only with these 2 weapons. The machine gunner roles do not have this problem.
Well in KF2 they do the same thing with the audio, it changes depending on firing in full or semi. And yeah, I don't know why they went that route there or here in RS2.
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Date Posted: May 22, 2017 @ 5:12pm
Posts: 20